Skillfully combines card actions with worker movement actions, allowing players to plan their turns carefully.
Description:
During the reign of King Thedorius the Wise, wars, uprisings and other inconveniences became a thing of the past. Thedorius always cared more for the well-being of his subjects than for power or riches. The two counselors available to every player move in two separate roundabouts, requiring players to optimize every move. Additionally, two scoring tracks lead to a multidimensional playstyle, as only the lower score counts towards victory and thus both tracks have to be advanced equally.
Skillfully combines card actions with worker movement actions, allowing players to plan their turns carefully.
Description:
During the reign of King Thedorius the Wise, wars, uprisings and other inconveniences became a thing of the past. Thedorius always cared more for the well-being of his subjects than for power or riches. The two counselors available to every player move in two separate roundabouts, requiring players to optimize every move. Additionally, two scoring tracks lead to a multidimensional playstyle, as only the lower score counts towards victory and thus both tracks have to be advanced equally.
Skillfully combines card actions with worker movement actions, allowing players to plan their turns carefully.
Description:
During the reign of King Thedorius the Wise, wars, uprisings and other inconveniences became a thing of the past. Thedorius always cared more for the well-being of his subjects than for power or riches. The two counselors available to every player move in two separate roundabouts, requiring players to optimize every move. Additionally, two scoring tracks lead to a multidimensional playstyle, as only the lower score counts towards victory and thus both tracks have to be advanced equally.
Skillfully combines card actions with worker movement actions, allowing players to plan their turns carefully.
Description:
During the reign of King Thedorius the Wise, wars, uprisings and other inconveniences became a thing of the past. Thedorius always cared more for the well-being of his subjects than for power or riches. The two counselors available to every player move in two separate roundabouts, requiring players to optimize every move. Additionally, two scoring tracks lead to a multidimensional playstyle, as only the lower score counts towards victory and thus both tracks have to be advanced equally.
Skillfully combines card actions with worker movement actions, allowing players to plan their turns carefully.
Description:
During the reign of King Thedorius the Wise, wars, uprisings and other inconveniences became a thing of the past. Thedorius always cared more for the well-being of his subjects than for power or riches. The two counselors available to every player move in two separate roundabouts, requiring players to optimize every move. Additionally, two scoring tracks lead to a multidimensional playstyle, as only the lower score counts towards victory and thus both tracks have to be advanced equally.
Skillfully combines card actions with worker movement actions, allowing players to plan their turns carefully.
Description:
During the reign of King Thedorius the Wise, wars, uprisings and other inconveniences became a thing of the past. Thedorius always cared more for the well-being of his subjects than for power or riches. The two counselors available to every player move in two separate roundabouts, requiring players to optimize every move. Additionally, two scoring tracks lead to a multidimensional playstyle, as only the lower score counts towards victory and thus both tracks have to be advanced equally.
Skillfully combines card actions with worker movement actions, allowing players to plan their turns carefully.
Description:
During the reign of King Thedorius the Wise, wars, uprisings and other inconveniences became a thing of the past. Thedorius always cared more for the well-being of his subjects than for power or riches. The two counselors available to every player move in two separate roundabouts, requiring players to optimize every move. Additionally, two scoring tracks lead to a multidimensional playstyle, as only the lower score counts towards victory and thus both tracks have to be advanced equally.
Skillfully combines card actions with worker movement actions, allowing players to plan their turns carefully.
Description:
During the reign of King Thedorius the Wise, wars, uprisings and other inconveniences became a thing of the past. Thedorius always cared more for the well-being of his subjects than for power or riches. The two counselors available to every player move in two separate roundabouts, requiring players to optimize every move. Additionally, two scoring tracks lead to a multidimensional playstyle, as only the lower score counts towards victory and thus both tracks have to be advanced equally.
A group of dragons is only as strong as their weakest member - that's the first thing a Dragon Master learns.
Description:
This tactical duel game is played on an imaginary 4x4 grid, one player will score the vertical lines, the other player the horizontal lines of the grid. To start, both players are dealt eight cards with values from 0 to 3 and alternately play them into the 4x4 grid, always adjacent to at least one previously played card. Once 16 cards are played, the lines are scored: Single dragons count their printed value. Two identical dragons get a x10 multiplier for their value. Three or more identical dragons of any value score 100 points. However, in the end the player with the lowest scoring line loses, regardless their overall score.
A group of dragons is only as strong as their weakest member - that's the first thing a Dragon Master learns.
Description:
This tactical duel game is played on an imaginary 4x4 grid, one player will score the vertical lines, the other player the horizontal lines of the grid. To start, both players are dealt eight cards with values from 0 to 3 and alternately play them into the 4x4 grid, always adjacent to at least one previously played card. Once 16 cards are played, the lines are scored: Single dragons count their printed value. Two identical dragons get a x10 multiplier for their value. Three or more identical dragons of any value score 100 points. However, in the end the player with the lowest scoring line loses, regardless their overall score.