Learn the basics to three-ball juggling! All participants will receive a set of three juggling balls to take home.
Description:
This workshop will walk non-jugglers through the process of learning the fundamental pattern to juggling: the cascade. Depending on participant learning speed, other tricks will be introduced as time allows.
Learn the basics to three-ball juggling! All participants will receive a set of three juggling balls to take home!
Description:
This workshop will walk non-jugglers through the process of learning the fundamental pattern to juggling: the cascade. Depending on participant learning speed, other tricks will be introduced as time allows.
Learn the basics to three-ball juggling! All participants will receive a set of three juggling balls to take home.
Description:
This workshop will walk non-jugglers through the process of learning the fundamental pattern to juggling: the cascade. Depending on participant learning speed, other tricks will be introduced as time allows.
Learn the basics to three-ball juggling! All participants will receive a set of three juggling balls to take home!.
Description:
This workshop will walk non-jugglers through the process of learning the fundamental pattern to juggling: the cascade. Depending on participant learning speed, other tricks will be introduced as time allows.
Delve into a dungeon to help a sage find the answers that cannot be found in books, or can they? All players will receive a copy of the sage's journal similar to The Last Crusade's grail diary.
Description:
This game is meant for 10th level adventurers. All official content is available for character creation. Any nonmagical, mundane equipment is acceptable (e.g. plate armor is fine, mithral is not). Spellcasters are considered to have any spell component they need to cast their prepared spells. The adventure will take place in a single day with no preemptive abilities used the day before. Pre-Generated Characters will be available if you do not bring your own.
Delve into a dungeon to help a sage find the answers that cannot be found in books, or can they? All players will receive a copy of the sage's journal similar to The Last Crusade's grail diary.
Description:
This game is meant for 10th level adventurers. All official content is available for character creation. Any nonmagical, mundane equipment is acceptable (e.g. plate armor is fine, mithral is not). Spellcasters are considered to have any spell component they need to cast their prepared spells. The adventure will take place in a single day with no preemptive abilities used the day before. Pre-Generated Characters will be available if you do not bring your own.
Delve into a dungeon to help a sage find the answers that cannot be found in books, or can they? All players will receive a copy of the sage's journal similar to The Last Crusade's grail diary.
Description:
This game is meant for 10th level adventurers. All official content is available for character creation. Any nonmagical, mundane equipment is acceptable (e.g. plate armor is fine, mithral is not). Spellcasters are considered to have any spell component they need to cast their prepared spells. The adventure will take place in a single day with no preemptive abilities used the day before. Pre-Generated Characters will be available if you do not bring your own.