Superhero Chronicles: Tune In, Turn On, Power Up Finals
Summary:
The 60s give birth to the next generation of superheroes in the midst of the Vietnam War & the Civil Rights movement. From riots to Woodstock, who will rise to the challenge? Advancement by RP.
Description:
The 60s give birth to the next generation of superheroes in the midst of the Vietnam War and the Civil Rights movement. Old faces return and stand beside new oens to determine the future of costumed crime fighters; will they be wanted vigilantes, respected heroes, or do they have no future at all? From riots to Woodstock, who will rise to the challenge? This is a two round event with the best roleplayers advancing to round two at 8 am Sunday morning.
It's time to end the threat of the League of Lightning once & for all.
Description:
It’s finally time to end the threat of the League of Lightning. They have led the Odd Job Society across the globe, but they have finally gone to ground. Time to finish it.
It's time to end the threat of the League of Lightning once & for all.
Description:
It’s finally time to end the threat of the League of Lightning. They have led the Odd Job Society across the globe, but they have finally gone to ground. Time to finish it.
The Ancient Temple of Grook'la - Frog God to the Marmesia Swamp Dwellers
Summary:
The old halfling requests, "save my nephew" & hands you a map. Thus begins the trip to the Marmesia swamp. His nephew has been gone 5 days now, taken off a river barge as it passed by the swamp.
Description:
The old halfling provides you with a map and a request, "save my nephew". Thus begins the trip to the Marmesia swamp. The nephew has been missing for 5 days now, taken off a river barge as it passed by the swamp. The halfling offers good coin for his nephew safe return.
A mysterious event opens the door to a new threat that could unravel all of reality. Can 2 superhero teams from vastly different universes put their differences aside long enough to save tomorrow?
Description:
A mysterious event opens the door to a new threat that could unravel all of reality. Can two superhero teams from vastly different universes put their differences aside long enough to save tomorrow? Mature role playing in the post human age.
Mission accomplished - or is it? Based on the History Channel reality show, join the search in a unique format that's part mystery, part escape room-style challenges. Please play Part I first.
Mission accomplished - or is it? Based on the History Channel reality show, join the search in a unique format that's part mystery, part escape room-style challenges. Please play Part I first.
The latest port of call brings the crew to Vodacce to transport Syrne artefacts. Criminals, nobles, & the Inquisition are all in pursuit, but are they after the artefacts or the women carrying them?
Description:
The Devil’s Due is a ship once owned by The Explorer’s Society. With the Society outlawed in many countries, the crew continues on the noble mission of exploration and enlightenment. Hailing from all parts of Theah, the crew of the Devil’s Due are dedicated to pushing the boundaries of science and knowledge, as well as filling in the blank spaces on maps. The latest port of call brings the crew to Vodacce to transport Syrne artefacts where they can be studied in safety. Criminals, nobles, and the Inquisition are all in pursuit, but are they more interested in the artefacts, or the women carrying them?