It's hard to be a cult leader. Underlings are incompetent, madness is eminent and a good sacrifice is hard to find. Avoid your competitors tricks, stave off insanity - maybe summon an old one.
Description:
Cultists & Cthulhu is a fast, humorous, "take that" style card game in which you want to complete the Ritual card in front of you. The card has both a Success value and a Ritual value; using Cultists cards, you roll dice to try to meet or exceed the Success value. When you do, you collect the Ritual (and the points). The first player to complete 21 points worth of Rituals is the winner. Sacrifices, Books and other car
It's hard to be a cult leader. Underlings are incompetent, madness is eminent and a good sacrifice is hard to find. Avoid your competitors tricks, stave off insanity - maybe summon an old one.
Description:
Cultists & Cthulhu is a fast, humorous, "take that" style card game in which you want to complete the Ritual card in front of you. The card has both a Success value and a Ritual value; using Cultists cards, you roll dice to try to meet or exceed the Success value. When you do, you collect the Ritual (and the points). The first player to complete 21 points worth of Rituals is the winner. Sacrifices, Books and other car
It's hard to be a cult leader. Underlings are incompetent, madness is eminent and a good sacrifice is hard to find. Avoid your competitors tricks, stave off insanity - maybe summon an old one.
Description:
Cultists & Cthulhu is a fast, humorous, "take that" style card game in which you want to complete the Ritual card in front of you. The card has both a Success value and a Ritual value; using Cultists cards, you roll dice to try to meet or exceed the Success value. When you do, you collect the Ritual (and the points). The first player to complete 21 points worth of Rituals is the winner. Sacrifices, Books and other car
In the Great White North, use your axe and your wits to get ahead of fellow lumberjacks. You may get a boost from some Flapjacks or be slowed by Blisters, but always be wary of the dreaded Sasquatch!
Description:
Flapjacks and Sasquatches is an easy, "take that" style card game in which you want to chop down the tree card in front of you. The card has both a "chop" value and a point value; using Axe cards, you roll dice to try to meet or exceed the "chop" value. When you do, you collect the tree (and the points). Flapjack cards can add to your roll, while blister cards can take away.
In the Great White North, use your axe and your wits to get ahead of fellow lumberjacks. You may get a boost from some Flapjacks or be slowed by Blisters, but always be wary of the dreaded Sasquatch!
Description:
Flapjacks and Sasquatches is an easy, "take that" style card game in which you want to chop down the tree card in front of you. The card has both a "chop" value and a point value; using Axe cards, you roll dice to try to meet or exceed the "chop" value. When you do, you collect the tree (and the points). Flapjack cards can add to your roll, while blister cards can take away.
In the Great White North, use your axe and your wits to get ahead of fellow lumberjacks. You may get a boost from some Flapjacks or be slowed by Blisters, but always be wary of the dreaded Sasquatch!
Description:
Flapjacks and Sasquatches is an easy, "take that" style card game in which you want to chop down the tree card in front of you. The card has both a "chop" value and a point value; using Axe cards, you roll dice to try to meet or exceed the "chop" value. When you do, you collect the tree (and the points). Flapjack cards can add to your roll, while blister cards can take away.
In the Great White North, use your axe and your wits to get ahead of fellow lumberjacks. You may get a boost from some Flapjacks or be slowed by Blisters, but always be wary of the dreaded Sasquatch!
Description:
Flapjacks and Sasquatches is an easy, "take that" style card game in which you want to chop down the tree card in front of you. The card has both a "chop" value and a point value; using Axe cards, you roll dice to try to meet or exceed the "chop" value. When you do, you collect the tree (and the points). Flapjack cards can add to your roll, while blister cards can take away.
In the Great White North, use your axe and your wits to get ahead of fellow lumberjacks. You may get a boost from some Flapjacks or be slowed by Blisters, but always be wary of the dreaded Sasquatch!
Description:
Flapjacks and Sasquatches is an easy, "take that" style card game in which you want to chop down the tree card in front of you. The card has both a "chop" value and a point value; using Axe cards, you roll dice to try to meet or exceed the "chop" value. When you do, you collect the tree (and the points). Flapjack cards can add to your roll, while blister cards can take away.
In the Great White North, use your axe and your wits to get ahead of fellow lumberjacks. You may get a boost from some Flapjacks or be slowed by Blisters, but always be wary of the dreaded Sasquatch!
Description:
Flapjacks and Sasquatches is an easy, "take that" style card game in which you want to chop down the tree card in front of you. The card has both a "chop" value and a point value; using Axe cards, you roll dice to try to meet or exceed the "chop" value. When you do, you collect the tree (and the points). Flapjack cards can add to your roll, while blister cards can take away.
In the Great White North, use your axe and your wits to get ahead of fellow lumberjacks. You may get a boost from some Flapjacks or be slowed by Blisters, but always be wary of the dreaded Sasquatch!
Description:
Flapjacks and Sasquatches is an easy, "take that" style card game in which you want to chop down the tree card in front of you. The card has both a "chop" value and a point value; using Axe cards, you roll dice to try to meet or exceed the "chop" value. When you do, you collect the tree (and the points). Flapjack cards can add to your roll, while blister cards can take away.