Learn how to play by trying an introductory scenario.
Description:
The Pathfinder Adventure Card Game is a cooperative card game for 1 to 6 players which involves exploring locations and overcome challenges. Players choose a character from a class deck and improve their character by obtaining new gear, items, and allies to help in location exploration. The Adventure Card Game has several different base sets. For further playing options, you can join the Pathfinder Society Adventure Card Guild. PFSACG is an organized play program with new adventures utilizing existing Pathfinder Adventure Card Game base sets.
Learn how to play by trying an introductory scenario.
Description:
The Pathfinder Adventure Card Game is a cooperative card game for 1 to 6 players which involves exploring locations and overcome challenges. Players choose a character from a class deck and improve their character by obtaining new gear, items, and allies to help in location exploration. The Adventure Card Game has several different base sets. For further playing options, you can join the Pathfinder Society Adventure Card Guild. PFSACG is an organized play program with new adventures utilizing existing Pathfinder Adventure Card Game base sets.
Learn how to play by trying an introductory scenario.
Description:
The Pathfinder Adventure Card Game is a cooperative card game for 1 to 6 players which involves exploring locations and overcome challenges. Players choose a character from a class deck and improve their character by obtaining new gear, items, and allies to help in location exploration. The Adventure Card Game has several different base sets. For further playing options, you can join the Pathfinder Society Adventure Card Guild. PFSACG is an organized play program with new adventures utilizing existing Pathfinder Adventure Card Game base sets.
Learn how to play by trying an introductory scenario.
Description:
The Pathfinder Adventure Card Game is a cooperative card game for 1 to 6 players which involves exploring locations and overcome challenges. Players choose a character from a class deck and improve their character by obtaining new gear, items, and allies to help in location exploration. The Adventure Card Game has several different base sets. For further playing options, you can join the Pathfinder Society Adventure Card Guild. PFSACG is an organized play program with new adventures utilizing existing Pathfinder Adventure Card Game base sets.
Learn how to play by trying an introductory scenario.
Description:
The Pathfinder Adventure Card Game is a cooperative card game for 1 to 6 players which involves exploring locations and overcome challenges. Players choose a character from a class deck and improve their character by obtaining new gear, items, and allies to help in location exploration. The Adventure Card Game has several different base sets. For further playing options, you can join the Pathfinder Society Adventure Card Guild. PFSACG is an organized play program with new adventures utilizing existing Pathfinder Adventure Card Game base sets.
Learn how to play by trying an introductory scenario.
Description:
The Pathfinder Adventure Card Game is a cooperative card game for 1 to 6 players which involves exploring locations and overcome challenges. Players choose a character from a class deck and improve their character by obtaining new gear, items, and allies to help in location exploration. The Adventure Card Game has several different base sets. For further playing options, you can join the Pathfinder Society Adventure Card Guild. PFSACG is an organized play program with new adventures utilizing existing Pathfinder Adventure Card Game base sets.
Learn how to play by trying an introductory scenario.
Description:
The Pathfinder Adventure Card Game is a cooperative card game for 1 to 6 players which involves exploring locations and overcome challenges. Players choose a character from a class deck and improve their character by obtaining new gear, items, and allies to help in location exploration. The Adventure Card Game has several different base sets. For further playing options, you can join the Pathfinder Society Adventure Card Guild. PFSACG is an organized play program with new adventures utilizing existing Pathfinder Adventure Card Game base sets.
PFS Interactive #10-00: The Hao Jin Cataclysm (Levels 1-2)
Summary:
The Hao Jin Tapestry demiplane has been in gradual decline, but it is now about to catastrophically collapse. The PCs have 2 days to prevent the destruction of everyone & everything within.
Description:
A Pathfinder Society Scenario designed for levels 1–11.
Centuries ago, the sorceress Hao Jin crafted a museum demiplane, ripping locations from across Golarion to add to her personal collection. The Pathfinder Society gained access to this realm seven years ago and its agents began exploring the demiplane’s wonders.
When Hao Jin vanished, the demiplane fell into disrepair. Pathfinder Aram Zey recently discovered the deterioration reached a critical stage and without intervention, the entire demiplane will rip apart violently, ejecting its contents into the Astral Plane and killing everyone inside. Yet repair isn’t as simple as sewing the demiplane back together with some metaphysical thread and the impending apocalypse has thrown the tapestry’s civilizations into turmoil.
This adventure has a Pathfinder Adventure Card Game component.
Written by Mike Kimmel.
PFS Interactive #10-00: The Hao Jin Cataclysm (Levels 3-4)
Summary:
The Hao Jin Tapestry demiplane has been in gradual decline, but it is now about to catastrophically collapse. The PCs have 2 days to prevent the destruction of everyone & everything within.
Description:
A Pathfinder Society Scenario designed for levels 1–11.
Centuries ago, the sorceress Hao Jin crafted a museum demiplane, ripping locations from across Golarion to add to her personal collection. The Pathfinder Society gained access to this realm seven years ago and its agents began exploring the demiplane’s wonders.
When Hao Jin vanished, the demiplane fell into disrepair. Pathfinder Aram Zey recently discovered the deterioration reached a critical stage and without intervention, the entire demiplane will rip apart violently, ejecting its contents into the Astral Plane and killing everyone inside. Yet repair isn’t as simple as sewing the demiplane back together with some metaphysical thread and the impending apocalypse has thrown the tapestry’s civilizations into turmoil.
This adventure has a Pathfinder Adventure Card Game component.
Written by Mike Kimmel.
PFS Interactive #10-00: The Hao Jin Cataclysm (Levels 5-6)
Summary:
The Hao Jin Tapestry demiplane has been in gradual decline, but it is now about to catastrophically collapse. The PCs have 2 days to prevent the destruction of everyone & everything within.
Description:
A Pathfinder Society Scenario designed for levels 1–11.
Centuries ago, the sorceress Hao Jin crafted a museum demiplane, ripping locations from across Golarion to add to her personal collection. The Pathfinder Society gained access to this realm seven years ago and its agents began exploring the demiplane’s wonders.
When Hao Jin vanished, the demiplane fell into disrepair. Pathfinder Aram Zey recently discovered the deterioration reached a critical stage and without intervention, the entire demiplane will rip apart violently, ejecting its contents into the Astral Plane and killing everyone inside. Yet repair isn’t as simple as sewing the demiplane back together with some metaphysical thread and the impending apocalypse has thrown the tapestry’s civilizations into turmoil.
This adventure has a Pathfinder Adventure Card Game component.
Written by Mike Kimmel.