In a French mountain in ‘44, US paratroopers discovered a German time travel device. Now, in 1957, on a small island in the Indian Ocean, a joint Army-Navy team is ready to see where it leads.
Description:
In 1944 US paratroopers discovered a German special project buried in a French mountain. The Germans were working on a time travel device. The experiment was stopped by the paratroopers and after the war ended the US army transported the whole device to Diego Garcia with the Navy’s help. It is now 1957 and the joint Army-Navy team is ready to start sending people to explore the other side.
First alien contact in 1932! They say they come in peace, but a mobster's play for power and a sinister occult society mix in for a heady prohibition cocktail! Who can you trust? And who will survive?
Description:
1932. New York. The summer is hot, and so are the speakeasies that dot the great city. But there's shade to be found... in the shadow of the flying saucers! That's right. Just this year the little grays are extending the olive branch to mankind! *newsreel footage of the enormous saucers hovering peacefully over the city * Sometimes the assimilation can be tricky!. *newsreel footage of a gray staring confusedly at a hot dog in a baseball bleacher * Don't worry, buddy, you'll get it soon enough! Go Dodgers! *newsreel footage of the mayor waving to a crowd * The Fourth of July is only a few days away, and Mayor Walker will be hosting a gala event at the top of the Empire State Building for the bigwigs of society... and the gray leadership! With a perfect view of both the city's fireworks and the flying saucers! Don't worry, fellahs, those explosions aren't for you, they're for Liberty!
Magic fades as tech grows, but some wylde intrudes, you have to stop it. Few can use magic, you must find and train each replacement. The apprentice is dead. Cellphone one hand, magic from the other.
Description:
In a world where creatures of the night prowl and gloom creeps into the corners of life and mind, the normal human is prey. For there are other worlds that impinge on our light and safety. It is only by the will and fight of a few brave, worthy souls that 'normal' is an option at all. The modern protectors exist in both places, with car keys, flashlights and cell phones in one hand when those work, but with swords and wands in the other for the times and places they do not. These people fight the long battle, while finding, educating and training their own replacements, for who else will if they do not? These modern knights are needed most in the broken edges of the landscape, where the cell towers don't reach, where cops shouldn't go, only steel and aspen and knowledge of the weird can prevail. Modern day in a world of capes, battling the mystical threats. Today, the apprentice is dead.
First contact is a complicated and delicate business. When the diplomatic team gets taken hostage, it falls to Away Team Gamma to mount a rescue mission.
Description:
The USS Gagarin is an Intrepid class exploration vessel on an extended deep space tour. Vulcan Captain Nirak runs a tight and efficient ship, and prefers to accomplish away missions in the same efficient manner. The Captain uses specialized teams for specialized tasks, and you are part of Gamma Team. If it’s dangerous, you’re the ones to do it.
The Baroness has granted sanctuary to a mysterious guest who attracts unwanted attention to Blackwater Rush. Can our heroes save this visitor and their adopted home? Mature role-playing stressed.
Description:
Our heroes finally return home from their long journey. Before they can settle back into a normal life, however, they are given a new task by the Baroness. She has granted sanctuary to a mysterious visitor – someone who seems to have powerful enemies. Who is this stranger and why are they in danger? Will our heroes be able to protect this new guest and their adopted home of Blackwater Rush from the forces that move against them? Mature role-playing emphasized.
The Baroness has granted sanctuary to a mysterious guest who attracts unwanted attention to Blackwater Rush. Can our heroes save this visitor and their adopted home? Mature role-playing stressed.
Description:
Our heroes finally return home from their long journey. Before they can settle back into a normal life, however, they are given a new task by the Baroness. She has granted sanctuary to a mysterious visitor – someone who seems to have powerful enemies. Who is this stranger and why are they in danger? Will our heroes be able to protect this new guest and their adopted home of Blackwater Rush from the forces that move against them? Mature role-playing emphasized.
The Baroness has granted sanctuary to a mysterious guest who attracts unwanted attention to Blackwater Rush. Can our heroes save this visitor and their adopted home? Mature role-playing stressed.
Description:
Our heroes finally return home from their long journey. Before they can settle back into a normal life, however, they are given a new task by the Baroness. She has granted sanctuary to a mysterious visitor – someone who seems to have powerful enemies. Who is this stranger and why are they in danger? Will our heroes be able to protect this new guest and their adopted home of Blackwater Rush from the forces that move against them? Mature role-playing emphasized.
They're bold! They're brave! They're in dire need of therapy! Does USA's newest super team, GOAT, have what it takes to make a name for themselves or will their internal struggles drag them down!
Description:
America's newest team, GOAT, has their share of problems, but their hearts are in the right place. They are young, they are powerful and they are ready to rule, but what does it really take to put on a mask and put yourself out there? Are they just hiding their true identities, or burying their real problems behind blazing blasts and mighty fists? And if they ever get their act together, how do you compete with the world's greatest heroes, the illustrious Noble Company? This is the 1st of 2 rounds. Role-playing stressed!