Tiny bugs banding together to explore, make friends, and solve mysteries!
Description:
Pico is the second full-sized game designed by Felix Isaacs, and uses the same Wild Words Engine previously used to power the ENNIE-award-winning The Wildsea... With a few little bugly twists thrown in to keep things fresh!
Pastoral horror of anachronistic americana in a land that Never Was! Inspired by "Over the Garden Wall."
Description:
Players collaboratively create a world uncanny and old. Codify and encourage tonal clash as the Three Roles meld whimsy, autumnal melancholy, and dread.
Take a wrong turn on a dusty road. Follow the sign past the red barn with peeling paint. Doubt your senses.
Get a little lost.
Welcome to the Never Was.
Pastoral horror of anachronistic americana in a land that Never Was! Inspired by "Over the Garden Wall."
Description:
Players collaboratively create a world uncanny and old. Codify and encourage tonal clash as the Three Roles meld whimsy, autumnal melancholy, and dread.
Take a wrong turn on a dusty road. Follow the sign past the red barn with peeling paint. Doubt your senses.
Get a little lost.
Welcome to the Never Was.