Uncover some of the buried secrets of the Pathfinder Society's original masked leaders in this series of four 1-hour adventures.
Description:
(4-part Quest series) Disagreements among the Pathfinders erupted into violence 300 years ago, spurring the Society's leaders to don helms that hid their identities and protected them from assassins. These ten members of the Decemvirate have remained anonymous to this day, but a recent discovery may uncover new information about this dangerous part of the Society's history. With a unique window into the past, it falls to the PCs to identify these original leaders and the secrets they buried before donning the helms,in the process helping to unveil a hidden threat to the Society. The series includes three parts that may be played in any order and a finale adventure. Written by Calder CaDavid, Lysle Kapp, Kendra Leigh Speedling, and Nate Wright.
Sevenfinger's tomb in the Gloomspires can't contain the ancient pirate, who has seized power from a realm of nightmares. Can the Pathfinders stop him?
Description:
(Limited Pregenerated Characters Available - 7th Level Only) Over the years, the Pathfinder Society has sent several teams into the mist-shrouded Gloomspires to explore the tomb of the legendary pirate Sempet Sevenfingers. Each has contended with unforeseen horrors, but the way to Sevenfingers's final resting place and his treasures has remained hidden and sealed,until now. While Sempet's natural life may have ended, he remains a powerful opponent, one whose mastery over the magic of the Gloomspires has allowed him to reach beyond his tomb into a realm of myths and nightmares in order to seize a frightful new source of power. Can the PCs defeat this wily ancient pirate, or will they become the next victims of Sempet's greed? Written by Tom Phillips.
Sevenfinger's tomb in the Gloomspires can't contain the ancient pirate, who has seized power from a realm of nightmares. Can the Pathfinders stop him?
Description:
(Limited Pregenerated Characters Available - 7th Level Only) Over the years, the Pathfinder Society has sent several teams into the mist-shrouded Gloomspires to explore the tomb of the legendary pirate Sempet Sevenfingers. Each has contended with unforeseen horrors, but the way to Sevenfingers's final resting place and his treasures has remained hidden and sealed,until now. While Sempet's natural life may have ended, he remains a powerful opponent, one whose mastery over the magic of the Gloomspires has allowed him to reach beyond his tomb into a realm of myths and nightmares in order to seize a frightful new source of power. Can the PCs defeat this wily ancient pirate, or will they become the next victims of Sempet's greed? Written by Tom Phillips.
Sevenfinger's tomb in the Gloomspires can't contain the ancient pirate, who has seized power from a realm of nightmares. Can the Pathfinders stop him?
Description:
(Limited Pregenerated Characters Available - 7th Level Only) Over the years, the Pathfinder Society has sent several teams into the mist-shrouded Gloomspires to explore the tomb of the legendary pirate Sempet Sevenfingers. Each has contended with unforeseen horrors, but the way to Sevenfingers's final resting place and his treasures has remained hidden and sealed,until now. While Sempet's natural life may have ended, he remains a powerful opponent, one whose mastery over the magic of the Gloomspires has allowed him to reach beyond his tomb into a realm of myths and nightmares in order to seize a frightful new source of power. Can the PCs defeat this wily ancient pirate, or will they become the next victims of Sempet's greed? Written by Tom Phillips.
Sevenfinger's tomb in the Gloomspires can't contain the ancient pirate, who has seized power from a realm of nightmares. Can the Pathfinders stop him?
Description:
(Limited Pregenerated Characters Available - 7th Level Only) Over the years, the Pathfinder Society has sent several teams into the mist-shrouded Gloomspires to explore the tomb of the legendary pirate Sempet Sevenfingers. Each has contended with unforeseen horrors, but the way to Sevenfingers's final resting place and his treasures has remained hidden and sealed,until now. While Sempet's natural life may have ended, he remains a powerful opponent, one whose mastery over the magic of the Gloomspires has allowed him to reach beyond his tomb into a realm of myths and nightmares in order to seize a frightful new source of power. Can the PCs defeat this wily ancient pirate, or will they become the next victims of Sempet's greed? Written by Tom Phillips.
