Journey to the badlands of Midgard’s magic-blasted Wasted West to recover a magical tome from a crashed dwarven airship. This adventure will use icons from the Midgard Campaign Setting.
Journey to the badlands of Midgard’s magic-blasted Wasted West to recover a magical tome from a crashed dwarven airship. This adventure will use icons from the Midgard Campaign Setting.
Lord Azbqiplth of the Deep Gnomes sets up court in a city of the Dragon Empire -- and brings the Underworld’s madness with him! Choose your PCs' backgrounds, uniques and icons, and go sort him out.
The hunt for the rarest flower in the world, the Middlemist Red, takes the Investigators into the heart of China, along the Huang He River. More than they could have imagined waits for them.
Create the pilot episode of the cable drama you've always wanted to see! Play an Iron Age tribe facing its greatest enemy, a Mob family coming apart at the seams, or something completely different.
Presenting the new d20-rolling fantasy RPG from Rob Heinsoo and Jonathan Tweet. Learn about escalation dice, icon relationships, and why you really don't want to tangle with a 13th Age owlbear.
A panel with Kenneth Hite, Robin D Laws and Simon Rogers on the GUMSHOE system, unravelling the mysteries of investigative gaming, tackling issues of railroading and demystifying the clue-driven RPG.
The tower is back, and the Icons are moving to control an artifact of Achmos. Pre-gen characters provided. Generate Uniques, Backgrounds, and Icons then play.
The tower is back, and the Icons are moving to control an artifact of Achmos. Pre-gen characters provided. Generate Uniques, Backgrounds, and Icons then play the module. VIG and VIG Companion only.
Eilean Mòr, the scene of a famous unexplained mystery, in the Outer Hebrides of Scotland. A strange house has been built there and a supernatural investigation TV crew is about to visit.