An unexpected paradox sends your team of chronal investigators to the distant past & near future. Use diplomacy & super-science to find an important artifact - & prevent history from unraveling.
Description:
Wait, is that a mammoth... in 20th century New Mexico? An unexpected paradox sends your team of chronal investigators on a jaunt into both the distant past and near future, using diplomacy and super-science to investigate the loss of a tremendously important historical and military artifact -- and maybe preventing history from unraveling in the process.
The living dungeon known as the Stone Thief welcomes unwelcome adventurers with a cavalcade of death traps. Ancient enchantments ensure that the Stone Thief has to play fair with you - to a degree.
A mysterious tip-off sends you to Morocco. There's a journalist there with secret information. She knows too much & won't see the dawn unless you get in, get out, & save her.
A mysterious tip-off sends you to Morocco. There's a journalist there with secret information. She knows too much & won't see the dawn unless you get in, get out, & save her.
A mysterious tip-off sends you to Morocco. There's a journalist there with secret information. She knows too much & won't see the dawn unless you get in, get out, & save her.
A mysterious tip-off sends you to Morocco. There's a journalist there with secret information. She knows too much & won't see the dawn unless you get in, get out, & save her.
Olmstead's report of Innsmouth would be unbelievable, but enough rumours surround that odd town that you're going undercover to find evidence of real, verifiable crimes - not this fish-men nonsense.
Description:
Considered in isolation, the account given of events in Innsmouth by young Mr. Olmstead would be utterly unbelievable - but enough rumours and incidents cluster around that isolated, unfriendly town to warrant a closer look. As Federal agents, your task is to travel to the sea-port of Innsmouth and carry out an undercover investigation. Look for evidence of bootlegging, forgery, organised crime. Real, verifiable crimes, not the nonsense about fish-men and sea-gods spouted by that unstable young chap. You're not nervous, impressionable antiquarians like him; you're sober, level-headed G-Men. You'll find the truth in Innsmouth.