Arcane Knights - The Master Is Dead: To Begin With
Summary:
Magic fades as tech grows, but some wylde intrudes, you have to stop it. Few can use magic, you must find and train each replacement. Now the Master is dead. Cellphone one hand, magic from the other.
Description:
In a world where creatures of the night prowl and gloom creeps into the corners of life and mind, the normal human is prey. For there are other worlds that impinge on our light and safety. It is only by the will and fight of a few brave, worthy souls that 'normal' is an option at all. The modern protectors exist in both places, with car keys, flashlights and cell phones in one hand when those work, but with swords and wands in the other for the times and places they do not. These people fight the long battle, while finding, educating and training their own replacements, for who else will if they do not? These modern knights are needed most in the broken edges of the landscape, where the cell towers don't reach, where cops shouldn't go, only steel and aspen and knowledge of the weird can prevail. Modern day in a world of capes, battling the mystical threats. Today, the Master is dead.
Arcane Knights - The Master Is Dead: To Begin With
Summary:
Magic fades as tech grows, but some wylde intrudes, you have to stop it. Few can use magic, you must find and train each replacement. Now the Master is dead. Cellphone one hand, magic from the other.
Description:
In a world where creatures of the night prowl and gloom creeps into the corners of life and mind, the normal human is prey. For there are other worlds that impinge on our light and safety. It is only by the will and fight of a few brave, worthy souls that 'normal' is an option at all. The modern protectors exist in both places, with car keys, flashlights and cell phones in one hand when those work, but with swords and wands in the other for the times and places they do not. These people fight the long battle, while finding, educating and training their own replacements, for who else will if they do not? These modern knights are needed most in the broken edges of the landscape, where the cell towers don't reach, where cops shouldn't go, only steel and aspen and knowledge of the weird can prevail. Modern day in a world of capes, battling the mystical threats. Today, the Master is dead.
Your spelljammer crew returned to your regular home port just as a strange eclipse passed. Now familiar faces are acting in a sinister manner, and you're beginning to wonder if you can escape alive.
Description:
Verannar is the great orbital stronghold of the elven Xaryxis Empire in your home sphere. While not popular with the local worlds, the Imperial Navy does protect against threats from the Far Realm, or at least they do when they are not under eldritch influences. 12th level characters provided.
It is the end of the First Age. A small group from the free peoples of Middle Earth ventures into the land of the Enemy to ensure that the valor of those who opposed him is not forgotten.
Description:
An adventure into the First Age of Middle Earth, before Beleriand fell beneath the waves. Knowledge of the Silmarillion is not essential but probably helpful. Roleplaying stressed over mechanics.
It is the end of the First Age. A small group from the free peoples of Middle Earth ventures into the land of the Enemy to ensure that the valor of those who opposed him is not forgotten.
Description:
An adventure into the First Age of Middle Earth, before Beleriand fell beneath the waves. Knowledge of the Silmarillion is not essential but probably helpful. Roleplaying stressed over mechanics.
Our heroes travel to Haven seeking the help they need to free their chosen home from occupation. What price are they willing to pay for the assistance they need? Mature role-playing stressed.
Description:
Blackwater Rush is occupied by a Dragon. Our heroes are not yet strong enough to face the captor of their chosen home by themselves. They travel to the far away city state of Haven seeking help from family and old acquaintances. That help, however, comes at a high price. What are our heroes willing to do to obtain what they need to free their chosen home? Mature role-playing stressed.
Our heroes travel to Haven seeking the help they need to free their chosen home from occupation. What price are they willing to pay for the assistance they need? Mature role-playing stressed.
Description:
Blackwater Rush is occupied by a Dragon. Our heroes are not yet strong enough to face the captor of their chosen home by themselves. They travel to the far away city state of Haven seeking help from family and old acquaintances. That help, however, comes at a high price. What are our heroes willing to do to obtain what they need to free their chosen home? Mature role-playing stressed.
Our heroes travel to Haven seeking the help they need to free their chosen home from occupation. What price are they willing to pay for the assistance they need? Mature role-playing stressed.
Description:
Blackwater Rush is occupied by a Dragon. Our heroes are not yet strong enough to face the captor of their chosen home by themselves. They travel to the far away city state of Haven seeking help from family and old acquaintances. That help, however, comes at a high price. What are our heroes willing to do to obtain what they need to free their chosen home? Mature role-playing stressed.
Our heroes travel to Haven seeking the help they need to free their chosen home from occupation. What price are they willing to pay for the assistance they need? Mature role-playing stressed.
Description:
Blackwater Rush is occupied by a Dragon. Our heroes are not yet strong enough to face the captor of their chosen home by themselves. They travel to the far away city state of Haven seeking help from family and old acquaintances. That help, however, comes at a high price. What are our heroes willing to do to obtain what they need to free their chosen home? Mature role-playing stressed.
The amazing alien heroes of the Galactic Defenders find themselves on the trail of a murderer. Who killed Backwater Eddy? And why? Roleplaying stressed.
Description:
Eight meta-beings from throughout the stars have formed the mighty team known as the Galactic Defenders. But though as superheroes they present a united front, not all is smooth sailing behind the scenes. There’s the love triangle that led to a divorce, and the daughter who picked mom’s side. Oh yeah, and the two men in this mess? They were business partners with a third team member, but a massive lab explosion bankrupted their company. Sure, two of them got their powers from that explosion, but was it really an accident? Meanwhile, the twins don’t know why their powers are so different, but with the help of the professor who is on the team, one of them hopes to figure out why. And don’t forget, there’s a meta-killer on the loose and the Defenders are trying to catch the being responsible. Roleplaying stressed!