Cleverly varies core elements of the solitaire Brains games to create an exciting multiplayer experience.
Description:
Players compete to fight dragons and find mythical castles before their opponents do. Each round one adventure card is revealed, indicating the position of the castles and dragons as well as the knight’s starting position on each player’s board. Then, all players simultaneously try to find a path for their knights to reach all castles while regarding all the rules. Whoever finds a correct solution first, wins the round. But watch out: While at first it is optional to fight dragons, each round you win will force you to fight a dragon in all following rounds, thus making the game harder. The first player to win three rounds, wins the game.
Cleverly varies core elements of the solitaire Brains games to create an exciting multiplayer experience.
Description:
Players compete to fight dragons and find mythical castles before their opponents do. Each round one adventure card is revealed, indicating the position of the castles and dragons as well as the knight’s starting position on each player’s board. Then, all players simultaneously try to find a path for their knights to reach all castles while regarding all the rules. Whoever finds a correct solution first, wins the round. But watch out: While at first it is optional to fight dragons, each round you win will force you to fight a dragon in all following rounds, thus making the game harder. The first player to win three rounds, wins the game.
Skillfully combines card actions with worker movement actions, allowing players to plan their turns carefully.
Description:
During the reign of King Thedorius the Wise, wars, uprisings and other inconveniences became a thing of the past. Thedorius always cared more for the well-being of his subjects than for power or riches. The two counselors available to every player move in two separate roundabouts, requiring players to optimize every move. Additionally, two scoring tracks lead to a multidimensional playstyle, as only the lower score counts towards victory and thus both tracks have to be advanced equally.
Skillfully combines card actions with worker movement actions, allowing players to plan their turns carefully.
Description:
During the reign of King Thedorius the Wise, wars, uprisings and other inconveniences became a thing of the past. Thedorius always cared more for the well-being of his subjects than for power or riches. The two counselors available to every player move in two separate roundabouts, requiring players to optimize every move. Additionally, two scoring tracks lead to a multidimensional playstyle, as only the lower score counts towards victory and thus both tracks have to be advanced equally.
Skillfully combines card actions with worker movement actions, allowing players to plan their turns carefully.
Description:
During the reign of King Thedorius the Wise, wars, uprisings and other inconveniences became a thing of the past. Thedorius always cared more for the well-being of his subjects than for power or riches. The two counselors available to every player move in two separate roundabouts, requiring players to optimize every move. Additionally, two scoring tracks lead to a multidimensional playstyle, as only the lower score counts towards victory and thus both tracks have to be advanced equally.
Skillfully combines card actions with worker movement actions, allowing players to plan their turns carefully.
Description:
During the reign of King Thedorius the Wise, wars, uprisings and other inconveniences became a thing of the past. Thedorius always cared more for the well-being of his subjects than for power or riches. The two counselors available to every player move in two separate roundabouts, requiring players to optimize every move. Additionally, two scoring tracks lead to a multidimensional playstyle, as only the lower score counts towards victory and thus both tracks have to be advanced equally.
Skillfully combines card actions with worker movement actions, allowing players to plan their turns carefully.
Description:
During the reign of King Thedorius the Wise, wars, uprisings and other inconveniences became a thing of the past. Thedorius always cared more for the well-being of his subjects than for power or riches. The two counselors available to every player move in two separate roundabouts, requiring players to optimize every move. Additionally, two scoring tracks lead to a multidimensional playstyle, as only the lower score counts towards victory and thus both tracks have to be advanced equally.
Skillfully combines card actions with worker movement actions, allowing players to plan their turns carefully.
Description:
During the reign of King Thedorius the Wise, wars, uprisings and other inconveniences became a thing of the past. Thedorius always cared more for the well-being of his subjects than for power or riches. The two counselors available to every player move in two separate roundabouts, requiring players to optimize every move. Additionally, two scoring tracks lead to a multidimensional playstyle, as only the lower score counts towards victory and thus both tracks have to be advanced equally.
Skillfully combines card actions with worker movement actions, allowing players to plan their turns carefully.
Description:
During the reign of King Thedorius the Wise, wars, uprisings and other inconveniences became a thing of the past. Thedorius always cared more for the well-being of his subjects than for power or riches. The two counselors available to every player move in two separate roundabouts, requiring players to optimize every move. Additionally, two scoring tracks lead to a multidimensional playstyle, as only the lower score counts towards victory and thus both tracks have to be advanced equally.
Skillfully combines card actions with worker movement actions, allowing players to plan their turns carefully.
Description:
Good times in the tiny kingdom of Emara: During the reign of King Thedorius the Wise, wars, uprisings and other inconveniences became a thing of the past. Thedorius always cared more for the well-being of his subjects than for power or riches.
Crown of Emara skillfully combines card actions with worker movement actions, allowing players to plan their turns carefully. The two counselors available to every player move in two separate roundabouts, requiring players to optimize every move. Additionally, two scoring tracks lead to a multidimensional playstyle, as only the lower score counts towards victory and thus both tracks have to be advanced equally.