Pathfinder Society Academy 3 of 3: Kid's Track Transitions Module
Summary:
New for 2016! Each lesson introduces a roleplaying concept, followed by a quest in which the players utilize the skills learned.
Description:
Pathfinder Society Academy is a place for younger gamers to learn how to play Pathfinder and for our younger GMs to hone their skills under the tutelage of experienced GMs. Completing all three Kid's Track Modules results in a second level character compatible with the Pathfinder Society Organized Play program. All Pathfinder Society Academy tables are family friendly and the GMs are chosen for their experience working with youth. Please note all children 12 and under need a parent/guardian to stay with them. Youth 13-15 need a parent in the Sagamore Ballroom. Youth 16-18 need to have a way to contact their onsite parent.
Pathfinder Society Academy: PFS #5-08: The Confirmation (Level 1-2)
Summary:
Most Pathfinders undergo years of training before a final test awards agent status: the Confirmation. Explore a hidden cave, uncover a secret history, & experience what it means to be a Pathfinder.
Description:
A Pathfinder Society Scenario designed for level 1-2. After undergoing extensive training, Pathfinders complete their Confirmation, a field exercise designed to simulate work as a Pathfinder. Though typically an individual affair, the society discovered a site that would be perfect for a group of initiates. Written by Kyle Baird. Pathfinder Society Academy offers a family friendly environment for youth to engage in the Pathfinder Society Organized Play program. Please note all children 12 and under need a parent/guardian to stay with them. Youth 13-15 need a parent in the Sagamore Ballroom. Youth 16-18 need to have a way to contact their onsite parent.
Pathfinder Society Academy: PFS #5-08: The Confirmation (Level 1-2)
Summary:
Most Pathfinders undergo years of training before a final test awards agent status: the Confirmation. Explore a hidden cave, uncover a secret history, & experience what it means to be a Pathfinder.
Description:
A Pathfinder Society Scenario designed for level 1-2. After undergoing extensive training, Pathfinders complete their Confirmation, a field exercise designed to simulate work as a Pathfinder. Though typically an individual affair, the society discovered a site that would be perfect for a group of initiates. Written by Kyle Baird. Pathfinder Society Academy offers a family friendly environment for youth to engage in the Pathfinder Society Organized Play program. Please note all children 12 and under need a parent/guardian to stay with them. Youth 13-15 need a parent in the Sagamore Ballroom. Youth 16-18 need to have a way to contact their onsite parent.
Pathfinder Society Academy: PFS #6-10: The Wounded Wisp (Level 1-2)
Summary:
Pathfinders report their findings, but what about info too dangerous to share? Follow clues to ancient secrets hidden away by a Pathfinder who feared their impact. Are they the only ones on the trail?
Description:
A Pathfinder Society Scenario designed for levels 1–2. More than 400 years have transpired since the Pathfinder Society began in a humble tavern that has quietly weathered the centuries without incident. When a routine errand there uncovers a clue left behind by one of the founding Pathfinders, it’s up to the PCs to solve a puzzle whose pieces are scattered across Absalom—and whose prize dates back to the Society’s darkest years. Written by Thurston Hillman. Pathfinder Society Academy offers a family friendly environment for youth to engage in the Pathfinder Society Organized Play program. Please note all children 12 and under need a parent/guardian to stay with them. Youth 13-15 need a parent in the Sagamore Ballroom. Youth 16-18 need to have a way to contact their onsite parent.
Pathfinder Society Academy: PFS #6-10: The Wounded Wisp (Level 1-2)
Summary:
Pathfinders report their findings, but what about info too dangerous to share? Follow clues to ancient secrets hidden away by a Pathfinder who feared their impact. Are they the only ones on the trail?
Description:
A Pathfinder Society Scenario designed for levels 1–2. More than 400 years have transpired since the Pathfinder Society began in a humble tavern that has quietly weathered the centuries without incident. When a routine errand there uncovers a clue left behind by one of the founding Pathfinders, it’s up to the PCs to solve a puzzle whose pieces are scattered across Absalom—and whose prize dates back to the Society’s darkest years. Written by Thurston Hillman. Pathfinder Society Academy offers a family friendly environment for youth to engage in the Pathfinder Society Organized Play program. Please note all children 12 and under need a parent/guardian to stay with them. Youth 13-15 need a parent in the Sagamore Ballroom. Youth 16-18 need to have a way to contact their onsite parent.
