We Be Goblins! is an adventure for 1st-level, pre-generated characters, in which the PCs play a horde of malicious and murderous goblins. Pathfinder Society credit will be awarded.
Description:
The Licktoad goblins of Brinestump Marsh have stumbled upon a great treasure-fireworks! Unfortunately, the goblin responsible for the discovery has been exiled for the abhorrent crime of writing. To remedy this situation, the Licktoads' leader, His Mighty Girthness Chief Rendwattle Gutwad, has declared that the greatest heroes of the tribe must venture forth to retrieve the rest of the fireworks from a derelict ship stranded in the marsh. In order to prove themselves as the Licktoads' bravest goblins, the PCs must complete a series of dangerous dares, from swallowing bull slugs and braving the dreaded Earbiter to dancing with Squealy Nord himself. Yet even once they've proven their mettle, the adventure is just beginning. For the ship in question is far from uninhabited, and Vorka the cannibal goblin would like nothing better than a few tasty visitors....
We Be Goblins! is an adventure for 1st-level, pre-generated characters, in which the PCs play a horde of malicious and murderous goblins. Pathfinder Society credit will be awarded.
Description:
The Licktoad goblins of Brinestump Marsh have stumbled upon a great treasure-fireworks! Unfortunately, the goblin responsible for the discovery has been exiled for the abhorrent crime of writing. To remedy this situation, the Licktoads' leader, His Mighty Girthness Chief Rendwattle Gutwad, has declared that the greatest heroes of the tribe must venture forth to retrieve the rest of the fireworks from a derelict ship stranded in the marsh. In order to prove themselves as the Licktoads' bravest goblins, the PCs must complete a series of dangerous dares, from swallowing bull slugs and braving the dreaded Earbiter to dancing with Squealy Nord himself. Yet even once they've proven their mettle, the adventure is just beginning. For the ship in question is far from uninhabited, and Vorka the cannibal goblin would like nothing better than a few tasty visitors....
Join Paizo editors for a workshop aimed at improving writing skills. From using the right words to properly integrating rules content, this seminar will help to take your writing to the next level.
Description:
Join Paizo editors for a hands-on workshop aimed at improving your writing skills. From using the right words to properly integrating rules content to editing your own work, this informative seminar will help to take your writing to the next level. Panelists: Logan Bonner, Ryan Macklin, Judy Bauer, Chris Carey
Professional game editors and developers share secrets to effective game writing and chart the path to publication in this informative seminar designed to help you get your foot in the door.
Description:
Interested in contributing creative material to the Pathfinder Roleplaying Game? Would you love to have your adventures, monsters, or game ideas published by Paizo? Professional game editors and developers share secrets to effective game writing and chart the path to publication in this informative seminar designed to help you get your foot in the door. Panelists: Patrick Renie, Sean K Reynolds, John Compton, Judy Bauer
Paizo discusses decisions on what products to publish. Pitch suggestions for Pathfinder products directly to folks responsible for making them. Panelists: Erik Mona, F. Wesley Schneider, James Jacobs
Description:
Join Paizo’s senior creative staff for a look at how we decide what products to publish for the Pathfinder Roleplaying Game. Then, pitch your suggestions for Pathfinder products directly to the folks responsible for making them. Who knows, the next great Pathfinder product idea might come from YOU! Panelists: Erik Mona, F. Wesley Schneider, James Jacobs
#36: Echoes of the Everwar P1: The Prisoner of Skull Hill
Description:
(Levels 7-11) A Chelish outpost deep inside the anarchic orc-controlled Hold of Belkzen has gone silent. You have been sent north to investigate the disappearance and find a lost tomb long rumored to exist beneath the outpost's timber tower. When you arrive and find the place choked with monsters and hideous plant creatures from beyond the stars, your mission of exploration quickly turns to one of survival.
#36: Echoes of the Everwar P1: The Prisoner of Skull Hill
Description:
(Levels 7-11) A Chelish outpost deep inside the anarchic orc-controlled Hold of Belkzen has gone silent. You have been sent north to investigate the disappearance and find a lost tomb long rumored to exist beneath the outpost's timber tower. When you arrive and find the place choked with monsters and hideous plant creatures from beyond the stars, your mission of exploration quickly turns to one of survival.
#36: Echoes of the Everwar P1: The Prisoner of Skull Hill
Description:
(Levels 7-11) A Chelish outpost deep inside the anarchic orc-controlled Hold of Belkzen has gone silent. You have been sent north to investigate the disappearance and find a lost tomb long rumored to exist beneath the outpost's timber tower. When you arrive and find the place choked with monsters and hideous plant creatures from beyond the stars, your mission of exploration quickly turns to one of survival.
#42: Echoes of the Everwar P2: The Watcher of Ages
Description:
(Levels 7-11) Hundreds of years ago a once mighty fortress in Cheliax sank into the earth and was forever destroyed. You are sent there to catalog the ruins and to find the rumored hidden tomb of an Osirion concubine. After clearing the ruins of hideous beasts, you explore deeper and uncover a malevolent intelligence that has watched Golarion for more than 5,000 years. Worse, he knows you're coming.
#42: Echoes of the Everwar P2: The Watcher of Ages
Description:
(Levels 7-11) Hundreds of years ago a once mighty fortress in Cheliax sank into the earth and was forever destroyed. You are sent there to catalog the ruins and to find the rumored hidden tomb of an Osirion concubine. After clearing the ruins of hideous beasts, you explore deeper and uncover a malevolent intelligence that has watched Golarion for more than 5,000 years. Worse, he knows you're coming.