For levels 1-4. The PCs travel to the undead-infested Gravelands to find an isolated settlement before the Whispering Tyrant's armies descend upon it.
Description:
Following the desolation of Lastwall at the hands of the Whispering Tyrant, untold horrors wander the woods and roads of the region. Many small refugee settlements are scattered throughout the area, their citizens either helplessly trapped behind enemy lines, or stubbornly hoping that they won’t be noticed by Tar-Baphon’s undead armies.
One such settlement became a new home for a Pathfinder who had been traveling in Lastwall when the nation fell. The agent decided to help those in need rather than flee the Gravelands, and they’ve managed to keep the settlement protected… so far.
Now, with the settlement burgeoning with refugees and the Whispering Tyrant’s forces drawing near, the agent has made a desperate attempt to reach a Pathfinder lodge in Ustalav. They barely made it out alive—and now they’re asking for agents to return to the Gravelands and aid their stranded friends!
For levels 1-4. The PCs travel to the undead-infested Gravelands to find an isolated settlement before the Whispering Tyrant's armies descend upon it.
Description:
Following the desolation of Lastwall at the hands of the Whispering Tyrant, untold horrors wander the woods and roads of the region. Many small refugee settlements are scattered throughout the area, their citizens either helplessly trapped behind enemy lines, or stubbornly hoping that they won’t be noticed by Tar-Baphon’s undead armies.
One such settlement became a new home for a Pathfinder who had been traveling in Lastwall when the nation fell. The agent decided to help those in need rather than flee the Gravelands, and they’ve managed to keep the settlement protected… so far.
Now, with the settlement burgeoning with refugees and the Whispering Tyrant’s forces drawing near, the agent has made a desperate attempt to reach a Pathfinder lodge in Ustalav. They barely made it out alive—and now they’re asking for agents to return to the Gravelands and aid their stranded friends!
For levels 1-4. The PCs travel to the undead-infested Gravelands to find an isolated settlement before the Whispering Tyrant's armies descend upon it.
Description:
Following the desolation of Lastwall at the hands of the Whispering Tyrant, untold horrors wander the woods and roads of the region. Many small refugee settlements are scattered throughout the area, their citizens either helplessly trapped behind enemy lines, or stubbornly hoping that they won’t be noticed by Tar-Baphon’s undead armies. One such settlement became a new home for a Pathfinder who had been traveling in Lastwall when the nation fell. The agent decided to help those in need rather than flee the Gravelands, and they’ve managed to keep the settlement protected… so far. Now, with the settlement burgeoning with refugees and the Whispering Tyrant’s forces drawing near, the agent has made a desperate attempt to reach a Pathfinder lodge in Ustalav. They barely made it out alive—and now they’re asking for agents to return to the Gravelands and aid their stranded friends!
For levels 1-4. The PCs travel to the undead-infested Gravelands to find an isolated settlement before the Whispering Tyrant's armies descend upon it.
Description:
Following the desolation of Lastwall at the hands of the Whispering Tyrant, untold horrors wander the woods and roads of the region. Many small refugee settlements are scattered throughout the area, their citizens either helplessly trapped behind enemy lines, or stubbornly hoping that they won’t be noticed by Tar-Baphon’s undead armies. One such settlement became a new home for a Pathfinder who had been traveling in Lastwall when the nation fell. The agent decided to help those in need rather than flee the Gravelands, and they’ve managed to keep the settlement protected… so far. Now, with the settlement burgeoning with refugees and the Whispering Tyrant’s forces drawing near, the agent has made a desperate attempt to reach a Pathfinder lodge in Ustalav. They barely made it out alive—and now they’re asking for agents to return to the Gravelands and aid their stranded friends!
For levels 5-8. Negotiations with King Estrid are going well until five linnorm kids show up! Welcome to babysitting duty. Keep them out of trouble - and don't die!
Description:
King Estrid of the Ironbound Islands has put out a call for Pathfinders to explore the Island of the Ancestors, but first the Society must earn her approval. Gorm Greathammer, a prince, warrior, and the leader of the Grand Archive faction, has traveled to Halgrim to meet with King Estrid—and her crag linnorm companion, Boiltongue—and forge a new allegiance for the Society. Talks have been going well, but the arrival of Boiltongue’s children in the city has thrown everything into chaos! Gorm senses that the negotiations are about to collapse, and sends for a team of Pathfinders to help keep an eye on Boiltongue’s children while he wraps up talks with King Estrid. Babysitting five rambunctious linnorm siblings is about as easy as it sounds (which is to say, not at all), and the Pathfinders are about to have their hands full!