Sevenfinger's tomb in the Gloomspires can't contain the ancient pirate, who has seized power from a realm of nightmares. Can the Pathfinders stop him?
Description:
(Limited Pregenerated Characters Available - 7th Level Only) Over the years, the Pathfinder Society has sent several teams into the mist-shrouded Gloomspires to explore the tomb of the legendary pirate Sempet Sevenfingers. Each has contended with unforeseen horrors, but the way to Sevenfingers's final resting place and his treasures has remained hidden and sealed,until now. While Sempet's natural life may have ended, he remains a powerful opponent, one whose mastery over the magic of the Gloomspires has allowed him to reach beyond his tomb into a realm of myths and nightmares in order to seize a frightful new source of power. Can the PCs defeat this wily ancient pirate, or will they become the next victims of Sempet's greed? Written by Tom Phillips.
Sevenfinger's tomb in the Gloomspires can't contain the ancient pirate, who has seized power from a realm of nightmares. Can the Pathfinders stop him?
Description:
(Limited Pregenerated Characters Available - 7th Level Only) Over the years, the Pathfinder Society has sent several teams into the mist-shrouded Gloomspires to explore the tomb of the legendary pirate Sempet Sevenfingers. Each has contended with unforeseen horrors, but the way to Sevenfingers's final resting place and his treasures has remained hidden and sealed,until now. While Sempet's natural life may have ended, he remains a powerful opponent, one whose mastery over the magic of the Gloomspires has allowed him to reach beyond his tomb into a realm of myths and nightmares in order to seize a frightful new source of power. Can the PCs defeat this wily ancient pirate, or will they become the next victims of Sempet's greed? Written by Tom Phillips.
Sevenfinger's tomb in the Gloomspires can't contain the ancient pirate, who has seized power from a realm of nightmares. Can the Pathfinders stop him?
Description:
(Limited Pregenerated Characters Available - 7th Level Only) Over the years, the Pathfinder Society has sent several teams into the mist-shrouded Gloomspires to explore the tomb of the legendary pirate Sempet Sevenfingers. Each has contended with unforeseen horrors, but the way to Sevenfingers's final resting place and his treasures has remained hidden and sealed,until now. While Sempet's natural life may have ended, he remains a powerful opponent, one whose mastery over the magic of the Gloomspires has allowed him to reach beyond his tomb into a realm of myths and nightmares in order to seize a frightful new source of power. Can the PCs defeat this wily ancient pirate, or will they become the next victims of Sempet's greed? Written by Tom Phillips.
Sevenfinger's tomb in the Gloomspires can't contain the ancient pirate, who has seized power from a realm of nightmares. Can the Pathfinders stop him?
Description:
(Limited Pregenerated Characters Available - 7th Level Only) Over the years, the Pathfinder Society has sent several teams into the mist-shrouded Gloomspires to explore the tomb of the legendary pirate Sempet Sevenfingers. Each has contended with unforeseen horrors, but the way to Sevenfingers's final resting place and his treasures has remained hidden and sealed,until now. While Sempet's natural life may have ended, he remains a powerful opponent, one whose mastery over the magic of the Gloomspires has allowed him to reach beyond his tomb into a realm of myths and nightmares in order to seize a frightful new source of power. Can the PCs defeat this wily ancient pirate, or will they become the next victims of Sempet's greed? Written by Tom Phillips.
Sevenfinger's tomb in the Gloomspires can't contain the ancient pirate, who has seized power from a realm of nightmares. Can the Pathfinders stop him?
Description:
(Limited Pregenerated Characters Available - 7th Level Only) Over the years, the Pathfinder Society has sent several teams into the mist-shrouded Gloomspires to explore the tomb of the legendary pirate Sempet Sevenfingers. Each has contended with unforeseen horrors, but the way to Sevenfingers's final resting place and his treasures has remained hidden and sealed,until now. While Sempet's natural life may have ended, he remains a powerful opponent, one whose mastery over the magic of the Gloomspires has allowed him to reach beyond his tomb into a realm of myths and nightmares in order to seize a frightful new source of power. Can the PCs defeat this wily ancient pirate, or will they become the next victims of Sempet's greed? Written by Tom Phillips.