The humans have disappeared! Have the truly good toys been taken with them only to leave the rest to fight a battle against agents the Dark Fuzz? For the young or young at heart, Everyone gets a toy.
Description:
As prophesized, the humans have all disappeared! Some of the toys disappeared with them, but most have been LEFT BEHIND!!! Have all the truly good toys been taken with them only to leave the rest to fight a battle against the agents of the Dark Fuzz? Or is all of this just a bunch of meaningless mumbo-jumbo meant to scare the other toys. Is there an explanation for the disappearance that all makes sense? A lighthearted LARP for the young or young at heart based very, Very, VERY loosely on the premises of a a very popular apocalyptic novel about the end times. All rules taught and everyone who plays gets a toy to keep.
This is not your 1936 . The Adventurers Club is dedicated to unravelling the mysteries of a clockwork world, driven by steam, caught up in a web of magic. A role-playing emphasized steampunk event.
Description:
The year is 1936. The world is mired in depression, and war lurks on the horizon as one man seeks to elevate his people as the supreme race. Sound familiar? Enter the Adventurers Club, dedicated to unravelling the mysteries of a clockwork world, driven by steam, caught up in a web of magic. Join them as they find themselves tangled in intrigue that will determine the future of mankind. A role-playing emphasized steampunk event.
This is not your 1936. The Adventurers Club is dedicated to unravelling the mysteries of a clockwork world, driven by steam, caught up in a web of magic. A role-playing emphasized steampunk event.
Description:
The year is 1936. The world is mired in depression, and war lurks on the horizon as one man seeks to elevate his people as the supreme race. Sound familiar? Enter the Adventurers Club, dedicated to unravelling the mysteries of a clockwork world, driven by steam, caught up in a web of magic. Join them as they find themselves tangled in intrigue that will determine the future of mankind. A role-playing emphasized steampunk event.
This is not your 1936. The Adventurers Club is dedicated to unravelling the mysteries of a clockwork world, driven by steam, caught up in a web of magic. A role-playing emphasized steampunk event.
Description:
The year is 1936. The world is mired in depression, and war lurks on the horizon as one man seeks to elevate his people as the supreme race. Sound familiar? Enter the Adventurers Club, dedicated to unravelling the mysteries of a clockwork world, driven by steam, caught up in a web of magic. Join them as they find themselves tangled in intrigue that will determine the future of mankind. A role-playing emphasized steampunk event.
The Banns daughter is missing! Who you gonna call?...TigTog's Titans, that’s who
Summary:
Seems there is always someone who needs help, Bann Orleif has heard of your exploits and would like the Titans to help him locate his daughter. Return his daughter & pay back those thieving elves.
Description:
So you did your job, cleared out the caves, but it seems there is always someone who needs help... Bann Orleif has heard of your exploits and would like the Titans to help him locate his daughter. He KNOWS the dirty Dalish elf band that recently went through his town are responsible. He offers to make it worth your while, to return his daughter and pay back those thieving elves.
The Banns daughter is missing! Who you gonna call?...TigTog's Titans, that’s who
Summary:
Seems there is always someone who needs help,Bann Orleif has heard of your exploits and would like the Titans to help him locate his daughter. Return his daughter & pay back those thieving elves.
Description:
So you did your job, cleared out the caves, but it seems there is always someone who needs help... Bann Orleif has heard of your exploits and would like the Titans to help him locate his daughter. He KNOWS the dirty Dalish elf band that recently went through his town are responsible. He offers to make it worth your while, to return his daughter and pay back those thieving elves.
Silver Falls, Colorado had seen its share of ups and downs, but nothing compared to the events of 1867 when a mess of strange folk arrived to stir up trouble. Sci-Fi and fantasy clash in the old west.
Silver Falls, Colorado had seen its share of ups and downs, but nothing compared to the events of 1867 when a mess of strange folk arrived to stir up trouble. Sci-Fi and fantasy clash in the old west.
December 25, 2012. A day that will dawn with peace and joy, but will end with murder and the specter of war. Will the Defiant survive long enough to stop the greatest threat they have ever faced?
Description:
December 25, 2012. A day that will dawn with peace and joy, but will end with murder, terrorism, and the specter of war. A day where the best and brightest will have to pay the highest price for heroism. A day that will live in infamy. Will even the Defiant survive long enough to have a prayer of stopping the greatest threat they have ever faced? A game emphasizing mature role-playing in the Post Human Age.
December 25, 2012. A day that will dawn with peace and joy, but will end with murder and the specter of war. Will the Defiant survive long enough to stop the greatest threat they have ever faced?
Description:
December 25, 2012. A day that will dawn with peace and joy, but will end with murder, terrorism, and the specter of war. A day where the best and brightest will have to pay the highest price for heroism. A day that will live in infamy. Will even the Defiant survive long enough to have a prayer of stopping the greatest threat they have ever faced? A game emphasizing mature role-playing in the Post Human Age.