Settle the Nile and claim the best lands for yourself! Use cards to play land tiles, then place your tokens to take ownership of the largest areas you can.
As master of a palace of unemployed scholars, you must coerce, cajole, con, bully, beg and bribe the other palace holders to employ these freeloading academics and bring you profit. Beware of double-crossing opponents, who may not honor your deals and banish your scholars to the "Island of Misfit Scholars".
As master of a palace of unemployed scholars, you must coerce, cajole, con, bully, beg and bribe the other palace holders to employ these freeloading academics and bring you profit. Beware of double-crossing opponents, who may not honor your deals and banish your scholars to the "Island of Misfit Scholars".
Italia takes us on a journey through 1500 years of Italian history, where the Mediterranean peninsula was invaded countless times by different tribes and people. Italia contains two games: Italia I, a 3 player game, which centers around the history of classical Rome B.C. and Italia II, a 4 player game that encompasses the history of Italy from 390 AD to 1100.
Relive the classic Jules Verne novel! Players move the protagonists from the book - down an Icelandic mountain, across a subterranean sea, and up a volcano!
Relive the classic Jules Verne novel! Players move the protagonists from the book - down an Icelandic mountain, across a subterranean sea, and up a volcano!
Relive the classic Jules Verne novel! Players move the protagonists from the book - down an Icelandic mountain, across a subterranean sea, and up a volcano!
Relive the classic Jules Verne novel! Players move the protagonists from the book - down an Icelandic mountain, across a subterranean sea, and up a volcano!
Three times during the game an important decision is made, and is usually accompanied by a dramatic shift in power. It is hard to predict when the emperor will ask advice, and which matter will take precedence. Even worse: one of the four issues is never brought forward, increasing uncertainty for all. Can you use your powers to gain the edge and optimally profit from the whims of the ambitious and the unpredictable Justinian?
Three times during the game an important decision is made, and is usually accompanied by a dramatic shift in power. It is hard to predict when the emperor will ask advice, and which matter will take precedence. Even worse: one of the four issues is never brought forward, increasing uncertainty for all. Can you use your powers to gain the edge and optimally profit from the whims of the ambitious and the unpredictable Justinian?