Don’t Be a Dick is Not a Code of Conduct: Create a CoC for your Gaming Group
Summary:
Codes of Conduct are increasingly important for gaming groups of all types. Learn what makes a good CoC & work through a template and decision point rationales to craft one for your store or group.
Description:
Gaming groups ask diverse people -- including strangers -- to play together in close proximity. With publishers requiring game night and tournament hosts to be responsible for vetting players and facilitators and the heightened awareness of #metoo, Codes of Conduct for gaming groups are more important than ever.
This workshop is designed and run by a pioneer in Codes of Conduct and safety tools in North American gaming communities, including larps, conventions, and online spaces. Working from a template she designed to help you hone what your CoC should contain, she will walk you through choices and language to draft a CoC for your group. Enroll in her other workshop, Enforcement & Internal Procedures for Codes of Conduct to complete the work. This workshop helps you draft the CoC; the companion workshop helps you determine what to do when the CoC is violated by an attendee.
Enforcement & Internal Procedures for Codes of Conduct & Anti-Harassment at Gaming Events
Summary:
A Code of Conduct for your group is the first step. Learn best practice procedures for responding to CoC violations & harassment when it occurs. Hands-on practice to develop a team & protocols.
Description:
Codes of Conduct define what is acceptable and encouraged and what is prohibited and punished at gaming events. Developing that CoC is the first step (take the complementary workshop: Don’t Be a Dick is Not A Code of Conduct: Creating a CoC for Your Gaming Group). Knowing what to do, with a clear and transparent plan for handling violations is next.
This workshop is designed and run by a pioneer in Codes of Conduct and safety tools in North American gaming communities, including larps, conventions, and online spaces. Working from your (or a sample) CoC, you will identify core team members and develop processes and procedures for reporting, deliberation, sanction, & communication to offender, victim, & community. This workshop helps you create internal procedures and external contacts for CoC violations; the companion workshop helps you create a fair, legal, and comprehensive CoC.
You & other knucklehead magic school students are locked in darkest timeline detention. Can you solve the mystery & escape before time runs out?
Description:
Welcome to Magischola, where you have been assigned detention for misuse of magic (or professor favoritism, who knows which?). Work with your friends to solve the series of puzzles and magical effects to discover the mystery of the ghost in the room. There are wands that magically open boxes, runic puzzles, magical residue only exposed using certain artifacts, levitating objects, magical mirrors, and spells to learn. Be on time as the room locks at 5 minutes past the hour and you have 45 minutes to escape. Variety of puzzles and challenges suitable for families and groups. Come play in our magical universe and see if you have what it takes to escape detention.
Try last year’s sold-out Gen Con Escape Room: You and other knucklehead magic school students are locked in darkest timeline detention. Can you solve the mystery and escape before time runs out?
Description:
Welcome to Magischola, where you have been assigned detention for misuse of magic (or professor favoritism, who knows which?). Work with your friends to solve the series of puzzles and magical effects to discover the mystery of the ghost in the room. There are wands that magically open boxes, runic puzzles, magical residue only exposed using certain artifacts, levitating objects, magical mirrors, and spells to learn. Be on time as the room locks at 5 minutes past the hour and you have 45 minutes to escape. Variety of puzzles and challenges suitable for families and groups. Come play in our magical universe and see if you have what it takes to escape detention.
You & other knucklehead magic school students are locked in darkest timeline detention. Can you solve the mystery and escape before time runs out?
Description:
Welcome to Magischola, where you have been assigned detention for misuse of magic (or professor favoritism, who knows which?). Work with your friends to solve the series of puzzles and magical effects to discover the mystery of the ghost in the room. There are wands that magically open boxes, runic puzzles, magical residue only exposed using certain artifacts, levitating objects, magical mirrors, and spells to learn. Be on time as the room locks at 5 minutes past the hour and you have 45 minutes to escape. Variety of puzzles and challenges suitable for families and groups. Come play in our magical universe and see if you have what it takes to escape detention.
You & other knucklehead magic school students are locked in darkest timeline detention. Can you solve the mystery and escape before time runs out?
Description:
Welcome to Magischola, where you have been assigned detention for misuse of magic (or professor favoritism, who knows which?). Work with your friends to solve the series of puzzles and magical effects to discover the mystery of the ghost in the room. There are wands that magically open boxes, runic puzzles, magical residue only exposed using certain artifacts, levitating objects, magical mirrors, and spells to learn. Be on time as the room locks at 5 minutes past the hour and you have 45 minutes to escape. Variety of puzzles and challenges suitable for families and groups. Come play in our magical universe and see if you have what it takes to escape detention.
You & other knucklehead magic school students are locked in darkest timeline detention. Can you solve the mystery and escape before time runs out?
Description:
Welcome to Magischola, where you have been assigned detention for misuse of magic (or professor favoritism, who knows which?). Work with your friends to solve the series of puzzles and magical effects to discover the mystery of the ghost in the room. There are wands that magically open boxes, runic puzzles, magical residue only exposed using certain artifacts, levitating objects, magical mirrors, and spells to learn. Be on time as the room locks at 5 minutes past the hour and you have 45 minutes to escape. Variety of puzzles and challenges suitable for families and groups. Come play in our magical universe and see if you have what it takes to escape detention.
You & other knucklehead magic school students are locked in darkest timeline detention. Can you solve the mystery and escape before time runs out?
Description:
Welcome to Magischola, where you have been assigned detention for misuse of magic (or professor favoritism, who knows which?). Work with your friends to solve the series of puzzles and magical effects to discover the mystery of the ghost in the room. There are wands that magically open boxes, runic puzzles, magical residue only exposed using certain artifacts, levitating objects, magical mirrors, and spells to learn. Be on time as the room locks at 5 minutes past the hour and you have 45 minutes to escape. Variety of puzzles and challenges suitable for families and groups. Come play in our magical universe and see if you have what it takes to escape detention.
You & other knucklehead magic school students are locked in darkest timeline detention. Can you solve the mystery and escape before time runs out?
Description:
Welcome to Magischola, where you have been assigned detention for misuse of magic (or professor favoritism, who knows which?). Work with your friends to solve the series of puzzles and magical effects to discover the mystery of the ghost in the room. There are wands that magically open boxes, runic puzzles, magical residue only exposed using certain artifacts, levitating objects, magical mirrors, and spells to learn. Be on time as the room locks at 5 minutes past the hour and you have 45 minutes to escape. Variety of puzzles and challenges suitable for families and groups. Come play in our magical universe and see if you have what it takes to escape detention.
It's time to go to school - for wizards! Can you charm your way to the top of the class, avoid the hexes of your rivals, & capture the First House Cup of New World Magischola? Just released!
Description:
House Rivalry is a competitive card game for 2-5 players that transports you to New World Magischola, North America’s premier college of wizardry. Start your journey by selecting a unique character and your House. Then enroll in courses, study, and survive magical mishaps and sabotage from fellow players. Be the first to pass all your courses and collect the most house points and you take the trophy! Features variable player powers, resource management, roleplay, and take that mechanics. Family-friendly, ages 10+.