Something stalks the streets and alleyways of Indianapolis by Night. It's up to you and a small group of like minded people to discover what it might be.
Description:
You've seen something like this before. Strange attacks. Bodies drained of blood. Hastily managed cover ups. This is why you became a Hunter. You know that even if the mortal authorities are trying to keep the outlandishness of the occurrences from causing a panic, other things might just be pulling their strings. Whatever is responsible for the recent attacks is sloppy and needs to be put down.
The Pharaoh is missing. The city is beset by enemies from the outside and something dark stalks the streets of Indianapolis by Night.
Description:
The shepherds of the city have tasked you and a coterie of neonates to investigate a series of mysterious attacks that have left several victims drained of blood and left where humans have found them. Mystery, Investigation and intrigue awaits.
Indianapolis by Night: The Circle City; Night 1: Foundations
Summary:
Since the 1960s Indianapolis has been in the clutches of the Followers of Set. In modern nights the serpents have rebranded as the Ministry and thrown their lot in with the Anarch Movement.
Description:
With the disappearance of Melvin Ramses, the beloved leader of Indianapolis, rumors of the shadow of the Sabbat, the encroaching presence of the Camarilla and the Anarchs insistence of the Circle City officially joining the Anarch Free States, the local Kindred force through into the future. Night one is a social night, centering on getting to know the options given in this new, dangerous political climate.
Indianapolis by Night: The Circle City; Night 2: Your Vote Counts
Summary:
You have met the options. Now it is time to establish dominance of the Domain. Show your Support and Opposition and be part of the future of Indianapolis by Night.
Description:
A new path with new leadership will shape the future, not only in this game but other Our Worlds of Darkness presentations at Gen Con.
Indianapolis by Night: The Circle City; Night 3: In Conclusion
Summary:
The votes are in. The decision has been made. Indianapolis has a new path and a new leadership to guide them. Who will be satisfied with the outcome, who will not be and what will be the consequences?
Description:
The results of this night's session will decide the Future of Indianapolis by Night: the Circle City. Our Worlds of Darkness has grand ambitions to return to future Gen Cons, to continue this story in a continuing Chronicle, telling the stories of the Kindred of the Domain. We hope to have returning player characters and continuing plotlines that will establish Indianapolis by Night: the Circle City as a yearly event that players anticipate returning to year after year. Come make your mark.
Indianapolis by Night: The Wild in the Weaver's Domain
Summary:
Werewolves hunting down the stench of the Worm on the streets of Indianapolis by Night. A killer stalks the streets and so do you.
Description:
Ghastly reports of grizzly killings flood the Red News Network. The city continues on as if nothing is wrong. Gaia in her death throws. The local Sept has partnered you up with a few local Garou with a simple directive; find whatever it is and kill it. Whatever the thing is it feeds like a leech, but it's not as careful. A new one perhaps? A vampire gone mad? Whatever it is, the Alpha was clear; it does not see another night.