Develop your subway system and manage the economics behind the scenes to actually get your system constructed.
Description:
You and your competitors transit companies have been hired by the city to build new subway lines and commercial developments to improve the city's bottom line. Manage assets such as time, money, & resources to build your subway line. Gain prestige by completing objectives and fulfilling the citys transit demands. Focus on individual projects, open Agendas or a little of both in an effort to earn more prestige than the competition. Can you stay on track to deliver on the cities many needs?
A push your luck area control game in which outlaws vie for control of town buildings, will simultaneously keeping the dreaded undead at bay.
Description:
Ride into West Fort, a small town in the Wild West overrun with undead and show the inhabitants you are not to be crossed. Gain more Notoriety than your fellow Outlaws, take control of the town and claim it as your own. Plan your actions carefully to maximize their effect and prepare to fight over common goals. Earn, steal and shoot your way to notoriety whether in-game, by controlling unique buildings, or by clearing out the undead plaguing the town. Shoot first, ask never.
A push your luck area control game in which outlaws vie for control of town buildings, will simultaneously keeping the dreaded undead at bay.
Description:
Ride into West Fort, a small town in the Wild West overrun with undead and show the inhabitants you are not to be crossed. Gain more Notoriety than your fellow Outlaws, take control of the town and claim it as your own. Plan your actions carefully to maximize their effect and prepare to fight over common goals. Earn, steal and shoot your way to notoriety whether in-game, by controlling unique buildings, or by clearing out the undead plaguing the town. Shoot first, ask never.
Players place 3D clay blocks in a centralized raised playing area, trying to complete their own request cards. The challenge is made more interesting as each player is limited to their "2D" viewpoint
Description:
Each turn adventurers may either draw new blocks from the supply, or place ONE block into the shared space. They may then check to see if they have completed any request cards before filling their hand. The first adventure to complete the number of request cards required by the player count ends the game. Scores will be tallied and one player named the victor.
Players place 3D clay blocks in a centralized raised playing area, trying to complete their own request cards. The challenge is made more interesting as each player is limited to their "2D" viewpoint
Description:
Each turn adventurers may either draw new blocks from the supply, or place ONE block into the shared space. They may then check to see if they have completed any request cards before filling their hand. The first adventure to complete the number of request cards required by the player count ends the game. Scores will be tallied and one player named the victor.
Players place 3D clay blocks in a centralized raised playing area, trying to complete their own request cards. The challenge is made more interesting as each player is limited to their "2D" viewpoint
Description:
Each turn adventurers may either draw new blocks from the supply, or place ONE block into the shared space. They may then check to see if they have completed any request cards before filling their hand. The first adventure to complete the number of request cards required by the player count ends the game. Scores will be tallied and one player named the victor.
Players place 3D clay blocks in a centralized raised playing area, trying to complete their own request cards. The challenge is made more interesting as each player is limited to their "2D" viewpoint
Description:
Each turn adventurers may either draw new blocks from the supply, or place ONE block into the shared space. They may then check to see if they have completed any request cards before filling their hand. The first adventure to complete the number of request cards required by the player count ends the game. Scores will be tallied and one player named the victor.
Players place 3D clay blocks in a centralized raised playing area, trying to complete their own request cards. The challenge is made more interesting as each player is limited to their "2D" viewpoint
Description:
Each turn adventurers may either draw new blocks from the supply, or place ONE block into the shared space. They may then check to see if they have completed any request cards before filling their hand. The first adventure to complete the number of request cards required by the player count ends the game. Scores will be tallied and one player named the victor.
Players place 3D clay blocks in a centralized raised playing area, trying to complete their own request cards. The challenge is made more interesting as each player is limited to their "2D" viewpoint
Description:
Each turn adventurers may either draw new blocks from the supply, or place ONE block into the shared space. They may then check to see if they have completed any request cards before filling their hand. The first adventure to complete the number of request cards required by the player count ends the game. Scores will be tallied and one player named the victor.
Players place 3D clay blocks in a centralized raised playing area, trying to complete their own request cards. The challenge is made more interesting as each player is limited to their "2D" viewpoint
Description:
Each turn adventurers may either draw new blocks from the supply, or place ONE block into the shared space. They may then check to see if they have completed any request cards before filling their hand. The first adventure to complete the number of request cards required by the player count ends the game. Scores will be tallied and one player named the victor.