A Pathfinder Society Scenario designed for characters levels 7-11. After playing this adventure, you may be interested in #2-10: Fury of the Fiend, which serves as a spiritual sequel to this scenario.
Description:
When a retired Pathfinder's nephew goes missing after allegedly discovered the fabled city of Rachikan of the ancient Jistka Imperium, he turns to the Society for help. Now you've been sent to the coast of devil-tainted Cheliax to uncover the missing nephew's whereabouts and to, quite possibly, uncover one of the most sought-after legendary cities on Golarion. But you have to move quick! The Aspis Consortium is rumored to be racing to the site ahead of you and their involvement could spell disaster for the Pathfinder Society.
A Pathfinder Society Scenario designed for characters levels 7-11. After playing this adventure, you may be interested in #2-10: Fury of the Fiend, which serves as a spiritual sequel to this scenario.
Description:
When a retired Pathfinder's nephew goes missing after allegedly discovered the fabled city of Rachikan of the ancient Jistka Imperium, he turns to the Society for help. Now you've been sent to the coast of devil-tainted Cheliax to uncover the missing nephew's whereabouts and to, quite possibly, uncover one of the most sought-after legendary cities on Golarion. But you have to move quick! The Aspis Consortium is rumored to be racing to the site ahead of you and their involvement could spell disaster for the Pathfinder Society.
A Pathfinder Society Scenario designed for characters levels 1-5. After playing this adventure, you may be interested in #3-05 Tide of Twilight, which serves as a spiritual sequel to this scenario.
Description:
Venture-Captain Dennel Hamshanks sends you to convince an Andoren druid named Hemzel to allow the Pathfinder Society to study his recently discovered lorestone, a minor magical item that unlocks some of the mysteries of the ancient Andoren druid circles. When you arrive and find Hemzel murdered and the lorestone missing, you must race against time to recover the lorestone and stop Hemzel's murderers from using it against the druids of Andoran.
A Pathfinder Society Scenario designed for characters levels 1-5. Before playing this adventure, you may be interested in #23 Tide of Morning, which serves as a spiritual prequel to this scenario.
Description:
In researching a recently recovered druidic lorestone, the Pathfinder Society learns of a powerful artifact with the power to turn men into bestial abominations. Amid claims of increased werewolf activity in the region, the PCs travel into the heart of the Verduran Forest to retrieve the valuable relic from a cabal of evil druids believed to currently hold it.
Designed for characters levels 1-5. You may also be interested in #5: Mists of Mwangi, #1-35: Voice in the Void, & #2-11: The Penumbral Accords which all serve as spiritual prequels.
Description:
When a Pathfinder agent working in the famed Blakros Museum in Absalom falls victim to a terrible, ancient evil, if falls to the PCs to hunt down the released terror before it can retrieve a relic of the mad astronomer Ralzeros the Overwatched.
A Pathfinder Society Scenario designed for characters levels 5-9.
Description:
When the Pathfinder Society receives an invitation to a dinner party at the Thuvian Embassy, hosted by the guardian of this year's six doses of the infamous sun orchid elixir, the Decemvirate sends a team of Pathfinders to represent them and uncover the nature of the event. Can the PCs navigate the complex social landscape of Absalom's elite and gain access to the mysterious vault known as the Conundrum, or will they face public ridicule or worse in the face of the steepest competition in the Inner Sea?
PFS #3-12: Wonders in the Weave Part I: The Dog Pharaoh's Tomb
Summary:
Designed for Levels 5-9 characters. This is the 1st scenario in the 2-part Wonders in the Weave campaign arc. The story concludes in Scenario #3-14. Both chapters are intended to be played in order.
Description:
On an isolated demiplane, the Pathfinders explore an Osirian ruin transported from Golarion by a powerful sorcerer centuries ago. And though the Pathfinder Society believes the fruits of their delve to be ripe for the picking, the unnatural landscape surrounding the tomb and a run-in with an unexpected guest make getting out with the treasure a tough task for the PCs.
PFS #3-12: Wonders in the Weave Part I: The Dog Pharaoh's Tomb
Summary:
Designed for Levels 5-9 characters. This is the 1st scenario in the 2-part Wonders in the Weave campaign arc. The story concludes in Scenario #3-14. Both chapters are intended to be played in order.
Description:
On an isolated demiplane, the Pathfinders explore an Osirian ruin transported from Golarion by a powerful sorcerer centuries ago. And though the Pathfinder Society believes the fruits of their delve to be ripe for the picking, the unnatural landscape surrounding the tomb and a run-in with an unexpected guest make getting out with the treasure a tough task for the PCs.
PFS #3-14: Wonders in the Weave Part II: Snakes in the Fold
Summary:
Designed for Levels 5-9 characters. This is the 2nd scenario in the 2-part Wonders in the Weave campaign arc. The story begins in Scenario #3-12. Both chapters are intended to be played in order.
Description:
In a world the Pathfinder Society thought theirs for the exploring, the agents sent to retrieve a simple relic find themselves at odds with an entire lizardfolk village. As if that weren't enough, however, am longtime rival to the Society has allied with the lizardfolk, and if not stopped, the Pathfinders' entire operation on the newly discovered demiplane could be in jeopardy.
PFS #3-14: Wonders in the Weave Part II: Snakes in the Fold
Summary:
Designed for Levels 5-9 characters. This is the 2nd scenario in the 2-part Wonders in the Weave campaign arc. The story begins in Scenario #3-12. Both chapters are intended to be played in order.
Description:
In a world the Pathfinder Society thought theirs for the exploring, the agents sent to retrieve a simple relic find themselves at odds with an entire lizardfolk village. As if that weren't enough, however, am longtime rival to the Society has allied with the lizardfolk, and if not stopped, the Pathfinders' entire operation on the newly discovered demiplane could be in jeopardy.