Your team isn’t the first choice of the crown, but you’re already in Egypt and time is short. Intercept the Austrian tomb raiders and secure the tomb of Althan-Ya for the glory of the British Empire.
Description:
A spy has informed Special Branch that archaeologists working for the Austrian Ministry for Arcane Services (Ministerium für obskure Dienstleistungen) have made a startling discovery in the Syrian desert. In the ruins of the ancient Mesopotamian city of Mari they have uncovered a cuneiform tablet revealing the location of the tomb of the great Akkadian sorceress Althan-Ya. The tomb is located somewhere in Lower Egypt. You and your team of - ahem - amateur archaeologists are already in Cairo. Your team isn’t exactly the first choice of the crown, but time is short and one works with the tools at hand. Find and intercept the Austrian tomb raiders and secure the secrets of the tomb of Althan-Ya for the glory of the British Empire.
Dreams…Everyone has them, you want to control them! Whispers have come to you via the dreaming realms of a place of ancient power in Arcadia, Greece. Can it be found? Your party will find out.
Description:
Dreams…Everyone has them, you want to control them or at least get paid very well to help those who do! Whispers have come to some of you through the dreaming realms of a place of power in the ancient province of Arcadia, Greece - a place the locals call the Valley of Dionysus. A collector of rare dreams has gathered a group of like-minded dreamers, a guide, and a bodyguard to seek out this hidden grotto of the god of wine. If it could be found, imagine the power and influence you and your allies would have……for the British Empire of course. The call, the temptation for the dreamers is strong; for the others the pay is generous for a simple ride through the Greek countryside. No airship can navigate the narrow and wild confines of the mysterious Valley of Dionysus, so you will have to follow the ancient paths that the locals have used for ages. What could possibly go wrong?
Dreams…Everyone has them, you want to control them! Whispers have come to you via the dreaming realms of a place of ancient power in Arcadia, Greece. Can it be found? Your party will find out.
Description:
Dreams…Everyone has them, you want to control them or at least get paid very well to help those who do! Whispers have come to some of you through the dreaming realms of a place of power in the ancient province of Arcadia, Greece - a place the locals call the Valley of Dionysus. A collector of rare dreams has gathered a group of like-minded dreamers, a guide, and a bodyguard to seek out this hidden grotto of the god of wine. If it could be found, imagine the power and influence you and your allies would have……for the British Empire of course. The call, the temptation for the dreamers is strong; for the others the pay is generous for a simple ride through the Greek countryside. No airship can navigate the narrow and wild confines of the mysterious Valley of Dionysus, so you will have to follow the ancient paths that the locals have used for ages. What could possibly go wrong?
The Texas Rangers keep the peace on the border between the Republic and the Empire of Aztlan. Locals near White Sands reported strange lights and your squad is sent to figure out what’s going on.
Description:
It is the job of the famous Tejas Rangers to keep the peace along the border between the Republic and the Empire of Aztlan to the southwest and the Apache Nation to the northwest. The saber-rattling between the U.S. President Teddy Roosevelt and the belligerent Aztecs is making the higher-ups back in Austin nervous and patrols along the long border have been increased. Locals up near the White Sands dunes, on the edge of Apache territory, have reported seeing some strange lights at night and your squad is charged with figuring out what the fuss is all about. Perhaps you’ll get a chance to test out some of the newfangled clockwork gear and weapons the U.S. Army gifted to the Rangers a few months ago.
You’re among the lowest of the low, but even the lowly have some pride. You are the Rat King, London’s strangest beggar, and his outcast allies, out to avenge the death of one of your few friends.
Description:
Cat Hollis was a sweet girl who shared the cellar with all of you. The Rat King saw three well-dressed gentlemen accost her in an alley. The police won’t listen to the likes of you, however. You’ve fallen too far to be believable. If there’s going to be any justice for Cat, it’s up to you to provide it. You will find ways to use your odd but considerable talents to find Cat’s attackers, and then bring them to justice, however you choose. You’re the wretched and lowly of the earth, but a few posh gentlemen are about to discover that even gutter rats have teeth. Of course, it might help if you also had allies or weapons. Being able to go out on the streets without making little children run away in terror would be nice, too, but you can’t have everything.
For centuries you guarded the faithful against abomination. Whenever vile sorcery reared its ugly head you promptly lopped it off. Following the infidel conquest, your order was forced underground. You oppose the British from the shadows. Now there are dark magics at work in the city. Those responsible must be destroyed, their plans unmasked. Participants are encouraged to carry their characters forward to the Consular Ball, a steampunk LARP.
You are idlers, dilettantes. To the dismay of your parents you have fallen into most disreputable vices. Tonight you gather in your usual haunt. With laudanum and Lucidos singing in your veins, you escape into the landscape of Dream. Sample the forbidden delights of others’ passion and suffering. Learn secrets both beautiful and terrible. Participants are encouraged to carry their characters forward to the Consular Ball, a steampunk LARP.
You certainly aren’t members of the police. You’re not exactly spies, either. You’re some of the Queen’s special agents, attached to the diplomatic service and stationed in Constantinople. You’ve heard rumors lately – something has happened in the city’s underworld; violence, perhaps rebellion, is close at hand. Participants are encouraged to carry their characters forward to the the The Consular Ball, a steampunk LARP.
You are en route to Constantinople in your aging airship, the Aethersprite, with a couple of posh passengers, the Royal Mail and a package to be hand-delivered to the French Consul. Some say the ship’s seen better days, but they don’t understand. She’s a good girl, and she’ll fly true. Join us for a fast-paced session of action and airships! Participants are encouraged to carry their characters forward to the Consular Ball, a steampunk LARP
Others call you thieves and scoundrels, vagabonds and confidence artists, but to you it’s just making a living. You’ve come to Constantinople, one of the jewels of the vast British Empire. Contacts have informed you that two of the world’s greatest treasures are in the city. Sign on to steal the first. Participants are encouraged to plan to infiltrate the Consular Ball on Saturday and steal the second in the midst of a steampunk LARP.