You should be at magic school but the mysteries of the Georgia woods call. You were warned to take extra shoes, stay on the paths, & keep away from mundanes, but you don't listen well. You have magic!
Description:
Set in the world of the Magimundi, a new North American magical universe, this module is part of a larger action and magic-filled adventure campaign that includes a magic school that can slip in and out of space and time. You will find intrigue, treachery, strange beasts and stranger spells, railroad tracks and ley lines twisted and wrecked by unstoppable armies, and - perhaps - the end of a great terror that threatens to upend the world. You’ll play an aspiring wizard in one of six magical specialties, using your skills, spells, rituals, and relying on your friends to survive and save your school. We use a custom system with Fate dice to get you playing quickly and collaborating with others. Fun surprises abound since magic can be very unpredictable!
You should be at magic school but the mysteries of the Georgia woods call. You were warned to take extra shoes, stay on the paths, & keep away from mundanes, but you don't listen well. You have magic!
Description:
Set in the world of the Magimundi, a new North American magical universe, this module is part of a larger action and magic-filled adventure campaign that includes a magic school that can slip in and out of space and time. You will find intrigue, treachery, strange beasts and stranger spells, railroad tracks and ley lines twisted and wrecked by unstoppable armies, and - perhaps - the end of a great terror that threatens to upend the world. You’ll play an aspiring wizard in one of six magical specialties, using your skills, spells, rituals, and relying on your friends to survive and save your school. We use a custom system with Fate dice to get you playing quickly and collaborating with others. Fun surprises abound since magic can be very unpredictable!
You should be at magic school but the mysteries of the Georgia woods call. You were warned to take extra shoes, stay on the paths, & keep away from mundanes, but you don't listen well. You have magic!
Description:
Set in the world of the Magimundi, a new North American magical universe, this module is part of a larger action and magic-filled adventure campaign that includes a magic school that can slip in and out of space and time. You will find intrigue, treachery, strange beasts and stranger spells, railroad tracks and ley lines twisted and wrecked by unstoppable armies, and - perhaps - the end of a great terror that threatens to upend the world. You’ll play an aspiring wizard in one of six magical specialties, using your skills, spells, rituals, and relying on your friends to survive and save your school. We use a custom system with Fate dice to get you playing quickly and collaborating with others. Fun surprises abound since magic can be very unpredictable!
The Battle of the Bands is tonight! But a thunderbird picked now to die & you've been tasked with tracking & protecting it from poachers. Can you be 2 places at once? You are wizards, after all.
Description:
This game is part of a larger RPG campaign set in the Magimundi, a new North American magical universe. It takes place in the Pacific Northwest in the mid-1990’s at the height of the grunge music scene and the Magimundi Vampire Wars. You’re magic school students and bandmates just trying to make the grade and earn some fans. But your bass player is a vampire and there are rival clans seeking to cause trouble. As the Magimundi officials try to keep the peace (or not) and keep the secrecy of the magical and vampire worlds from the eyes of the mundanes, you just want to keep the band together and maybe get a sweet record deal. This is a whimsical and unpredictable magical universe with some serious undertones of conflict between species. The custom system uses Fate dice and is easy to learn. It focuses on roleplay and collaboration to solve problems. Great for teens and up!
The Battle of the Bands is tonight! But a thunderbird picked now to die & you've been tasked with tracking & protecting it from poachers. Can you be 2 places at once? You are wizards, after all.
Description:
This game is part of a larger RPG campaign set in the Magimundi, a new North American magical universe. It takes place in the Pacific Northwest in the mid-1990’s at the height of the grunge music scene and the Magimundi Vampire Wars. You’re magic school students and bandmates just trying to make the grade and earn some fans. But your bass player is a vampire and there are rival clans seeking to cause trouble. As the Magimundi officials try to keep the peace (or not) and keep the secrecy of the magical and vampire worlds from the eyes of the mundanes, you just want to keep the band together and maybe get a sweet record deal. This is a whimsical and unpredictable magical universe with some serious undertones of conflict between species. The custom system uses Fate dice and is easy to learn. It focuses on roleplay and collaboration to solve problems. Great for teens and up!
You're locked in detention when a ghost appears & curses you. You have one hour to escape the room or succumb to the hex. Work together to solve clues, discover the mystery, & beat the timer!
