Stranded on a desert island, a group of young people must find their way home through a series of missions. Play cards one by one (without talking to each other) until each mission is completed.
Description:
From the makers of the award-winning The Crew series: a cooperative The-Crew-style game with easier-to-learn rules and a captivating story to thrill the entire family. Eat, sleep, make decisions how will the adventure end? A gameboard, island marker, various tokens, and special cards help players keep track of the game and offer opportunities to influence the course of the missions.
Stranded on a desert island, a group of young people must find their way home through a series of missions. Play cards one by one (without talking to each other) until each mission is completed.
Description:
From the makers of the award-winning The Crew series: a cooperative The-Crew-style game with easier-to-learn rules and a captivating story to thrill the entire family. Eat, sleep, make decisions how will the adventure end? A gameboard, island marker, various tokens, and special cards help players keep track of the game and offer opportunities to influence the course of the missions.
Stranded on a desert island, a group of young people must find their way home through a series of missions. Play cards one by one (without talking to each other) until each mission is completed.
Description:
From the makers of the award-winning The Crew series: a cooperative The-Crew-style game with easier-to-learn rules and a captivating story to thrill the entire family. Eat, sleep, make decisions how will the adventure end? A gameboard, island marker, various tokens, and special cards help players keep track of the game and offer opportunities to influence the course of the missions.
Stranded on a desert island, a group of young people must find their way home through a series of missions. Play cards one by one (without talking to each other) until each mission is completed.
Description:
From the makers of the award-winning The Crew series: a cooperative The-Crew-style game with easier-to-learn rules and a captivating story to thrill the entire family. Eat, sleep, make decisions how will the adventure end? A gameboard, island marker, various tokens, and special cards help players keep track of the game and offer opportunities to influence the course of the missions.
A special event celebrating the release of our newest game! Participants will explore the history with special guest Tim Phillips and play.
Description:
KOSMOS & Double Exposure invite you to celebrate the release of this new game! Each player begins by choosing a set of seven letter dice that each represent a different iced beverage. When the timer starts counting down, players attempt to form the longest and most valuable word possible.
Don't have the letters you need? Don't worry! You can re-roll any of your dice up to two times before the round ends - but in addition to your individual letter dice, you must also try to incorporate the most "target letters", that is, the letters revealed on four ice cube-shaped letter dice that are revealed at the beginning of each round. The colder your drink thanks to the incorporation of ice, the higher your score!
Join in this co-operative version of Texas Hold'em, players bet on how good they think their hand of cards will be relative to the other players, then try to make their predictions a reality.
Description:
Early in a round, without talking to each other, each player chooses a chip indicating how good they think their hand is. Then they begin dealing cards into the middle of the table and have a chance to reassess their hands as more cards are revealed. At the end of the round, players see whether they correctly evaluated their hand. If all players did, you get to open one of the bank vaults! If not, you trip the alarm! If you manage to open three vaults before you trip the alarm three times, your gang wins!
Join in this co-operative version of Texas Hold'em, players bet on how good they think their hand of cards will be relative to the other players, then try to make their predictions a reality.
Description:
Early in a round, without talking to each other, each player chooses a chip indicating how good they think their hand is. Then they begin dealing cards into the middle of the table and have a chance to reassess their hands as more cards are revealed. At the end of the round, players see whether they correctly evaluated their hand. If all players did, you get to open one of the bank vaults! If not, you trip the alarm! If you manage to open three vaults before you trip the alarm three times, your gang wins!
Join in this co-operative version of Texas Hold'em, players bet on how good they think their hand of cards will be relative to the other players, then try to make their predictions a reality.
Description:
Early in a round, without talking to each other, each player chooses a chip indicating how good they think their hand is. Then they begin dealing cards into the middle of the table and have a chance to reassess their hands as more cards are revealed. At the end of the round, players see whether they correctly evaluated their hand. If all players did, you get to open one of the bank vaults! If not, you trip the alarm! If you manage to open three vaults before you trip the alarm three times, your gang wins!
Join in this co-operative version of Texas Hold'em, players bet on how good they think their hand of cards will be relative to the other players, then try to make their predictions a reality.
Description:
Early in a round, without talking to each other, each player chooses a chip indicating how good they think their hand is. Then they begin dealing cards into the middle of the table and have a chance to reassess their hands as more cards are revealed. At the end of the round, players see whether they correctly evaluated their hand. If all players did, you get to open one of the bank vaults! If not, you trip the alarm! If you manage to open three vaults before you trip the alarm three times, your gang wins!
Join in this co-operative version of Texas Hold'em, players bet on how good they think their hand of cards will be relative to the other players, then try to make their predictions a reality.
Description:
Early in a round, without talking to each other, each player chooses a chip indicating how good they think their hand is. Then they begin dealing cards into the middle of the table and have a chance to reassess their hands as more cards are revealed. At the end of the round, players see whether they correctly evaluated their hand. If all players did, you get to open one of the bank vaults! If not, you trip the alarm! If you manage to open three vaults before you trip the alarm three times, your gang wins!