I hear tell of a company in West Virginia where they are paying $0.40 a day cash. Times are tough and pickings are slim, but that can all change if we hop a train to the Promise Land. (TW:Horror)
Description:
1928, In the height of the Depression, a bedraggled band of train jumpers are making their way down the N & W lines into West Virginia in hopes of finding work. When their train gets stopped and searched by the cops, the group flees to an unprotected passenger car on a smaller line going down through Fayetteville (A rare and lucky break from the box cars they are used to). As the train departs and each of the travelers settle in for the journey, the sun starts to set on a relatively mild early spring day and things are starting to look just a little bit better...
I hear tell of a company in West Virginia where they are paying $0.40 a day cash. Times are tough and pickings are slim, but that can all change if we hop a train to the Promise Land. (TW:Horror)
Description:
1928, In the height of the Depression, a bedraggled band of train jumpers are making their way down the N & W lines into West Virginia in hopes of finding work. When their train gets stopped and searched by the cops, the group flees to an unprotected passenger car on a smaller line going down through Fayetteville (A rare and lucky break from the box cars they are used to). As the train departs and each of the travelers settle in for the journey, the sun starts to set on a relatively mild early spring day and things are starting to look just a little bit better...
A small squad of soldiers is tasked with securing a retreat. Misshapen supernatural entities are at their heels. You must hold the line! Triggers: Violence, blood/gore, body horror.
Description:
The course of the Great War and the fate of the world changed on July 1, 1916. The Battle of the Somme claimed tens of thousands in its first brutal hours. Drawn by this blood and misery were the demonic Others, who used the psychic residue to tear open The Veil between worlds. World War I is now fought on two fronts- the human enemies of foreign nations and otherworldly beings out of a nightmare. In this WW1 horror survival adventure, a small squad of soldiers is tasked with securing the retreat of their allies carrying the injured and ill of a failed campaign to safety. What pursues them is no mortal foe, but misshapen pawns of the Others seeking dark harvest for their masters. No matter the cost, these valiant defenders must hold the line!
A small squad of soldiers is tasked with securing a retreat. Misshapen supernatural entities are at their heels. You must hold the line! Triggers: Violence, blood/gore, body horror.
Description:
The course of the Great War and the fate of the world changed on July 1, 1916. The Battle of the Somme claimed tens of thousands in its first brutal hours. Drawn by this blood and misery were the demonic Others, who used the psychic residue to tear open The Veil between worlds. World War I is now fought on two fronts- the human enemies of foreign nations and otherworldly beings out of a nightmare. In this WW1 horror survival adventure, a small squad of soldiers is tasked with securing the retreat of their allies carrying the injured and ill of a failed campaign to safety. What pursues them is no mortal foe, but misshapen pawns of the Others seeking dark harvest for their masters. No matter the cost, these valiant defenders must hold the line!
Your group is exploring a haunted house, drawing it room by room and discovering more about the house as you go. Experience the unexplainable and hopefully make it out it alive.
Description:
Home is a card driven, role play heavy game of exploration and map drawing. You and a group explore a haunted house, drawing it room by room and discovering more about the house as you go. As the night progresses youll have to meet your needs, sustain wounds, experience the unexplainable and hopefully make it out alive.
Your group is exploring a haunted house, drawing it room by room and discovering more about the house as you go. Experience the unexplainable and hopefully make it out it alive.
Description:
Home is a card driven, role play heavy game of exploration and map drawing. You and a group explore a haunted house, drawing it room by room and discovering more about the house as you go. As the night progresses youll have to meet your needs, sustain wounds, experience the unexplainable and hopefully make it out alive.
You are a colonist, sent out on a maintenance job, while some strange parasite just infected someone at base. Now there are rumors of the Corp leaving. TWs: Body Horror, Space.
Description:
Four days ago, a wildcatter named Russ Jorden was brought back, infected with something. He died, and some snake-like parasite disappeared into the guts of the base. Security has had no luck catching the thing, and somehow more people were infected. Rumor has it that some of them have died, and that there are more of these snake-things than Supervisor Simpson is admitting to. Simpson spoke over the intercoms, calling for calm. Crisis or not, you have a job to do. TWs: Body Horror, Space"
It's the late 23rd century in a galaxy where both magic and science make starships work. The ExplorerCorps has received a call from a research station, where something has arrived from Elsewhere!
Description:
Simple rules will be taught, and brick minifigures represent characters. Rules: Start Here: The Introductory Roleplaying Game. Setting: Star Ex.
Attention Troubleshooters! Your previous clone was a Communist. Due to Friend Computer, you have been washed clean. Your friend is still loose. Head to the Briefing Room.TWs: death, weapons
Description:
"Mission Report: Attention Troubleshooters! You're receiving this status update due to the great generosity of Friend Computer: you have just been de-traitorized. Your previous clones, Curse them, were Communist scum. Due to Friend Computer & our ULTRAVIOLET programmer's ingenious methods, (which are above your clearance to know) you have washed off that Commie STINK. One of your previous troubleshooter teammates is, unfortunately, still on the loose, and dangerous. Head to the Briefing Room in RRR-56 to discuss more how you should clean up your mess. TWs: death, weapons"
While hunting, your liege and your group find themselves in another land where a new liege is needed. Can you help your liege surpass the challenges and win this land's liege's hand in marriage?
Description:
Your liege hunts. Suddenly you find yourself in a different land where the ruler is holding a tournament where the winner wins her hand and will rule beside her. Can you help your liege navigate each test to win it all? But is all as it seems? Pendragon, 6e, rules will be taught. Beginners welcome.