Battle over control of New York in this asymmetric brawler. Uses a never-before-seen component/mechanic that increases tension until a tower 'drops' which triggers a massacre!
Description:
Each faction has a different mechanic: Mob have dice allocation, Grendel has a chit-pull, Police use a rondel, and Argent has push your luck. There is a tower in each of the 3 zones, and players can add Aggression Tokens of varying weight to the these towers. When the see-saw inside the tower is heavy enough, it causes the billboard to drop - which triggers the Massacre Phase! That's when we get to attack each other!
Battle over control of New York in this asymmetric brawler. Uses a never-before-seen component/mechanic that increases tension until a tower 'drops' which triggers a massacre!
Description:
Each faction has a different mechanic: Mob have dice allocation, Grendel has a chit-pull, Police use a rondel, and Argent has push your luck. There is a tower in each of the 3 zones, and players can add Aggression Tokens of varying weight to the these towers. When the see-saw inside the tower is heavy enough, it causes the billboard to drop - which triggers the Massacre Phase! That's when we get to attack each other!
Battle over control of New York in this asymmetric brawler. Uses a never-before-seen component/mechanic that increases tension until a tower 'drops' which triggers a massacre!
Description:
Each faction has a different mechanic: Mob have dice allocation, Grendel has a chit-pull, Police use a rondel, and Argent has push your luck. There is a tower in each of the 3 zones, and players can add Aggression Tokens of varying weight to the these towers. When the see-saw inside the tower is heavy enough, it causes the billboard to drop - which triggers the Massacre Phase! That's when we get to attack each other!
Battle over control of New York in this asymmetric brawler. Uses a never-before-seen component/mechanic that increases tension until a tower 'drops' which triggers a massacre!
Description:
Each faction has a different mechanic: Mob have dice allocation, Grendel has a chit-pull, Police use a rondel, and Argent has push your luck. There is a tower in each of the 3 zones, and players can add Aggression Tokens of varying weight to the these towers. When the see-saw inside the tower is heavy enough, it causes the billboard to drop - which triggers the Massacre Phase! That's when we get to attack each other!
Battle over control of New York in this asymmetric brawler. Uses a never-before-seen component/mechanic that increases tension until a tower 'drops' which triggers a massacre!
Description:
Each faction has a different mechanic: Mob have dice allocation, Grendel has a chit-pull, Police use a rondel, and Argent has push your luck. There is a tower in each of the 3 zones, and players can add Aggression Tokens of varying weight to the these towers. When the see-saw inside the tower is heavy enough, it causes the billboard to drop - which triggers the Massacre Phase! That's when we get to attack each other!
Battle over control of New York in this asymmetric brawler. Uses a never-before-seen component/mechanic that increases tension until a tower 'drops' which triggers a massacre!
Description:
Each faction has a different mechanic: Mob have dice allocation, Grendel has a chit-pull, Police use a rondel, and Argent has push your luck There is a tower in each of the 3 zones, and players can add Aggression Tokens of varying weight to the these towers. When the see-saw inside the tower is heavy enough, it causes the billboard to drop - which triggers the Massacre Phase! That's when we get to attack each other!
Battle over control of New York in this asymmetric brawler. Uses a never-before-seen component/mechanic that increases tension until a tower 'drops' which triggers a massacre!
Description:
Each faction has a different mechanic: Mob have dice allocation, Grendel has a chit-pull, Police use a rondel, and Argent has push your luck. There is a tower in each of the 3 zones, and players can add Aggression Tokens of varying weight to the these towers. When the see-saw inside the tower is heavy enough, it causes the billboard to drop - which triggers the Massacre Phase! That's when we get to attack each other!
Battle over control of New York in this asymmetric brawler. Uses a never-before-seen component/mechanic that increases tension until a tower 'drops' which triggers a massacre!
Description:
Each faction has a different mechanic: Mob have dice allocation, Grendel has a chit-pull, Police use a rondel, and Argent has push your luck. There is a tower in each of the 3 zones, and players can add Aggression Tokens of varying weight to the these towers. When the see-saw inside the tower is heavy enough, it causes the billboard to drop - which triggers the Massacre Phase! That's when we get to attack each other!
One player is trying to protect the town, while the other is trying to destroy it. Each player has different mechanics, and combat is resolved using a cube tower that's built into the game box!
Description:
The witch is hung then buried under a tree and shortly after a girl is born out of a hole in that tree. She grows up to be Emmy who wants to protect the town, but the family of the dead witch have come back and want to destroy the entire town. The game uses a clever action selection mechanic with one player getting a bonus if they choose an action that hasn't been chosen by the other player yet.
One player is trying to protect the town, while the other is trying to destroy it. Each player has different mechanics, and combat is resolved using a cube tower that's built into the game box!
Description:
The witch is hung then buried under a tree and shortly after a girl is born out of a hole in that tree. She grows up to be Emmy who wants to protect the town, but the family of the dead witch have come back and want to destroy the entire town. The game uses a clever action selection mechanic with one player getting a bonus if they choose an action that hasn't been chosen by the other player yet.