The world's supply of Twinkies disappeared almost over night and terrorists are to blame, having devised a devastating weapon using the popular snack cakes. Can they be stopped?
The world's supply of Twinkies disappeared almost over night and terrorists are to blame, having devised a devastating weapon using the popular snack cakes. Can they be stopped?
A large invasion force threatens a remote world. The only hope is a reserve fleet of warships much older than their crews. Impressive in wars long ago, will they be able to repel a more modern force?
A large invasion force threatens a remote world. The only hope is a reserve fleet of warships much older than their crews. Impressive in wars long ago, will they be able to repel a more modern force?
A large invasion force threatens a remote world. The only hope is a reserve fleet of warships much older than their crews. Impressive in wars long ago, will they be able to repel a more modern force?
An elite special forces team is sent to investigate a lead on a terrorist organization believed to be planning the construction of a new weapon of mass destruction based on Twinkies snack cakes.
On the edges of known space, pirate ships quickly overtake a large freighter. Soon the ship will be a battleground! Skirmish game with fast and furious boarding action aboard a large ship.
Description:
Shortly after leaving jump space, a large freighter adjusts it route for a port near the inner worlds. Alarms suddenly scream to life as several bogies appear on the ship's sensors vectoring toward the freighter. Before the freighter can attempt to accelerate away, the smaller more maneuverable craft quickly overrun it, matching its vector and abruptly make hard seal to multiple airlocks. The crew quickly prepares for boarders, knowing they must protect their precious cargo from the pirates. Spirits are high, knowing they have a little surprise aboard for the pirates. Airlocks are overridden and start cycling. Soon the ship will be a battleground. Its maze of passageways, compartments, and holds all creating a very deadly environment. An excited voice calls over the ship's comm on the bridge, "Intruders sighted at airlock 3!" - The action is just beginning!
On the edges of known space, pirate ships quickly overtake a large freighter. Soon the ship will be a battleground! Skirmish game with fast and furious boarding action aboard a large ship.
Description:
Shortly after leaving jump space, a large freighter adjusts it route for a port near the inner worlds. Alarms suddenly scream to life as several bogies appear on the ship's sensors vectoring toward the freighter. Before the freighter can attempt to accelerate away, the smaller more maneuverable craft quickly overrun it, matching its vector and abruptly make hard seal to multiple airlocks. The crew quickly prepares for boarders, knowing they must protect their precious cargo from the pirates. Spirits are high, knowing they have a little surprise aboard for the pirates. Airlocks are overridden and start cycling. Soon the ship will be a battleground. Its maze of passageways, compartments, and holds all creating a very deadly environment. An excited voice calls over the ship's comm on the bridge, "Intruders sighted at airlock 3!" - The action is just beginning!
Allied forces opposed to Imperial efforts are collaborating to get vital technical information and specialists out of the system before the Imperials can catch ‘em.
Description:
Allied forces opposed to Imperial efforts are collaborating to get vital technical information and specialists out of the system before the Imperials can catch ‘em. The empire ain’t too thrilled with this of course. Full Thrust Basic Cinematic rules with a few house/local rules to speed up play. No experience needed. Victory conditions will be partially determined by the results of the earlier game Get ‘em now! Battle for base 441. Figures, rules and all needed materials will be supplied.
A light imperial strike regiment of Marines and mixed support is tasked with taking a strongly defended research out post before it can mobilize and retaliate.
Description:
A light imperial strike regiment of Marines and mixed support is tasked with taking a strongly defended research out post before it can mobilize and retaliate. The rebels need to react quickly enough to resources and tech from the attacking Imperials. How successful the effects of the prototype weapons and how many specialists get away will determine part of the victory conditions of the following game 6mm/Epic scale miniatures. NetEpic is a collaborative online effort, with work being coordinated through the website. Figures, rules and all needed materials will be supplied. No experience needed. Please note the results of this game will have some effect on the follow up game Bump & Run!