It's time to go to school - for wizards! Can you charm your way to the top of the class, avoid the hexes of your rivals, & capture the First House Cup of New World Magischola? Just released!
Description:
House Rivalry is a competitive card game for 2-5 players that transports you to New World Magischola, North America’s premier college of wizardry. Start your journey by selecting a unique character and your House. Then enroll in courses, study, and survive magical mishaps and sabotage from fellow players. Be the first to pass all your courses and collect the most house points and you take the trophy! Features variable player powers, resource management, roleplay, and take that mechanics. Family-friendly, ages 10+.
It's time to go to school - for wizards! Can you charm your way to the top of the class, avoid the hexes of your rivals, & capture the First House Cup of New World Magischola? Just released!
Description:
House Rivalry is a competitive card game for 2-5 players that transports you to New World Magischola, North America’s premier college of wizardry. Start your journey by selecting a unique character and your House. Then enroll in courses, study, and survive magical mishaps and sabotage from fellow players. Be the first to pass all your courses and collect the most house points and you take the trophy! Features variable player powers, resource management, roleplay, and take that mechanics. Family-friendly, ages 10+.
It's time to go to school - for wizards! Can you charm your way to the top of the class, avoid the hexes of your rivals, & capture the First House Cup of New World Magischola? Just released!
Description:
House Rivalry is a competitive card game for 2-5 players that transports you to New World Magischola, North America’s premier college of wizardry. Start your journey by selecting a unique character and your House. Then enroll in courses, study, and survive magical mishaps and sabotage from fellow players. Be the first to pass all your courses and collect the most house points and you take the trophy! Features variable player powers, resource management, roleplay, and take that mechanics. Family-friendly, ages 10+.
It's time to go to school - for wizards! Can you charm your way to the top of the class, avoid the hexes of your rivals, & capture the First House Cup of New World Magischola? Just released!
Description:
House Rivalry is a competitive card game for 2-5 players that transports you to New World Magischola, North America’s premier college of wizardry. Start your journey by selecting a unique character and your House. Then enroll in courses, study, and survive magical mishaps and sabotage from fellow players. Be the first to pass all your courses and collect the most house points and you take the trophy! Features variable player powers, resource management, roleplay, and take that mechanics. Family-friendly, ages 10+.
It's time to go to school - for wizards! Can you charm your way to the top of the class, avoid the hexes of your rivals, & capture the First House Cup of New World Magischola? Just released!
Description:
House Rivalry is a competitive card game for 2-5 players that transports you to New World Magischola, North America’s premier college of wizardry. Start your journey by selecting a unique character and your House. Then enroll in courses, study, and survive magical mishaps and sabotage from fellow players. Be the first to pass all your courses and collect the most house points and you take the trophy! Features variable player powers, resource management, roleplay, and take that mechanics. Family-friendly, ages 10+.
It's time to go to school - for wizards! Can you charm your way to the top of the class, avoid the hexes of your rivals, & capture the First House Cup of New World Magischola? Just released!
Description:
House Rivalry is a competitive card game for 2-5 players that transports you to New World Magischola, North America’s premier college of wizardry. Start your journey by selecting a unique character and your House. Then enroll in courses, study, and survive magical mishaps and sabotage from fellow players. Be the first to pass all your courses and collect the most house points and you take the trophy! Features variable player powers, resource management, roleplay, and take that mechanics. Family-friendly, ages 10+.
It's time to go to school - for wizards! Can you charm your way to the top of the class, avoid the hexes of your rivals, & capture the First House Cup of New World Magischola? Just released!
Offers design strategies to represent & include intersectional identities & create play spaces that welcome people of all genders, sexualities, abilities, ethnicities, religions, & experience.
Description:
This seminar presents common issues that can create barriers to play for some participants, particularly those who are from marginalized identities, including gender nonconforming, physical or mental disabilities, chronic illnesses, non-white ethnicities, different body types, and varying sexualities. These include both physical barriers and representational barriers through gaming components, themes, and marketing. It is conducted in two parts: Awareness of the issues that can make a gaming space inaccessible for some people and strategies to remedy those issues. Includes models and scenarios for participants to practice solving the common problems. Good for game designers, leaders of gaming groups, gamers who want to make their games more inclusive, store owners who want to grow their customer base, publishers who want to become more sensitive and aware of how their games are received.
A sick woodland creature has wandered into Primaschola magic school & you have to help it! Crush some herbs for a potion or a salve, talk with it, & help it feel better using your healing magic.
Description:
Have fun helping this sick woodland creature who has come to your wizard school. Diagnose what is wrong with it, what happened to make it get hurt or sick, and propose some solutions. Your healing professor will have mortar and pestle, some soothing herbs, and hot water to make tea or tinctures. Your professor will also show you how to make a soothing magical salve that changes color and transparency as you add your tincture to it. You’ll get to keep your salve (usable and non-toxic) when you go. As primaschola students, you’ll of course get the chance to earn -- or lose -- house points for your efforts. Pricing includes materials, staff, and keeping the healing salve. Primaschola is the name for the network of magical primary schools in the Magimundi, a new North American magical universe being brought to life through games, live experiences, and fiction.
A sick woodland creature has wandered into Primaschola magic school & you have to help it! Crush some herbs for a potion or a salve, talk with it, & help it feel better using your healing magic.
Description:
Have fun helping this sick woodland creature who has come to your wizard school. Diagnose what is wrong with it, what happened to make it get hurt or sick, and propose some solutions. Your healing professor will have mortar and pestle, some soothing herbs, and hot water to make tea or tinctures. Your professor will also show you how to make a soothing magical salve that changes color and transparency as you add your tincture to it. You’ll get to keep your salve (usable and non-toxic) when you go. As primaschola students, you’ll of course get the chance to earn -- or lose -- house points for your efforts. Pricing includes materials, staff, and keeping the healing salve. Primaschola is the name for the network of magical primary schools in the Magimundi, a new North American magical universe being brought to life through games, live experiences, and fiction.