A collaborative worldbuilding experience and emulation of medieval power politics. Individual noble houses in Medieval-esque Duchies procedurally craft a whole Kingdom of content!
Description:
As Thou Commands mechanically function's like a multi-tier version of the smash-hit board game, The King's Dilemma, by Horrible Games. Except the script is not pre-written, and the crises players will face will derive from their own crafted content. Overall, the game hopes to be as much a worldbuilding exercise as an emulation of medieval power politics. This "Fantasy" run of the game will have a tonal guide which will allow for the content creation of fantastical elements (i.e. Magic! Griffins! Flying Machines!). If you're a fan of medieval history or a more narratively grounded experience, check out the companion event: As Thou Commands: History but Inclusive Edition
A collaborative worldbuilding experience and emulation of medieval power politics. Individual noble houses in Medieval-esque Duchies procedurally craft a whole Kingdom of content!
Description:
As Thou Commands mechanically function's like a multi-tier version of the smash-hit board game, The King's Dilemma, by Horrible Games. Except the script is not pre-written, and the crises players will face will derive from their own crafted content. Overall, the game hopes to be as much a worldbuilding exercise as an emulation of medieval power politics. This "History but Inclusive" run of the game will have a tonal guide which will focus player's content creation along realistic lines (i.e. no magic). However, the less savory parts of history will be sanitized and tweaked to be pro-inclusive to all genders, sexual orientations, and other societal, and specifically ethnic, minorities. If you're a fan of the fantastical, check out the companion event: As Thou Commands: Fantasy Edition.
A small fleet of interstellar vessels tries to balance survival, politics and military challenges as they attempt to stay one step ahead of their pursuers.
Description:
It is the 27th Century. After a catastrophic attack on humanity, one battleship and a few civilian vessels must fight to survive, govern themselves and maintain order, as they flee from their pursuers. Den of Wolves is a game about difficult political, military and survival choices in a long-term crisis scenario. Players will take on the roles of starship captains, officers, and engineers, as well as politicians and military personnel. The game has a focus on managing resources, as well as various units and assets – however, talking and negotiating with other players will be crucial in order to achieve success. The game also seeks to represent political and military systems, and their decisions, and so players should expect some political simulation.
A small fleet of interstellar vessels tries to balance survival, politics and military challenges as they attempt to stay one step ahead of their pursuers.
Description:
It is the 27th Century. After a catastrophic attack on humanity, one battleship and a few civilian vessels must fight to survive, govern themselves and maintain order, as they flee from their pursuers. Den of Wolves is a game about difficult political, military and survival choices in a long-term crisis scenario. Players will take on the roles of starship captains, officers, and engineers, as well as politicians and military personnel. The game has a focus on managing resources, as well as various units and assets – however, talking and negotiating with other players will be crucial in order to achieve success. The game also seeks to represent political and military systems, and their decisions, and so players should expect some political simulation.
Red Planet Rising is a science fiction economic and political megagame for 36 players, set in the ruined husk of Mariner Valley, once Earth's greatest colony on Mars.
Description:
Red Planet Rising is a science fiction economic and political megagame for 36 players, split into 12 teams of 3, and set in the ruined husk of Mariner Valley, once Earth's greatest colony on Mars. Each team consists of a team lead, a resource lead and a map lead. Players will explore the devastated surface of Mars, compete for control of territory, trade resources, form governments, and investigate the mystery of what caused the colony's collapse.
A legacy style megagame centering around Earth's expansion into the stars. Play a starship captain or the leadership of a nation in this 60 player megagame. Collectible player loot included.
Description:
Inspired by the hit Megagame, Den of Wolves, this space saga centers around Earth's expansion into the stars in the near future. Play either a starship captain or one of the top leaders of your nation. Work as one of 6 teams attempting to grow your nation to become a space-based superpower. Compete with your other nations but beware of potential alien conflict. Battletech-inspired ship building mechanics. Receive as Loot - Gear, equipment or resource cards for the STARSHIP HORIZONS Bridge Simulators (see the GenCon catalog for these separate events) Receive as Loot - a LAND GRANT certificate to claim a plot of land within our little corner of space. This megagame leans more towards the mechanical or boardgame style vs. other more freeform megagames.
A legacy style megagame centering around Earth's expansion into the stars. Play a starship captain or the leadership of a nation in this 60 player megagame. Collectible player loot included.
Description:
Inspired by the hit Megagame, Den of Wolves, this space saga centers around Earth's expansion into the stars in the near future. Play either a starship captain or one of the top leaders of your nation. Work as one of 6 teams attempting to grow your nation to become a space-based superpower. Compete with your other nations but beware of potential alien conflict. Battletech-inspired ship building mechanics. Receive as Loot - Gear, equipment or resource cards for the STARSHIP HORIZONS Bridge Simulators (see the GenCon catalog for these separate events) Receive as Loot - a LAND GRANT certificate to claim a plot of land within our little corner of space. This megagame leans more towards the mechanical or boardgame style vs. other more freeform megagames.
A legacy style megagame centering around Earth's expansion into the stars. Play a starship captain or the leadership of a nation in this 60 player megagame. Collectible player loot included.
Description:
Inspired by the hit Megagame, Den of Wolves, this space saga centers around Earth's expansion into the stars in the near future. Play either a starship captain or one of the top leaders of your nation. Work as one of 6 teams attempting to grow your nation to become a space-based superpower. Compete with your other nations but beware of potential alien conflict. Battletech-inspired ship building mechanics. Receive as Loot - Gear, equipment or resource cards for the STARSHIP HORIZONS Bridge Simulators (see the GenCon catalog for these separate events) Receive as Loot - a LAND GRANT certificate to claim a plot of land within our little corner of space. This megagame leans more towards the mechanical or boardgame style vs. other more freeform megagames.
A mega-game about geopolitical actors at a crisis moment, asking "How would Earth governments deal with visitors from the stars?"
Description:
Watch The Skies is a game about geopolitical actors at a crisis moment, asking “How would Earth governments deal with visitors from the stars?” Each faction has to weigh its agenda with the new facts, dangers, and opportunities the Aliens represent while keeping the public quietly in the dark until this information can be spun in a positive light. MegaGames are huge games with a bit of everything - role playing, combat mechanics, tech trees, bluffing, negotiation - but unlike most games they’re mostly driven by you, the player. The umpires, called the “Control Team,” will be on hand to answer questions and come up with rulings your creativity inspires. While you have agendas and goals laid out for you, megagames allow players to invent their own win conditions and pursue those as well. This version of WTS has been completely rewritten from the ground-up.