Description:
Welcome to Magischola, where you have been assigned detention for misuse of magic (or professor favoritism, who knows which?). Work with your friends to solve the series of puzzles and magical effects to discover the mystery of the ghost who cursed you. There will be wands that magically open boxes, runic puzzles, magical residue only exposed using certain artifacts, levitating objects, magical mirrors, and spells to learn. The session begins with a 15-minute intro for how to play, then 1 hour to escape the room, then 15 minutes for debrief. Solve the room in one-hour and earn half-price off a copy of Magischola: House Rivalry, the board game that will be released just before Gen Con. Come play in our magical universe and see if you have what it takes to escape detention. Children between ages 8-12 are welcome if accompanied by an adult.
You're locked in detention when a ghost appears & curses you. You have one hour to escape the room or succumb to the hex. Work together to solve clues, discover the mystery, & beat the timer!
Description:
Welcome to Magischola, where you have been assigned detention for misuse of magic (or professor favoritism, who knows which?). Work with your friends to solve the series of puzzles and magical effects to discover the mystery of the ghost who cursed you. There will be wands that magically open boxes, runic puzzles, magical residue only exposed using certain artifacts, levitating objects, magical mirrors, and spells to learn. The session begins with a 15-minute intro for how to play, then 1 hour to escape the room, then 15 minutes for debrief. Solve the room in one-hour and earn half-price off a copy of Magischola: House Rivalry, the board game that will be released just before Gen Con. Come play in our magical universe and see if you have what it takes to escape detention. Children between ages 8-12 are welcome if accompanied by an adult.
You're locked in detention when a ghost appears & curses you. You have one hour to escape the room or succumb to the hex. Work together to solve clues, discover the mystery, & beat the timer!
Description:
Welcome to Magischola, where you have been assigned detention for misuse of magic (or professor favoritism, who knows which?). Work with your friends to solve the series of puzzles and magical effects to discover the mystery of the ghost who cursed you. There will be wands that magically open boxes, runic puzzles, magical residue only exposed using certain artifacts, levitating objects, magical mirrors, and spells to learn. The session begins with a 15-minute intro for how to play, then 1 hour to escape the room, then 15 minutes for debrief. Solve the room in one-hour and earn half-price off a copy of Magischola: House Rivalry, the board game that will be released just before Gen Con. Come play in our magical universe and see if you have what it takes to escape detention. Children between ages 8-12 are welcome if accompanied by an adult.
You're locked in detention when a ghost appears & curses you. You have one hour to escape the room or succumb to the hex. Work together to solve clues, discover the mystery, & beat the timer!
Description:
Welcome to Magischola, where you have been assigned detention for misuse of magic (or professor favoritism, who knows which?). Work with your friends to solve the series of puzzles and magical effects to discover the mystery of the ghost who cursed you. There will be wands that magically open boxes, runic puzzles, magical residue only exposed using certain artifacts, levitating objects, magical mirrors, and spells to learn. The session begins with a 15-minute intro for how to play, then 1 hour to escape the room, then 15 minutes for debrief. Solve the room in one-hour and earn half-price off a copy of Magischola: House Rivalry, the board game that will be released just before Gen Con. Come play in our magical universe and see if you have what it takes to escape detention. Children between ages 8-12 are welcome if accompanied by an adult.
You're locked in detention when a ghost appears & curses you. You have one hour to escape the room or succumb to the hex. Work together to solve clues, discover the mystery, & beat the timer!
Description:
Welcome to Magischola, where you have been assigned detention for misuse of magic (or professor favoritism, who knows which?). Work with your friends to solve the series of puzzles and magical effects to discover the mystery of the ghost who cursed you. There will be wands that magically open boxes, runic puzzles, magical residue only exposed using certain artifacts, levitating objects, magical mirrors, and spells to learn. The session begins with a 15-minute intro for how to play, then 1 hour to escape the room, then 15 minutes for debrief. Solve the room in one-hour and earn half-price off a copy of Magischola: House Rivalry, the board game that will be released just before Gen Con. Come play in our magical universe and see if you have what it takes to escape detention. Children between ages 8-12 are welcome if accompanied by an adult.