In New Verona City, two college roommates fail to return home during break. You, thier friends & family, must overcome prejudice & work together to find them.
Description:
In New Verona City, two college roommates came from very different backgrounds. Juliet, a noble daughter, & Maria, an elvish immigrant on a scholarship fail to return home over a break. Can nobles work with a street gang in a common cause? Fourth-level characters are provided. Roleplaying encouraged. Combat inevitable.
In New Verona City, two college roommates fail to return home during break. You, thier friends & family, must overcome prejudice & work together to find them.
Description:
IIn New Verona City, two college roommates came from very different backgrounds. Juliet, a noble daughter, & Maria, an elvish immigrant on a scholarship fail to return home over a break. Can nobles work with a street gang in a common cause? Fourth-level characters are provided. Roleplaying encouraged. Combat inevitable.
In New Verona City, two college roommates fail to return home during break. You, thier friends & family, must overcome prejudice & work together to find them.
Description:
In New Verona City, two college roommates came from very different backgrounds. Juliet, a noble daughter, & Maria, an elvish immigrant on a scholarship fail to return home over a break. Can nobles work with a street gang in a common cause? Fourth-level characters are provided. Roleplaying encouraged. Combat inevitable.
Shakespeare is safe in London. WU Zhi is recovering. King Harry and Admiral LI want to track this Baphomet threat somewhere south of the Pillars. A mixed team sets sail, having only Elvish in common.
Description:
Shakespeare is safely working in London. No, seriously, Shakespeare has no part in this adventure - unless his insults sting the Demon. WU Zhi is recovering from her possession. King Harry and Admiral LI want to track this Baphomet threat. A mixed team from Albion and Zhongguo sets sail to find a likely cult south of the Pillars, you have only Elvish in common. Roleplaying encouraged, Combat inevitable. Sixth level characters provided.
Shakespeare is safe in London. WU Zhi is recovering. King Harry and Admiral LI want to track this Baphomet threat somewhere south of the Pillars. A mixed team sets sail, having only Elvish in common.
Description:
Shakespeare is safely working in London. No, seriously, Shakespeare has no part in this adventure - unless his insults sting the Demon. WU Zhi is recovering from her possession. King Harry and Admiral LI want to track this Baphomet threat. A mixed team from Albion and Zhongguo sets sail to find a likely cult south of the Pillars, you have only Elvish in common. Roleplaying encouraged, Combat inevitable. Sixth level characters provided.
Shakespeare is safe in London. WU Zhi is recovering. King Harry and Admiral LI want to track this Baphomet threat somewhere south of the Pillars. A mixed team sets sail, having only Elvish in common.
Description:
Shakespeare is safely working in London. No, seriously, Shakespeare has no part in this adventure - unless his insults sting the Demon. WU Zhi is recovering from her possession. King Harry and Admiral LI want to track this Baphomet threat. A mixed team from Albion and Zhongguo sets sail to find a likely cult south of the Pillars, you have only Elvish in common. Roleplaying encouraged, Combat inevitable. Sixth level characters provided.
Stuck in a broken version of Oz, you find yourselves fighting down the yellow brick road against creatures foreign to this land. Can you make it to the Emerald City and set things right once again?
Description:
Pulled for a third time into a world that is most definitely not your own, you find yourselves along a yellow brick road complete with all of the coconut bearing knights one would expect. Are you able to make it to the Emerald City and set things right once again? No prior experience with characters required. 5th Level characters provided. Roleplaying: encouraged. Puzzles: likely. Chaos: inevitable.
Stuck in a broken version of Oz, you find yourselves fighting down the yellow brick road against creatures foreign to this land. Can you make it to the Emerald City and set things right once again?
Description:
Pulled for a third time into a world that is most definitely not your own, you find yourselves along a yellow brick road complete with all of the coconut bearing knights one would expect. Are you able to make it to the Emerald City and set things right once again? No prior experience with characters required. 5th Level characters provided. Roleplaying: encouraged. Puzzles: likely. Chaos: inevitable.
Stuck in a broken version of Oz, you find yourselves fighting down the yellow brick road against creatures foreign to this land. Can you make it to the Emerald City and set things right once again?
Description:
Pulled for a third time into a world that is most definitely not your own, you find yourselves along a yellow brick road complete with all of the coconut bearing knights one would expect. Are you able to make it to the Emerald City and set things right once again? No prior experience with characters required. 5th Level characters provided. Roleplaying: encouraged. Puzzles: likely. Chaos: inevitable.
The Mystery of the Lincoln Quarry was flying metal boxes bringing in humanoid warriors. Can you track the boxes back to their source? Have you enough wits, cunning, and combat prowess?
Description:
Lord Balmoric of Oxford is grateful for your discovery of the flying metal box at the Lincoln Quarry. Youve disrupted the flow of humanoid warriors and freed the human and elf slaves. Now, a more dangerous mission. Can you take a box back to the source to stop them and stop the stirring war? Its back to the Quarry. Roleplaying encouraged, Combat & Puzzles inevitable. Fifth level characters provided.