Can you and your fellow players discern the legitimate art pieces from the fakes in your collection?
Description:
Which paintings are real and which are fake? In this cooperative art-themed card game for three to seven players, there are two teams: painters and museum directors. At the start of the game, the museum directors present two picture cards that describe the visual theme that they have chosen for an upcoming museum exhibition. The painters then choose picture cards from their decks that best align with the theme and place them face down. Four additional cards are secretly added to the deck these represent fraudulent pieces from the infamous art forger, Belratti! The museum directors must guess which picture cards the painters have submitted for the exhibition, and which are forgeries. Will Belratti fool them all?
An innovative puzzle game of building pyramids with spheres - following the randomly drawn rules.
Description:
A fast-paced, innovative puzzle game that takes place in three dimensions with 60 colorful spheres. All of the players play at the same time. Everybody tries to position the spheres on their trays to earn as many points as possible. The task cards indicate how the spheres must be placed to earn points. Complete these tasks while racing against the timer. You get a point for each sphere you use and a bonus token for using all five colors, but you lose two points for each task card you don't follow correctly. Prove to your opponents that you are the master of multi-dimensional thinking! Learn how to play the game in preparation for the 2024 U.S. National Dimension Championship (BGM24ND255227) Thursday at 9:00 PM.
You and your fellow players compete against each other as magicians. Two stacks of cards form the "Magic Book", which indicates which and how many dragons can be herded.
Description:
Even dragons start small. Before they can fly and breathe fire, they need to be well protected. As experienced Dragonkeepers, this is exactly your task. To do this, you use the "magic book". The two open pages show you which dragons, and how many, you can take under your protection. It goes without saying you have a few clever tricks up your sleeve in order to manipulate the book in your favor. The best dragonkeeper wins this fantastic contest!
You and your fellow players compete against each other as magicians. Two stacks of cards form the "Magic Book", which indicates which and how many dragons can be herded.
Description:
Even dragons start small. Before they can fly and breathe fire, they need to be well protected. As experienced Dragonkeepers, this is exactly your task. To do this, you use the "magic book". The two open pages show you which dragons, and how many, you can take under your protection. It goes without saying you have a few clever tricks up your sleeve in order to manipulate the book in your favor. The best dragonkeeper wins this fantastic contest!
You and your fellow players compete against each other as magicians. Two stacks of cards form the "Magic Book", which indicates which and how many dragons can be herded.
Description:
Even dragons start small. Before they can fly and breathe fire, they need to be well protected. As experienced Dragonkeepers, this is exactly your task. To do this, you use the "magic book". The two open pages show you which dragons, and how many, you can take under your protection. It goes without saying you have a few clever tricks up your sleeve in order to manipulate the book in your favor. The best dragonkeeper wins this fantastic contest!
You and your fellow players compete against each other as magicians. Two stacks of cards form the "Magic Book", which indicates which and how many dragons can be herded.
Description:
Even dragons start small. Before they can fly and breathe fire, they need to be well protected. As experienced Dragonkeepers, this is exactly your task. To do this, you use the "magic book". The two open pages show you which dragons, and how many, you can take under your protection. It goes without saying you have a few clever tricks up your sleeve in order to manipulate the book in your favor. The best dragonkeeper wins this fantastic contest!
You and your fellow players compete against each other as magicians. Two stacks of cards form the "Magic Book", which indicates which and how many dragons can be herded.
Description:
Even dragons start small. Before they can fly and breathe fire, they need to be well protected. As experienced Dragonkeepers, this is exactly your task. To do this, you use the "magic book". The two open pages show you which dragons, and how many, you can take under your protection. It goes without saying you have a few clever tricks up your sleeve in order to manipulate the book in your favor. The best dragonkeeper wins this fantastic contest!
You and your fellow players compete against each other as magicians. Two stacks of cards form the "Magic Book", which indicates which and how many dragons can be herded.
Description:
Even dragons start small. Before they can fly and breathe fire, they need to be well protected. As experienced Dragonkeepers, this is exactly your task. To do this, you use the "magic book". The two open pages show you which dragons, and how many, you can take under your protection. It goes without saying you have a few clever tricks up your sleeve in order to manipulate the book in your favor. The best dragonkeeper wins this fantastic contest!
You and your fellow players compete against each other as magicians. Two stacks of cards form the "Magic Book", which indicates which and how many dragons can be herded.
Description:
Even dragons start small. Before they can fly and breathe fire, they need to be well protected. As experienced Dragonkeepers, this is exactly your task. To do this, you use the "magic book". The two open pages show you which dragons, and how many, you can take under your protection. It goes without saying you have a few clever tricks up your sleeve in order to manipulate the book in your favor. The best dragonkeeper wins this fantastic contest!
You and your fellow players compete against each other as magicians. Two stacks of cards form the "Magic Book", which indicates which and how many dragons can be herded.
Description:
Even dragons start small. Before they can fly and breathe fire, they need to be well protected. As experienced Dragonkeepers, this is exactly your task. To do this, you use the "magic book". The two open pages show you which dragons, and how many, you can take under your protection. It goes without saying you have a few clever tricks up your sleeve in order to manipulate the book in your favor. The best dragonkeeper wins this fantastic contest!