Former members of Delta Flight join with new companions to investigate new challenges.
Description:
It's July 1986. Delta Investigations have been summoned by one of their teammates to the meeting cabin of Marie Laveau (the "Voodoo Queen") to hear her briefing about something she has discovered which may be a threat that requires their attention. It's adventure and mystery on the fringes of the Marvel Universe. Storytelling and role playing emphasized. Dice not required.
The humans of Haven now know just what their furry friends have been up to, and things have changed a bit. New adventures await as our courageous canines become targets of the Clawed One, god of cats!
Description:
Now that the humans of Haven know just what their furry friends have been up to, things have been...well...different, to say the least! Being able to explain everything may have helped, but once the Clawed One, god of felines, sets his eye on the Great Mother's followers, the courageous canines must go on the run to protect their humans from harm. It's dogs versus cats to decide who is worthy of their gods' blessings!
The humans of Haven now know just what their furry friends have been up to, and things have changed a bit. New adventures await as our courageous canines become targets of the Clawed One, god of cats!
Description:
Now that the humans of Haven know just what their furry friends have been up to, things have been...well...different, to say the least! Being able to explain everything may have helped, but once the Clawed One, god of felines, sets his eye on the Great Mother's followers, the courageous canines must go on the run to protect their humans from harm. It's dogs versus cats to decide who is worthy of their gods' blessings!
In a time before cell phones and the Internet, six residents of a small, Midwestern town find themselves psychically linked. Focus on relationships and story, not mechanics. RP stressed.
Description:
Our intent is that the stories can be played in any order. In the small town of Jaeger, IL, 1968, few think the events of the world impact their everyday lives, but a strange phenomenon has psychically linked a few residents to each other, highlighting their personal stories and their connection to world events and themes. A game about relationships amidst crisis influenced by Stranger Things and its cousins. An effort to cover up the deadly consequences of heroic acts puts the victimized under unjust scrutiny. How do you fight corruption within your own community without becoming anathema to it? Role playing stressed. Focus on story not mechanics. (TW) Involves serious themes not limited to suicide, bullying, persecution of minorities of all kinds. Game 3 of Everyday Oddities, a series of games following the same characters.
For first time game masters. Learn some of the ins and outs of running a good game. Go over dos and don’ts and how to pace. Questions answered, thoughts provoked.
You are judge and jury of the chosen people, who depend on your good judgment in times of crises. Justice and community on a frontier.
Description:
You are a torchbearer: judge and jury of the chosen people of the guiding light. Strangers in a strange land, the health, wealth, purity, and the sanity of the people depend on the Torchbearers’ good judgment in times of crises. Your decisions will guide the fate of your people, for good or ill, and your decisions are final. A D&D (2024) fantasy interpretation of frontier community and justice, inspired by Dogs in the Vineyard. Focus on relationships, story and hard moral decisions. RP stressed.
Not a shoot 'em up, but a true horror experience. This is a game of theatrical improvisation. Rules not really used, more of a guide line. Descriptive Combat.
Not a shoot 'em up, but a true horror experience. This is a game of theatrical improvisation. Rules not really used, more of a guide line. Descriptive Combat.
Not a shoot 'em up, but a true horror experience. This is a game of theatrical improvisation. Rules not really used, more of a guide line. Descriptive Combat.