The PCs have a unique opportunity to study the relics of a museum in the birthplace of the legendary General Arnisant. All they must do in return is uncover the local earl's indiscretions.
Description:
A Pathfinder Society Scenario designed for levels 1-5.
For all its rich history and heritage, Taldor has not always welcomed the Pathfinder Society's inquiring minds. This is especially true of a small museum in Ridonport, birthplace of the legendary General Arnisant, who confronted the dreaded Whispering Tyrant during the Shining Crusade. However, the Society's ally Lady Gloriana Morilla has secured a small group of Pathfinders a unique opportunity to study the museum's relics. All she needs in return is the Pathfinders' investigative skills to uncover the local earl's indiscretions—an earl who proudly identifies as Arnisant's direct descendant.
Contents in Birthright Betrayed is one of several scenarios that also sets the stage for and directly tie into the upcoming War for the Crown Adventure Path.
Focus: Sovereign Court faction.
Written by Sam Polak.
The PCs have a unique opportunity to study the relics of a museum in the birthplace of the legendary General Arnisant. All they must do in return is uncover the local earl's indiscretions.
Description:
A Pathfinder Society Scenario designed for levels 1-5.
For all its rich history and heritage, Taldor has not always welcomed the Pathfinder Society's inquiring minds. This is especially true of a small museum in Ridonport, birthplace of the legendary General Arnisant, who confronted the dreaded Whispering Tyrant during the Shining Crusade. However, the Society's ally Lady Gloriana Morilla has secured a small group of Pathfinders a unique opportunity to study the museum's relics. All she needs in return is the Pathfinders' investigative skills to uncover the local earl's indiscretions—an earl who proudly identifies as Arnisant's direct descendant.
Contents in Birthright Betrayed is one of several scenarios that also sets the stage for and directly tie into the upcoming War for the Crown Adventure Path.
Focus: Sovereign Court faction.
Written by Sam Polak.
The PCs have a unique opportunity to study the relics of a museum in the birthplace of the legendary General Arnisant. All they must do in return is uncover the local earl's indiscretions.
Description:
A Pathfinder Society Scenario designed for levels 1-5.
For all its rich history and heritage, Taldor has not always welcomed the Pathfinder Society's inquiring minds. This is especially true of a small museum in Ridonport, birthplace of the legendary General Arnisant, who confronted the dreaded Whispering Tyrant during the Shining Crusade. However, the Society's ally Lady Gloriana Morilla has secured a small group of Pathfinders a unique opportunity to study the museum's relics. All she needs in return is the Pathfinders' investigative skills to uncover the local earl's indiscretions—an earl who proudly identifies as Arnisant's direct descendant.
Contents in Birthright Betrayed is one of several scenarios that also sets the stage for and directly tie into the upcoming War for the Crown Adventure Path.
Focus: Sovereign Court faction.
Written by Sam Polak.
The PCs have a unique opportunity to study the relics of a museum in the birthplace of the legendary General Arnisant. All they must do in return is uncover the local earl's indiscretions.
Description:
A Pathfinder Society Scenario designed for levels 1-5.
For all its rich history and heritage, Taldor has not always welcomed the Pathfinder Society's inquiring minds. This is especially true of a small museum in Ridonport, birthplace of the legendary General Arnisant, who confronted the dreaded Whispering Tyrant during the Shining Crusade. However, the Society's ally Lady Gloriana Morilla has secured a small group of Pathfinders a unique opportunity to study the museum's relics. All she needs in return is the Pathfinders' investigative skills to uncover the local earl's indiscretions—an earl who proudly identifies as Arnisant's direct descendant.
Contents in Birthright Betrayed is one of several scenarios that also sets the stage for and directly tie into the upcoming War for the Crown Adventure Path.
Focus: Sovereign Court faction.
Written by Sam Polak.
Horrors beneath the streets of the cosmopolitan city of Kaer Maga refuse to stay buried. Can the PCs track down the source in the vaults below & end it before the threat to the surface grows worse?
Description:
A Pathfinder Society Scenario designed for levels 3–7.
The sprawling maze of caverns and tunnels beneath the hilltop city of Kaer Maga are home to a host of dangers and mysteries. A dedicated group of guards called the Duskwardens is responsible for protecting Kaer Magans and visitors alike from everything that lurks below. Despite the Duskwardens' best efforts, the influence of one of the vaults has been spreading on to the streets of Kaer Maga. It falls to a group Pathfinder Society agents to navigate the factions of Kaer Maga to access and strike at the heart of the lurking threat.
Beyond the Halflight Path is an evergreen, replayable scenario designed to provide a flexible adventure that confronts the PCs with a variety of threats more common to higher-level characters.
