PFS #1-08: Revolution on the Riverside (levels 1-4)
Summary:
A mission to find a lost Pathfinder lodge sends Pathfinders straight into the middle of a brewing revolution.
Description:
In the heart of the River Kingdoms, revolution and turmoil boil just beneath the surface. The PCs are called to investigate rumors of an old, abandoned Pathfinder Lodge, but discover that their investigation leads them into a firestorm of danger and intrigue. What starts as a simple task becomes a revolution sweeping a nation, and the PCs' actions will inevitably shape the future of an entire kingdom.
PFS #1-08: Revolution on the Riverside (levels 1-4) (Portuguese)
Summary:
A mission to find a lost Pathfinder lodge sends Pathfinders straight into the middle of a brewing revolution. This session will be in Portuguese.
Description:
**THIS SESSION WILL BE IN PORTUGUESE** **THIS SESSION WILL BE IN PORTUGUESE** **THIS SESSION WILL BE IN PORTUGUESE** In the heart of the River Kingdoms, revolution and turmoil boil just beneath the surface. The PCs are called to investigate rumors of an old, abandoned Pathfinder Lodge, but discover that their investigation leads them into a firestorm of danger and intrigue. What starts as a simple task becomes a revolution sweeping a nation, and the PCs' actions will inevitably shape the future of an entire kingdom.
PFS #1-08: Revolution on the Riverside (levels 1-4) (Portuguese)
Summary:
A mission to find a lost Pathfinder lodge sends Pathfinders straight into the middle of a brewing revolution. This session will be in Portuguese.
Description:
**THIS SESSION WILL BE IN PORTUGUESE** **THIS SESSION WILL BE IN PORTUGUESE** **THIS SESSION WILL BE IN PORTUGUESE** In the heart of the River Kingdoms, revolution and turmoil boil just beneath the surface. The PCs are called to investigate rumors of an old, abandoned Pathfinder Lodge, but discover that their investigation leads them into a firestorm of danger and intrigue. What starts as a simple task becomes a revolution sweeping a nation, and the PCs' actions will inevitably shape the future of an entire kingdom.
Strange events cause a Pathfinders vessel to run aground on their way to Vidrian. With help from local lizardfolk, Pathfinders stop the disturbance.
Description:
The Pathfinder Society is called upon to aid the fledgling nation of Vidrian! As the PCs sail beyond the edge of the Inner Sea and into the waters off the coast of southern Garund searching for new trade routes to connect Vidrian with new allies, the PCs find themselves amongst the iruxi, a civilization of lizardfolk astrologists. While the iruxi themselves seem to be likely allies, other forces stir in the nearby jungles, and if the PCs hope to return north with news of a newly charted route, they will need to first face an ancient evil whose presence complicates navigating the treacherous ocean ways.
Strange events cause a Pathfinders vessel to run aground on their way to Vidrian. With help from local lizardfolk, Pathfinders stop the disturbance.
Description:
The Pathfinder Society is called upon to aid the fledgling nation of Vidrian! As the PCs sail beyond the edge of the Inner Sea and into the waters off the coast of southern Garund searching for new trade routes to connect Vidrian with new allies, the PCs find themselves amongst the iruxi, a civilization of lizardfolk astrologists. While the iruxi themselves seem to be likely allies, other forces stir in the nearby jungles, and if the PCs hope to return north with news of a newly charted route, they will need to first face an ancient evil whose presence complicates navigating the treacherous ocean ways.
Strange events cause a Pathfinders vessel to run aground on their way to Vidrian. With help from local lizardfolk, Pathfinders stop the disturbance.
Description:
The Pathfinder Society is called upon to aid the fledgling nation of Vidrian! As the PCs sail beyond the edge of the Inner Sea and into the waters off the coast of southern Garund searching for new trade routes to connect Vidrian with new allies, the PCs find themselves amongst the iruxi, a civilization of lizardfolk astrologists. While the iruxi themselves seem to be likely allies, other forces stir in the nearby jungles, and if the PCs hope to return north with news of a newly charted route, they will need to first face an ancient evil whose presence complicates navigating the treacherous ocean ways.
Strange events cause a Pathfinders vessel to run aground on their way to Vidrian. With help from local lizardfolk, Pathfinders stop the disturbance.
Description:
The Pathfinder Society is called upon to aid the fledgling nation of Vidrian! As the PCs sail beyond the edge of the Inner Sea and into the waters off the coast of southern Garund searching for new trade routes to connect Vidrian with new allies, the PCs find themselves amongst the iruxi, a civilization of lizardfolk astrologists. While the iruxi themselves seem to be likely allies, other forces stir in the nearby jungles, and if the PCs hope to return north with news of a newly charted route, they will need to first face an ancient evil whose presence complicates navigating the treacherous ocean ways.
Strange events cause a Pathfinders vessel to run aground on their way to Vidrian. With help from local lizardfolk, Pathfinders stop the disturbance.
Description:
The Pathfinder Society is called upon to aid the fledgling nation of Vidrian! As the PCs sail beyond the edge of the Inner Sea and into the waters off the coast of southern Garund searching for new trade routes to connect Vidrian with new allies, the PCs find themselves amongst the iruxi, a civilization of lizardfolk astrologists. While the iruxi themselves seem to be likely allies, other forces stir in the nearby jungles, and if the PCs hope to return north with news of a newly charted route, they will need to first face an ancient evil whose presence complicates navigating the treacherous ocean ways.
A race through across tundra and taiga features dangers posed by both the environment, the creatures living near the course, and even some of the less scrupulous competitors.
Description:
Venture-Captain Bjersig Torrsen has set out the call for a group of Pathfinders to compete in a race known as the Balgirdtrek. Taking place in the Land of the Linnorm Kings, this race is an annual event that includes participants from both the Varki and Ulfen people of the region. Bjersig hopes that by having the PCs participate, they might not only bolster the Society’s reputation in the Saga Lands, but also document this exciting event. Although the Society has the organizers’ official permission, some of the Ulfen competitors in particular see the Pathfinders’ participation as an intrusion on their time-honored pastime. The true challenge of this race is not monsters or villains, but the harsh nature of the grueling marathon itself.
A race through across tundra and taiga features dangers posed by both the environment, the creatures living near the course, and even some of the less scrupulous competitors.
Description:
Venture-Captain Bjersig Torrsen has set out the call for a group of Pathfinders to compete in a race known as the Balgirdtrek. Taking place in the Land of the Linnorm Kings, this race is an annual event that includes participants from both the Varki and Ulfen people of the region. Bjersig hopes that by having the PCs participate, they might not only bolster the Society’s reputation in the Saga Lands, but also document this exciting event. Although the Society has the organizers’ official permission, some of the Ulfen competitors in particular see the Pathfinders’ participation as an intrusion on their time-honored pastime. The true challenge of this race is not monsters or villains, but the harsh nature of the grueling marathon itself.