You're not just master thieves - you're master thieves from the future! And your ability to bend reality will come in handy as you face unexpected twists and turns in a heist to save reality itself.
Description:
The perfect heist. Getting in, getting out. Smooth talk and careful bluffs. Stealth, hacking, and quick action. You and your crew pull it off every time. Because you’re not just master thieves—you’re master thieves from the future, who bend the very rules of reality when you need to. And you’re going to need to, as your perfect heist encounters astonishing twists and turns in this unique zero-prep new game where players and GM collaborate to create the scenario and the plan at the same time.
You're not just master thieves - you're master thieves from the future! And your ability to bend reality will come in handy as you face unexpected twists and turns in a heist to save reality itself.
Description:
The perfect heist. Getting in, getting out. Smooth talk and careful bluffs. Stealth, hacking, and quick action. You and your crew pull it off every time. Because you’re not just master thieves—you’re master thieves from the future, who bend the very rules of reality when you need to. And you’re going to need to, as your perfect heist encounters astonishing twists and turns in this unique zero-prep new game where players and GM collaborate to create the scenario and the plan at the same time.
You're not just master thieves - you're master thieves from the future! And your ability to bend reality will come in handy as you face unexpected twists and turns in a heist to save reality itself.
Description:
The perfect heist. Getting in, getting out. Smooth talk and careful bluffs. Stealth, hacking, and quick action. You and your crew pull it off every time. Because you’re not just master thieves—you’re master thieves from the future, who bend the very rules of reality when you need to. And you’re going to need to, as your perfect heist encounters astonishing twists and turns in this unique zero-prep new game where players and GM collaborate to create the scenario and the plan at the same time.
In an isolated aldeia, duplicates of the villagers have begun to appear. At first they’re harmless, but when the dead are copied things get scarier. As the PCs investigate, will they meet themselves?
Description:
The isolated aldeia called Tavrul is suffering a strange plague: duplicates of its citizens have started wandering into town. They seem to be identical to their originals in personality, memories, and ideals, but their presence is unnerving and confusing at the very least. Duplicates of the living were troubling enough, but now the dead have appeared—and their motives are much more sinister. Can the PCs discover the cause—and what happens when their own duplicates begin to appear?
In an isolated aldeia, duplicates of the villagers have begun to appear. At first they’re harmless, but when the dead are copied things get scarier. As the PCs investigate, will they meet themselves?
Description:
The isolated aldeia called Tavrul is suffering a strange plague: duplicates of its citizens have started wandering into town. They seem to be identical to their originals in personality, memories, and ideals, but their presence is unnerving and confusing at the very least. Duplicates of the living were troubling enough, but now the dead have appeared—and their motives are much more sinister. Can the PCs discover the cause—and what happens when their own duplicates begin to appear?
In an isolated aldeia, duplicates of the villagers have begun to appear. At first they’re harmless, but when the dead are copied things get scarier. As the PCs investigate, will they meet themselves?
Description:
The isolated aldeia called Tavrul is suffering a strange plague: duplicates of its citizens have started wandering into town. They seem to be identical to their originals in personality, memories, and ideals, but their presence is unnerving and confusing at the very least. Duplicates of the living were troubling enough, but now the dead have appeared—and their motives are much more sinister. Can the PCs discover the cause—and what happens when their own duplicates begin to appear?
In an isolated aldeia, duplicates of the villagers have begun to appear. At first they’re harmless, but when the dead are copied things get scarier. As the PCs investigate, will they meet themselves?
Description:
The isolated aldeia called Tavrul is suffering a strange plague: duplicates of its citizens have started wandering into town. They seem to be identical to their originals in personality, memories, and ideals, but their presence is unnerving and confusing at the very least. Duplicates of the living were troubling enough, but now the dead have appeared—and their motives are much more sinister. Can the PCs discover the cause—and what happens when their own duplicates begin to appear?
In an isolated aldeia, duplicates of the villagers have begun to appear. At first they’re harmless, but when the dead are copied things get scarier. As the PCs investigate, will they meet themselves?
Description:
The isolated aldeia called Tavrul is suffering a strange plague: duplicates of its citizens have started wandering into town. They seem to be identical to their originals in personality, memories, and ideals, but their presence is unnerving and confusing at the very least. Duplicates of the living were troubling enough, but now the dead have appeared—and their motives are much more sinister. Can the PCs discover the cause—and what happens when their own duplicates begin to appear?
In an isolated aldeia, duplicates of the villagers have begun to appear. At first they’re harmless, but when the dead are copied things get scarier. As the PCs investigate, will they meet themselves?
Description:
The isolated aldeia called Tavrul is suffering a strange plague: duplicates of its citizens have started wandering into town. They seem to be identical to their originals in personality, memories, and ideals, but their presence is unnerving and confusing at the very least. Duplicates of the living were troubling enough, but now the dead have appeared—and their motives are much more sinister. Can the PCs discover the cause—and what happens when their own duplicates begin to appear?
In an isolated aldeia, duplicates of the villagers have begun to appear. At first they’re harmless, but when the dead are copied things get scarier. As the PCs investigate, will they meet themselves?
Description:
The isolated aldeia called Tavrul is suffering a strange plague: duplicates of its citizens have started wandering into town. They seem to be identical to their originals in personality, memories, and ideals, but their presence is unnerving and confusing at the very least. Duplicates of the living were troubling enough, but now the dead have appeared—and their motives are much more sinister. Can the PCs discover the cause—and what happens when their own duplicates begin to appear?