Come play the games you've seen on TV: Super Heroes, Props, Scenes From A Hat, & more! Or come to watch the hilarity (players can't use naughty language). Just like TV, the points don't matter!
Description:
Bring your sense of humor, funny ideas, and odd props if you want (warning: they may, and probably will, be destroyed!) and remember, the points don't matter! Bring baby, bring grandma! And, yes, there WILL be candy!
Come play the games you've seen on TV: Super Heroes, Props, Scenes From A Hat, & more! Or come to watch the hilarity (warning: players use naughty language). Just like TV, the points don't matter!
Description:
Bring your sense of humor, funny ideas, and odd props if you want (warning: they may, probably will, be destroyed!) and remember, the points don't matter - they're kinda like the S&H Green Stamps of today!
References deciphered of the phophecy suggest speed is critical if you are to either save the planet from decimation or its inhabitants from extermination. Did you really volunteer for this?
Description:
You discovered the first of several artifacts involved with a thousand year old prophecy. The references deciphered thus far suggest speed is critical if you are to either save this planet from decimation or its inhabitants from extermination. You volunteered for Professor Felton's special music class but did you volunteer for this? The adventure continues.
References deciphered of the phophecy suggest speed is critical if you are to either save the planet from decimation or its inhabitants from extermination. Did you really volunteer for this?
Description:
You discovered the first of several artifacts involved with a thousand year old prophecy. The references deciphered thus far suggest speed is critical if you are to either save this planet from decimation or its inhabitants from extermination. You volunteered for Professor Felton's special music class but did you volunteer for this? The adventure continues.
Well, that ritual didn't go as planned. And it's about to get worse. You and six other investigators will find out how. 1920s setting.
Description:
You had a plan, just not a very good one. But it was the only one you had. You had a ritual, freshly translated and ready. Or ready enough, you thought. You were all desperate enough to try it and something went wrong. As you look as what remains of you and your desperate attempt to keep the vile minions of something beyond the stars in check, you wonder to yourself, how much worse could it get? A lot worse. Set in the 1920s and includes topics of death, loss, and failure. If you "have to come out on top" in a scenario, this probably isn't the adventure for you.
Well, that ritual didn't go as planned. And it's about to get worse. You and six other investigators will find out how. 1920s setting.
Description:
You had a plan, just not a very good one. But it was the only one you had. You had a ritual, freshly translated and ready. Or ready enough, you thought. You were all desperate enough to try it and something went wrong. As you look as what remains of you and your desperate attempt to keep the vile minions of something beyond the stars in check, you wonder to yourself, how much worse could it get? A lot worse. Set in the 1920s and includes topics of death, loss, and failure. If you "have to come out on top" in a scenario, this probably isn't the adventure for you.
Well, that ritual didn't go as planned. And it's about to get worse. You and six other investigators will find out how. 1920s setting.
Description:
You had a plan, just not a very good one. But it was the only one you had. You had a ritual, freshly translated and ready. Or ready enough, you thought. You were all desperate enough to try it and something went wrong. As you look as what remains of you and your desperate attempt to keep the vile minions of something beyond the stars in check, you wonder to yourself, how much worse could it get? A lot worse. Set in the 1920s and includes topics of death, loss, and failure. If you "have to come out on top" in a scenario, this probably isn't the adventure for you.
Well, that ritual didn't go as planned. And it's about to get worse. You and six other investigators will find out how. 1920s setting.
Description:
You had a plan, just not a very good one. But it was the only one you had. You had a ritual, freshly translated and ready. Or ready enough, you thought. You were all desperate enough to try it and something went wrong. As you look as what remains of you and your desperate attempt to keep the vile minions of something beyond the stars in check, you wonder to yourself, how much worse could it get? A lot worse. Set in the 1920s and includes topics of death, loss, and failure. If you "have to come out on top" in a scenario, this probably isn't the adventure for you.
The Young Paragons don't normally tackle organized crime, but when a collective of Avant-garde criminals directly challenges them, they are left with no choice but to become Junior Crime Busters.
Description:
The Young Paragons aren't sidekicks thrown together by older heroes to keep them out of trouble. They're young heroes who networked, and banded together for mutual aid and support. The Young Paragons don't normally tackle organized crime, but when a collective of Avant-garde criminals directly challenges them, they are left with no choice but to become Junior Crime Busters.
Time & time again, the Denarians have violated Mab's Accords. Will this be allowed to continue, or is it time to expel them? Is that possible?
Description:
Time and time again, the Knights of the Blackened Denarii have violated Mab’s Unseelie Accords. Can this continue to be tolerated, or is it time to take steps and expel them. Do the Accords permit it at all? A meeting of the signatories has been called to consider the issue.