PFS Interactive Special #8-00: The Cosmic Captive (Level 5-6)
Summary:
As a comet blazes across the sky, portals have opened across Golarion. Sages predict these gateways will close when the comet departs, giving the Society limited time to explore what lies beyond.
Description:
Please purchase a ticket for the sub-tier of your character. If you do not have a character at the appropriate level, you will be asked to play a pre-generated character. All attendees receive a limited edition miniature figurine.
PFS Interactive Special #8-00: The Cosmic Captive (Level 7-8)
Summary:
As a comet blazes across the sky, portals have opened across Golarion. Sages predict these gateways will close when the comet departs, giving the Society limited time to explore what lies beyond.
Description:
Please purchase a ticket for the sub-tier of your character. If you do not have a character at the appropriate level, you will be asked to play a pre-generated character. All attendees receive a limited edition miniature figurine.
PFS Interactive Special #8-00: The Cosmic Captive (Level 9-11)
Summary:
As a comet blazes across the sky, portals have opened across Golarion. Sages predict these gateways will close when the comet departs, giving the Society limited time to explore what lies beyond.
Description:
Please purchase a ticket for the sub-tier of your character. If you do not have a character level 9, 10, or 11, you will be asked to sit at a different level table, as space allows. All attendees receive a limited edition miniature figurine.
PFS Interactive Special - Adventure Card Guild - The Cosmic Captive
Summary:
The Adventure Card Guild joins the Roleplaying Guild in an blockbuster interactive event spanning the entire Sagamore Ballroom.
Description:
Astronomers have marveled as the famous comet Aucturn's Tear once more soars through the solar system, yet this cycle, strange portals have begun opening on each planet the comet passes, and a powerful entity trapped on the other side of these gateways desperately calls for help. To the Pathfinder Society, this is a once-in-a-human-lifetime opportunity to discover what lies through these portals—and either free the captive trapped within or ensure that it remains sealed forever.
Someone skimmed profits from the Aspis Consortium to fund daring experiments & the Aspis have called upon an elite team of agents - both new talent & familiar veterans - to shut it down. Uses pregens.
Description:
A Pathfinder Society Scenario designed for 8th-level pregenerated characters.A parasitic faction known as the Korholm Agenda tried to corrupt the upstanding Aspis Consortium from the inside out, in the vain pursuit of revenge and profit. One of the powerful Aspis Patrons has learned that the Korholm Agenda siphoned the Consortium’s funding to build a base of operations in Nidal. The Patron assembled a team of top agents—both new faces and veterans of the attack on the Grand Lodge a year ago—to infiltrate the operation and shut it down by any means necessary. In this scenario, players portray agents of the Aspis Consortium characters. Content in "Serpents’ Ire" ties into a special metaplot element from Pathfinder Society Special #6–98: "Serpents Rise." Players who completed that special event are encouraged to bring its Chronicle sheet when playing this adventure. Written by John Compton.
Someone skimmed profits from the Aspis Consortium to fund daring experiments & the Aspis have called upon an elite team of agents - both new talent & familiar veterans - to shut it down. Uses pregens.
Description:
A Pathfinder Society Scenario designed for 8th-level pregenerated characters.A parasitic faction known as the Korholm Agenda tried to corrupt the upstanding Aspis Consortium from the inside out, in the vain pursuit of revenge and profit. One of the powerful Aspis Patrons has learned that the Korholm Agenda siphoned the Consortium’s funding to build a base of operations in Nidal. The Patron assembled a team of top agents—both new faces and veterans of the attack on the Grand Lodge a year ago—to infiltrate the operation and shut it down by any means necessary. In this scenario, players portray agents of the Aspis Consortium characters. Content in "Serpents’ Ire" ties into a special metaplot element from Pathfinder Society Special #6–98: "Serpents Rise." Players who completed that special event are encouraged to bring its Chronicle sheet when playing this adventure. Written by John Compton.
PFS Special #7-99: Through Maelstrom Rift (Level 5)
Summary:
A disturbance on the Plane of Air portends disaster. As a team of elemental guardians, the PCs must brave otherworldly threats to uncover the cause & preserve the balance of the planes. Uses pregens.
PFS Special #7-99: Through Maelstrom Rift (Level 5)
Summary:
A disturbance on the Plane of Air portends disaster. As a team of elemental guardians, the PCs must brave otherworldly threats to uncover the cause & preserve the balance of the planes. Uses pregens.
Paizo 2016: New Products from the World of Pathfinder
Summary:
Paizo’s Publisher Erik Mona previews new Pathfinder releases from Paizo and select partners. Attendees will receive a free Pathfinder Battles figure, while supplies last.
Description:
From the heights of horror in the new Pathfinder RPG hardcover, Horror Adventures, to brand new RPG initiatives and product lines to come, Paizo Publisher Erik Mona previews the exciting new releases from the world of Pathfinder, as well as the latest licensed goodies from select partners. All attendees will receive a free Pathfinder Battles promotional figure, while supplies last.
Join Paizo’s senior creative staff for a look at a year’s worth of upcoming Pathfinder RPG releases, including official announcements of new hardcover books & other exciting projects!