Pathfinder Society Academy: PFS #6-10: The Wounded Wisp (Level 1-2)
Summary:
Pathfinders report their findings, but what about info too dangerous to share? Follow clues to ancient secrets hidden away by a Pathfinder who feared their impact. Are they the only ones on the trail?
Description:
A Pathfinder Society Scenario designed for levels 1-2.
The Aspis Consortium pays well, but few can stand its underhanded tactics for long. One operative fed up with the Consortium's practices has contacted the Pathfinder Society with a tempting offer: assist her in leaving the organization, and she will supply the Society with years of insider intelligence about their longstanding rival. It's up to the PCs to navigate Diobel—a proud town run by cutthroat smugglers—earn the defector's trust, and deal a telling blow to their Aspis foes.
Written by Mike Kimmel.
Pathfinder Society Academy offers a family friendly environment for youth to engage in the Pathfinder Society Organized Play program. Please note all children 12 and under need a parent/guardian to stay with them. Youth 13-15 need a parent in the Sagamore Ballroom. Youth 16-18 need to have a way to contact their onsite parent.
Pathfinder Society Academy: PFS #7-10: The Consortium Compact (Level 1-2)
Summary:
Not everyone who works for the Aspis Consortium accepts its vile ways. 1 of its operatives made the Society a tempting offer: help her escape the Aspis, & she'll provide insider intelligence.
Description:
A Pathfinder Society Scenario designed for levels 1-2.
The Aspis Consortium pays well, but few can stand its underhanded tactics for long. One operative fed up with the Consortium's practices has contacted the Pathfinder Society with a tempting offer: assist her in leaving the organization, and she will supply the Society with years of insider intelligence about their longstanding rival. It's up to the PCs to navigate Diobel—a proud town run by cutthroat smugglers—earn the defector's trust, and deal a telling blow to their Aspis foes.
Written by Mike Kimmel.
Pathfinder Society Academy offers a family friendly environment for youth to engage in the Pathfinder Society Organized Play program. Please note all children 12 and under need a parent/guardian to stay with them. Youth 13-15 need a parent in the Sagamore Ballroom. Youth 16-18 need to have a way to contact their onsite parent.
Pathfinder Society Academy: PFS #7-10: The Consortium Compact (Level 1-2)
Summary:
Not everyone who works for the Aspis Consortium accepts its vile ways. 1 of its operatives made the Society a tempting offer: help her escape the Aspis, & she'll provide insider intelligence.
Description:
A Pathfinder Society Scenario designed for level 1-2. After undergoing extensive training, Pathfinders complete their Confirmation, a field exercise designed to simulate work as a Pathfinder. Though typically an individual affair, the society discovered a site that would be perfect for a group of initiates. Written by Kyle Baird. Pathfinder Society Academy offers a family friendly environment for youth to engage in the Pathfinder Society Organized Play program. Please note all children 12 and under need a parent/guardian to stay with them. Youth 13-15 need a parent in the Sagamore Ballroom. Youth 16-18 need to have a way to contact their onsite parent.
Pathfinder Society Adventure Card Guild: Gen Con Open Tournament
Summary:
Play a custom adventure & go head-to-head against other teams playing the same adventure. Created by Adventure Card Game Designer Tanis O'Conner.
Description:
The ACG Open is a team vs. team advancement tournament played in 3 rounds. Quarterfinal matches will happen Thursday and Friday, the semifinal rounds on Saturday, and a final on Sunday. Last year's final was attended by most of the ACG design team and was quite exciting, and the winners each got a full Adventure Card Game Base Set, Character Add-On Deck, and Adventure Decks signed by the designers.Players should bring the Pathfinder Adventure Card Game Class Deck of their choice to the event.
Pathfinder Society Adventure Card Guild: Gen Con Open Tournament
Summary:
Play a custom adventure & go head-to-head against other teams playing the same adventure. Created by Adventure Card Game Designer Tanis O'Conner.
Description:
The ACG Open is a team vs. team advancement tournament played in 3 rounds. Quarterfinal matches will happen Thursday and Friday, the semifinal rounds on Saturday, and a final on Sunday. Last year's final was attended by most of the ACG design team and was quite exciting, and the winners each got a full Adventure Card Game Base Set, Character Add-On Deck, and Adventure Decks signed by the designers.Players should bring the Pathfinder Adventure Card Game Class Deck of their choice to the event.