Written by Brian Duckwitz.
Horrors beneath the streets of the cosmopolitan city of Kaer Maga refuse to stay buried. Can the PCs track down the source in the vaults below & end it before the threat to the surface grows worse?
Description:
A Pathfinder Society Scenario designed for levels 3–7.
The sprawling maze of caverns and tunnels beneath the hilltop city of Kaer Maga are home to a host of dangers and mysteries. A dedicated group of guards called the Duskwardens is responsible for protecting Kaer Magans and visitors alike from everything that lurks below. Despite the Duskwardens' best efforts, the influence of one of the vaults has been spreading on to the streets of Kaer Maga. It falls to a group Pathfinder Society agents to navigate the factions of Kaer Maga to access and strike at the heart of the lurking threat.
Beyond the Halflight Path is an evergreen, replayable scenario designed to provide a flexible adventure that confronts the PCs with a variety of threats more common to higher-level characters.
Written by Brian Duckwitz.
Horrors beneath the streets of the cosmopolitan city of Kaer Maga refuse to stay buried. Can the PCs track down the source in the vaults below & end it before the threat to the surface grows worse?
Description:
A Pathfinder Society Scenario designed for levels 3–7.
The sprawling maze of caverns and tunnels beneath the hilltop city of Kaer Maga are home to a host of dangers and mysteries. A dedicated group of guards called the Duskwardens is responsible for protecting Kaer Magans and visitors alike from everything that lurks below. Despite the Duskwardens' best efforts, the influence of one of the vaults has been spreading on to the streets of Kaer Maga. It falls to a group Pathfinder Society agents to navigate the factions of Kaer Maga to access and strike at the heart of the lurking threat.
Beyond the Halflight Path is an evergreen, replayable scenario designed to provide a flexible adventure that confronts the PCs with a variety of threats more common to higher-level characters.
Written by Brian Duckwitz.
Horrors beneath the streets of the cosmopolitan city of Kaer Maga refuse to stay buried. Can the PCs track down the source in the vaults below & end it before the threat to the surface grows worse?
Description:
A Pathfinder Society Scenario designed for levels 3–7.
The sprawling maze of caverns and tunnels beneath the hilltop city of Kaer Maga are home to a host of dangers and mysteries. A dedicated group of guards called the Duskwardens is responsible for protecting Kaer Magans and visitors alike from everything that lurks below. Despite the Duskwardens' best efforts, the influence of one of the vaults has been spreading on to the streets of Kaer Maga. It falls to a group Pathfinder Society agents to navigate the factions of Kaer Maga to access and strike at the heart of the lurking threat.
Beyond the Halflight Path is an evergreen, replayable scenario designed to provide a flexible adventure that confronts the PCs with a variety of threats more common to higher-level characters.
Written by Brian Duckwitz.
Horrors beneath the streets of the cosmopolitan city of Kaer Maga refuse to stay buried. Can the PCs track down the source in the vaults below & end it before the threat to the surface grows worse?
Description:
A Pathfinder Society Scenario designed for levels 3–7.
The sprawling maze of caverns and tunnels beneath the hilltop city of Kaer Maga are home to a host of dangers and mysteries. A dedicated group of guards called the Duskwardens is responsible for protecting Kaer Magans and visitors alike from everything that lurks below. Despite the Duskwardens' best efforts, the influence of one of the vaults has been spreading on to the streets of Kaer Maga. It falls to a group Pathfinder Society agents to navigate the factions of Kaer Maga to access and strike at the heart of the lurking threat.
Beyond the Halflight Path is an evergreen, replayable scenario designed to provide a flexible adventure that confronts the PCs with a variety of threats more common to higher-level characters.
Written by Brian Duckwitz.
Horrors beneath the streets of the cosmopolitan city of Kaer Maga refuse to stay buried. Can the PCs track down the source in the vaults below & end it before the threat to the surface grows worse?
Description:
A Pathfinder Society Scenario designed for levels 3–7.
The sprawling maze of caverns and tunnels beneath the hilltop city of Kaer Maga are home to a host of dangers and mysteries. A dedicated group of guards called the Duskwardens is responsible for protecting Kaer Magans and visitors alike from everything that lurks below. Despite the Duskwardens' best efforts, the influence of one of the vaults has been spreading on to the streets of Kaer Maga. It falls to a group Pathfinder Society agents to navigate the factions of Kaer Maga to access and strike at the heart of the lurking threat.
Beyond the Halflight Path is an evergreen, replayable scenario designed to provide a flexible adventure that confronts the PCs with a variety of threats more common to higher-level characters.
Written by Brian Duckwitz.