Shakespeare is safe in London. WU Zhi is recovering. King Harry and Admiral LI want to track this Baphomet threat somewhere south of the Pillars. A mixed team sets sail, having only Elvish in common.
Description:
Shakespeare is safely working in London. No, seriously, Shakespeare has no part in this adventure - unless his insults sting the Demon. WU Zhi is recovering from her possession. King Harry and Admiral LI want to track this Baphomet threat. A mixed team from Albion and Zhongguo sets sail to find a likely cult south of the Pillars, you have only Elvish in common. Roleplaying encouraged, Combat inevitable. Sixth level characters provided.
Shakespeare is safe in London. WU Zhi is recovering. King Harry and Admiral LI want to track this Baphomet threat somewhere south of the Pillars. A mixed team sets sail, having only Elvish in common.
Description:
Shakespeare is safely working in London. No, seriously, Shakespeare has no part in this adventure - unless his insults sting the Demon. WU Zhi is recovering from her possession. King Harry and Admiral LI want to track this Baphomet threat. A mixed team from Albion and Zhongguo sets sail to find a likely cult south of the Pillars, you have only Elvish in common. Roleplaying encouraged, Combat inevitable. Sixth level characters provided.
Shakespeare is safe in London. WU Zhi is recovering. King Harry and Admiral LI want to track this Baphomet threat somewhere south of the Pillars. A mixed team sets sail, having only Elvish in common.
Description:
Shakespeare is safely working in London. No, seriously, Shakespeare has no part in this adventure - unless his insults sting the Demon. WU Zhi is recovering from her possession. King Harry and Admiral LI want to track this Baphomet threat. A mixed team from Albion and Zhongguo sets sail to find a likely cult south of the Pillars, you have only Elvish in common. Roleplaying encouraged, Combat inevitable. Sixth level characters provided.
Stuck in a broken version of Oz, you find yourselves fighting down the yellow brick road against creatures foreign to this land. Can you make it to the Emerald City and set things right once again?
Description:
Pulled for a third time into a world that is most definitely not your own, you find yourselves along a yellow brick road complete with all of the coconut bearing knights one would expect. Are you able to make it to the Emerald City and set things right once again? No prior experience with characters required. 5th Level characters provided. Roleplaying: encouraged. Puzzles: likely. Chaos: inevitable.
Stuck in a broken version of Oz, you find yourselves fighting down the yellow brick road against creatures foreign to this land. Can you make it to the Emerald City and set things right once again?
Description:
Pulled for a third time into a world that is most definitely not your own, you find yourselves along a yellow brick road complete with all of the coconut bearing knights one would expect. Are you able to make it to the Emerald City and set things right once again? No prior experience with characters required. 5th Level characters provided. Roleplaying: encouraged. Puzzles: likely. Chaos: inevitable.
Stuck in a broken version of Oz, you find yourselves fighting down the yellow brick road against creatures foreign to this land. Can you make it to the Emerald City and set things right once again?
Description:
Pulled for a third time into a world that is most definitely not your own, you find yourselves along a yellow brick road complete with all of the coconut bearing knights one would expect. Are you able to make it to the Emerald City and set things right once again? No prior experience with characters required. 5th Level characters provided. Roleplaying: encouraged. Puzzles: likely. Chaos: inevitable.
The Mystery of the Lincoln Quarry was flying metal boxes bringing in humanoid warriors. Can you track the boxes back to their source? Have you enough wits, cunning, and combat prowess?
Description:
Lord Balmoric of Oxford is grateful for your discovery of the flying metal box at the Lincoln Quarry. Youve disrupted the flow of humanoid warriors and freed the human and elf slaves. Now, a more dangerous mission. Can you take a box back to the source to stop them and stop the stirring war? Its back to the Quarry. Roleplaying encouraged, Combat & Puzzles inevitable. Fifth level characters provided.
The Mystery of the Lincoln Quarry was flying metal boxes bringing in humanoid warriors. Can you track the boxes back to their source? Have you enough wits, cunning, and combat prowess?
Description:
Lord Balmoric of Oxford is grateful for your discovery of the flying metal box at the Lincoln Quarry. Youve disrupted the flow of humanoid warriors and freed the human and elf slaves. Now, a more dangerous mission. Can you take a box back to the source to stop them and stop the stirring war? Its back to the Quarry. Roleplaying encouraged, Combat & Puzzles inevitable. Fifth level characters provided.
The Mystery of the Lincoln Quarry was flying metal boxes bringing in humanoid warriors. Can you track the boxes back to their source? Have you enough wits, cunning, and combat prowess?
Description:
Lord Balmoric of Oxford is grateful for your discovery of the flying metal box at the Lincoln Quarry. Youve disrupted the flow of humanoid warriors and freed the human and elf slaves. Now, a more dangerous mission. Can you take a box back to the source to stop them and stop the stirring war? Its back to the Quarry. Roleplaying encouraged, Combat & Puzzles inevitable. Fifth level characters provided.
Solve the mystery behind how your employer has disappeared, alongside the high lords son, during the largest ball of the year. Can you discover the culprit before the blame falls on yourselves?
Description:
You have been hired as the stage crew for Rosa Macedo as she performs for the high lord of Newport as a part of the first Masquerade Ball in Newport, celebrating a successful summer harvest. Just your luck that your employer disappeared in a cloud of smoke, along with the high lords son. Youve been given one chance to discover where they went before their disappearances are on your heads. Good luck. 4th Level characters provided. Roleplaying: encouraged. Puzzles: likely. Combat: inevitable.