You awaken to the sounds of screaming; of the shattering of stone & the breaking of glass. A man stands before you whom you recognize but cannot name.
Description:
You awaken to the sounds of screaming; of the shattering of stone and the breaking of glass. A man stands before you whom you recognize but cannot name, with blood upon his face and a frantic animal terror in his eyes. He speaks in a tongue you do not recognize but somehow understand. “They have come for you and the sacred relics! We are lost but final preparations have been made for you. Destroy the heathens and flee this place. Though we have failed you, we remain loyal to the end. “The man places a small tablet of metal and glass before you and plunges a copper dagger into his heart. Your mind is flooded with memories as he collapses. You know now what he knew… The world has changed much since your last awakening.
Set in WWII. Against all odds you've developed a kinship with these men who aren't aware of your existence. You've vowed to keep them alive through this battle no matter the cost.
Description:
It’s been sixteen days since the rain and the shelling started… The cannons pierce the sky like a storm calling down death and thunder on the huddled masses in the trenches, while the sound of the machine guns mingles with the endless rain against a backdrop of wailing and despair. Here you are in the middle of it all having been driven like animals by the shelling into this mad chaos. You’ve observed a squad of soldiers near your refuge. They haven’t noticed you, but you’ve heard their stories and their struggles when you listen close; you’ve crept close to watch them under the cover of night and been secret participants to their joys. Against all odds, in this hell you’ve developed a kinship with these men who aren’t even aware of your existence. Though they would surely react with fear if they met you, you’ve vowed to keep them alive through this battle no matter the cost.
Requiem For Regina 1593 London. Queen Elizabeth rules. The courts simmer with intrigue. The perfect stage for the Kindred to sound their Requiem.
Description:
Vampire the Requiem – Dark Eras: Requiem For Regina
1593 London. Queen Elizabeth rules. The courts simmer with intrigue. London pulses and groans, as the undead, the Kindred…the vampires jockey for position among the maze of the city. In the end, it’s about the vitae…the blood that breaths un-life into the courts of the dead. Blood and intrigue…London in the age of Elizabeth. The perfect state for the Kindred to sound their Requiem.
For 10 years"Little Bruit", a brutal part of your town, has grown & become darker with each passing month. But no more - you & your cell have found a way to put "Miss Murder" down for good.
Description:
For 10 years “Little Bruit”, a brutal part of your town has grown and become darker with each passing month. But no more you and your cell have found a way to put “Miss Murder” down for good. Finder her. Subdue her. Then drowned her in the lake.
If you can find the heart of spring & the heat of summer Lady Winter will let up her hold on the season.
Description:
The Winter has gone on longer than you recall any winter going on before. The days are short and the nights bite bone deep. Lady Winter has stated that if the heart of spring and the heat of summer can be rekindled in her heart she will let up. Now to find these things before she changes her mind
Tonight an emissary invites you to join his master, The Sphinx, at court & to take part in the search for ancient & valuable relic connected to the family of your Mistress.
Description:
Cats have inherited the world, unifying their six fractious monarchies untold centuries after the Ages of Man are over. These cats have been uplifted to use tools and language, and they seek to rediscover the ruins of the Old Ones. Some have learned to use the leftover technology of humanity, but they believe it to be magic given to them by their lost worshipers. Others seek to create a cohesive nation, using Precepts of Mau agreed to after years of political conflict. The world is dangerous and mysterious, but the instincts of a good cat will always be true.
Tonight an emissary invites you to join his master, The Sphinx, at court & to take part in the search for ancient & valuable relic connected to the family of your Mistress.
Description:
Cats have inherited the world, unifying their six fractious monarchies untold centuries after the Ages of Man are over. These cats have been uplifted to use tools and language, and they seek to rediscover the ruins of the Old Ones. Some have learned to use the leftover technology of humanity, but they believe it to be magic given to them by their lost worshipers. Others seek to create a cohesive nation, using Precepts of Mau agreed to after years of political conflict. The world is dangerous and mysterious, but the instincts of a good cat will always be true.
A twist on Madlibs & World of Darkness. You will help create the skeleton of the story by filling in the blanks.
Description:
A twist on Madlibs and World of Darkness. You will help create the skeleton of the story by filling in the blanks of a Madlib of the group’s choice of plot hooks such as: “<Very Important Person> has given you a quest to <location> to find <item>” for an example.
1893-1924. So much time has passed since you last awoke & now you are struck awake by pale intruders who somehow seem familiar & different all at once.
Description:
Dark Eras (1893-1924) As one of the Arisen (mummy) you endure millennia of sleep with brief time awake to fulfill your ancient purpose. Normally you are awakened by your cult to serve some need but this time you are roused by intruders! Thieves have come and you are awake, angry, and powerful. Unfortunately your long sleep is hard to shake and quick to return. You must chase down these thieves and reclaim what is yours before your power wanes. But even as your power fades your memories start to return and you may learn that there is more to this then simple theft.
Phoenix,AZ - Your pack runs the local park & trails. Tending the trails & guests, you also bind a great monster in the hills, away from peering eyes. It is loose, & you must retrieve it, soon.
Description:
Phoenix,AZ – Your pack runs the local park and trails. Tending the trails and guests, you also bind a great monster in the hills, away from peering eyes. It is loose, and you must retrieve it, soon. Your rivals will notice its absence, and take advantage of your weakness if you dally. Will you set forth a plan to capture it, or destroy it? How long before it kills an innocent?