You seek the Southlands? Excellent choice. Danger, mystery & probable death - Riches? To be sure. Lost cities, mines of diamonds, more has been lost than ever discovered elsewhere in Midgard.
You seek the Southlands? Excellent choice. Danger, mystery & probable death - Riches? To be sure. Lost cities, mines of diamonds, more has been lost than ever discovered elsewhere in Midgard.
The Puffing Bridge is silent; it stands open, & the city is divided until it is restored. In one short hour, the miners & merchants will throng the streets. What's wrong at the bridge?
The Puffing Bridge is silent; it stands open, & the city is divided until it is restored. In one short hour, the miners & merchants will throng the streets. What's wrong at the bridge?
The Puffing Bridge is silent; it stands open, & the city is divided until it is restored. In one short hour, the miners & merchants will throng the streets. What's wrong at the bridge?
How the heck did small-but-fierce Kobold Press end up designing the flagship adventure for a new era of D&D? What’s it like to partner with Wizards? Is Tiamat cool to work with? The kobolds tell all!
Blazing rays, clever illusions, and potent incantations! Discuss the black art of Pathfinder magic spell creation. We'll talk about the unwritten rules and unbreakable guidelines.
Journey to the badlands of Midgard’s magic-blasted Wasted West to recover a magical tome from a crashed dwarven airship. This 13th Age adventure will use icons from the Midgard Campaign Setting.
Freelancing 101: How to Break into Game Design & Editing
Summary:
It looks easy, right? Freelancers & publishers on this panel tell you what REALLY happens & how to improve the odds of breaking into print. Advanced tips for established freelancers, too!
House Rules: The Great, the Bad, & the Totally Ludicrous
Summary:
With examples from panelists' home campaigns & the audience, learn the value of a great set of house rules, what to avoid, & how to fix it if you broke it. Fun new options for your game, guaranteed!