A rules-light megagame with an emphasis on collaborative worldbuilding and medieval power politics. Medieval Duchies are procedurally generated to craft a whole Kingdom of content!
Description:
As Thou Commands mechanically function's like a multi-tier version of the smash-hit board game, The King's Dilemma, by Horrible Games. Except the script is not pre-written, and the crises players will face will derive from their own crafted content. Overall, the game hopes to be as much a worldbuilding exercise as an emulation of medieval power politics. This "Fantasy" run of the game will have a tonal guide which will allow for the content creation of fantastical elements (i.e. Magic! Griffins! Flying Machines!). If you're a fan of medieval history or a more narratively grounded experience, check out the companion event: As Thou Commands: History but Inclusive Edition. NOTE. FOR BEST EXPERIENCE, RESPOND TO AUTOMATED EMAIL MESSAGE AFTER PURCHASING EVENT TICKET.
As Thou Commands Megagame: History but Inclusive Edition
Summary:
A rules-light megagame with an emphasis on collaborative worldbuilding and medieval power politics. Medieval Duchies are procedurally generated to craft a whole Kingdom of content!
Description:
As Thou Commands mechanically function's like a multi-tier version of the smash-hit board game, The King's Dilemma, by Horrible Games. Except the script is not pre-written, and the crises players will face will derive from their own crafted content. Overall, the game hopes to be as much a worldbuilding exercise as an emulation of medieval power politics. This "History but Inclusive" run of the game will have a tonal guide which will focus player's content creation along realistic lines (i.e. no magic). However, the less savory parts of history will be sanitized and tweaked to be pro-inclusive to all genders, sexual orientations, and other societal, and specifically ethnic, minorities. If you're a fan of the fantastical, check out the companion event: As Thou Commands: Fantasy Edition. NOTE. FOR BEST EXPERIENCE, RESPOND TO AUTOMATED EMAIL MESSAGE AFTER PURCHASING EVENT TICKET.
A small fleet of interstellar vessels tries to balance survival, politics, and traitors amongst the ranks as they attempt to stay one step ahead of their pursuers in this acclaimed megagame!
Description:
It is the 27th Century. After a catastrophic attack on humanity, one battleship and a few civilian vessels must fight to survive, govern themselves and maintain order, as they flee from their pursuers. Den of Wolves is a game about difficult political, military and survival choices in a long-term crisis scenario. Players will take on the roles of starship captains, officers, and engineers, as well as politicians and military personnel. The game has a focus on managing resources, as well as various units and assets – however, talking and negotiating with other players will be crucial in order to achieve success. The game also seeks to represent political and military systems, and their decisions, and so players should expect some political simulation. NOTE. FOR BEST EXPERIENCE, RESPOND TO AUTOMATED EMAIL MESSAGE AFTER PURCHASING EVENT TICKET.
A small fleet of interstellar vessels tries to balance survival, politics, and traitors amongst the ranks as they attempt to stay one step ahead of their pursuers in this acclaimed megagame!
Description:
It is the 27th Century. After a catastrophic attack on humanity, one battleship and a few civilian vessels must fight to survive, govern themselves and maintain order, as they flee from their pursuers. Den of Wolves is a game about difficult political, military and survival choices in a long-term crisis scenario. Players will take on the roles of starship captains, officers, and engineers, as well as politicians and military personnel. The game has a focus on managing resources, as well as various units and assets – however, talking and negotiating with other players will be crucial in order to achieve success. The game also seeks to represent political and military systems, and their decisions, and so players should expect some political simulation. NOTE. FOR BEST EXPERIENCE, RESPOND TO AUTOMATED EMAIL MESSAGE AFTER PURCHASING EVENT TICKET.
A small fleet of interstellar vessels tries to balance survival, politics, and traitors amongst the ranks as they attempt to stay one step ahead of their pursuers in this acclaimed megagame!
Description:
It is the 27th Century. After a catastrophic attack on humanity, one battleship and a few civilian vessels must fight to survive, govern themselves and maintain order, as they flee from their pursuers. Den of Wolves is a game about difficult political, military and survival choices in a long-term crisis scenario. Players will take on the roles of starship captains, officers, and engineers, as well as politicians and military personnel. The game has a focus on managing resources, as well as various units and assets – however, talking and negotiating with other players will be crucial in order to achieve success. The game also seeks to represent political and military systems, and their decisions, and so players should expect some political simulation. NOTE. FOR BEST EXPERIENCE, RESPOND TO AUTOMATED EMAIL MESSAGE AFTER PURCHASING EVENT TICKET.
Join 60+ other players to fight, negotiate, and harness powerful new technologies as prominent political factions, scientists, and industrialists involved in the power struggles of Eastern Europa.
Description:
Join 60+ other players to fight, negotiate, and harness powerful new technologies as prominent political factions, scientists, and industrialists involved in the power struggles of Eastern Europa. At the center of the chaos is the mysterious Factory. Constructed by Nikolai Tesla, The Factory produced wondrous technologies utilized by the nations of Eastern Europa to destroy each other during the Great War. Although now the Great War is over, the power struggles are just beginning.
Sickle is a fan-made megagame set in the 1920+ Universe created by Jakub Różalski and is home to the boardgame Scythe by Stonemaier Games. We thank Stonemaier Games for the encouragement of fan-made projects, like this one!
The design is influenced by the National Security Decision Making (NSDM) System. The NSDM crew are Gen Con staples but could not make it this year. Fingers crossed for next year!