"But it's a trap!?", he said. And the reply came with a slight drawl but no hesitation, "Come on, boy. It'll be fun! The Texas Rangers were the preeminent Super Group of their time and the team of the official Champions tournament for it's first 7 years. This is a story about why they are heroes. Old timers welcome. Newcomers, we'd love to introduce you. "They were the Biggest, the Baddest, the Best, just ask 'em." An III anniversary event.
"But it's a trap!?", he said. And the reply came with a slight drawl but no hesitation, "Come on, boy. It'll be fun! The Texas Rangers were the preeminent Super Group of their time and the team of the official Champions tournament for it's first 7 years. This is a story about why they are heroes. Old timers welcome. Newcomers, we'd love to introduce you. "They were the Biggest, the Baddest, the Best, just ask 'em." An III annniversary event.
America. 2007. Bigotry and well justified fear fuel an undeclared war where both sides will sacrifice freedom for safety. The only hope that remains are those few who have refused to be pacified, branded or controlled - Those who call themselves the Defiant. But what will they risk to save a populace that despises them for the gifts they didn't ask to receive? A game emphasizing mature role playing in the Post Human Age with simplified rules.
America. 2007. Bigotry and well justified fear fuel an undeclared war where both sides will sacrifice freedom for safety. The only hope that remains are those few who have refused to be pacified, branded or controlled - Those who call themselves the Defiant. But what will they risk to save a populace that despises them for the gifts they didn't ask to receive? A game emphasizing mature role playing in the Post Human Age with simplified rules.
America. 2007. Bigotry and well justified fear fuel an undeclared war where both sides will sacrifice freedom for safety. The only hope that remains are those few who have refused to be pacified, branded or controlled - Those who call themselves the Defiant. But what will they risk to save a populace that despises them for the gifts they didn't ask to receive? A game emphasizing mature role playing in the Post Human Age with simplified rules.
America. 2007. Bigotry and well justified fear fuel an undeclared war where both sides will sacrifice freedom for safety. The only hope that remains are those few who have refused to be pacified, branded or controlled - Those who call themselves the Defiant. But what will they risk to save a populace that despises them for the gifts they didn't ask to receive? A game emphasizing mature role playing in the Post Human Age with simplified rules.
The long-awaited sequel has arrived! The inimitable valetudinarian Brujah, Willy, has been abducted, and now the sad sack group of kindred are one member short of a coterie. What's more, the city has been thrown into chaos! There's no way these events could be linked... is there?
The long-awaited sequel has arrived! The inimitable valetudinarian Brujah, Willy, has been abducted, and now the sad sack group of kindred are one member short of a coterie. What's more, the city has been thrown into chaos! There's no way these events could be linked... is there?
The long-awaited sequel has arrived! The inimitable valetudinarian Brujah, Willy, has been abducted, and now the sad sack group of kindred are one member short of a coterie. What's more, the city has been thrown into chaos! There's no way these events could be linked... is there?
The long-awaited sequel has arrived! The inimitable valetudinarian Brujah, Willy, has been abducted, and now the sad sack group of kindred are one member short of a coterie. What's more, the city has been thrown into chaos! There's no way these events could be linked... is there?