For levels 5-8. Negotiations with King Estrid are going well until five linnorm kids show up! Welcome to babysitting duty. Keep them out of trouble - and don't die!
Description:
King Estrid of the Ironbound Islands has put out a call for Pathfinders to explore the Island of the Ancestors, but first the Society must earn her approval. Gorm Greathammer, a prince, warrior, and the leader of the Grand Archive faction, has traveled to Halgrim to meet with King Estrid—and her crag linnorm companion, Boiltongue—and forge a new allegiance for the Society. Talks have been going well, but the arrival of Boiltongue’s children in the city has thrown everything into chaos! Gorm senses that the negotiations are about to collapse, and sends for a team of Pathfinders to help keep an eye on Boiltongue’s children while he wraps up talks with King Estrid. Babysitting five rambunctious linnorm siblings is about as easy as it sounds (which is to say, not at all), and the Pathfinders are about to have their hands full!
For levels 5-8. Negotiations with King Estrid are going well until five linnorm kids show up! Welcome to babysitting duty. Keep them out of trouble - and don't die!
Description:
King Estrid of the Ironbound Islands has put out a call for Pathfinders to explore the Island of the Ancestors, but first the Society must earn her approval. Gorm Greathammer, a prince, warrior, and the leader of the Grand Archive faction, has traveled to Halgrim to meet with King Estrid—and her crag linnorm companion, Boiltongue—and forge a new allegiance for the Society. Talks have been going well, but the arrival of Boiltongue’s children in the city has thrown everything into chaos! Gorm senses that the negotiations are about to collapse, and sends for a team of Pathfinders to help keep an eye on Boiltongue’s children while he wraps up talks with King Estrid. Babysitting five rambunctious linnorm siblings is about as easy as it sounds (which is to say, not at all), and the Pathfinders are about to have their hands full!
For levels 5-8. Negotiations with King Estrid are going well until five linnorm kids show up! Welcome to babysitting duty. Keep them out of trouble - and don't die!
Description:
King Estrid of the Ironbound Islands has put out a call for Pathfinders to explore the Island of the Ancestors, but first the Society must earn her approval. Gorm Greathammer, a prince, warrior, and the leader of the Grand Archive faction, has traveled to Halgrim to meet with King Estrid—and her crag linnorm companion, Boiltongue—and forge a new allegiance for the Society. Talks have been going well, but the arrival of Boiltongue’s children in the city has thrown everything into chaos! Gorm senses that the negotiations are about to collapse, and sends for a team of Pathfinders to help keep an eye on Boiltongue’s children while he wraps up talks with King Estrid. Babysitting five rambunctious linnorm siblings is about as easy as it sounds (which is to say, not at all), and the Pathfinders are about to have their hands full!
For levels 5-8. Negotiations with King Estrid are going well until five linnorm kids show up! Welcome to babysitting duty. Keep them out of trouble - and don't die!
Description:
King Estrid of the Ironbound Islands has put out a call for Pathfinders to explore the Island of the Ancestors, but first the Society must earn her approval. Gorm Greathammer, a prince, warrior, and the leader of the Grand Archive faction, has traveled to Halgrim to meet with King Estrid—and her crag linnorm companion, Boiltongue—and forge a new allegiance for the Society. Talks have been going well, but the arrival of Boiltongue’s children in the city has thrown everything into chaos! Gorm senses that the negotiations are about to collapse, and sends for a team of Pathfinders to help keep an eye on Boiltongue’s children while he wraps up talks with King Estrid. Babysitting five rambunctious linnorm siblings is about as easy as it sounds (which is to say, not at all), and the Pathfinders are about to have their hands full!
For levels 5-8. Negotiations with King Estrid are going well until five linnorm kids show up! Welcome to babysitting duty. Keep them out of trouble - and don't die!
Description:
King Estrid of the Ironbound Islands has put out a call for Pathfinders to explore the Island of the Ancestors, but first the Society must earn her approval. Gorm Greathammer, a prince, warrior, and the leader of the Grand Archive faction, has traveled to Halgrim to meet with King Estrid—and her crag linnorm companion, Boiltongue—and forge a new allegiance for the Society. Talks have been going well, but the arrival of Boiltongue’s children in the city has thrown everything into chaos! Gorm senses that the negotiations are about to collapse, and sends for a team of Pathfinders to help keep an eye on Boiltongue’s children while he wraps up talks with King Estrid. Babysitting five rambunctious linnorm siblings is about as easy as it sounds (which is to say, not at all), and the Pathfinders are about to have their hands full!