The first group of kids chosen to visit the North Pole arrives to find the workshop door locked and a mysterious message from the big man himself. Can you find out what’s happening and save Christmas?
Description:
Anticipation is great as the first group of kids approach the door of Santa's workshop at the North Pole, only to find it locked and a cryptic message left behind. Can you enter the building and solve the age-appropriate fun puzzles, riddles and games and save Christmas?
The first group of kids chosen to visit the North Pole arrives to find the workshop door locked and a mysterious message from the big man himself. Can you find out what’s happening and save Christmas?
Description:
Anticipation is great as the first group of kids approach the door of Santa's workshop at the North Pole, only to find it locked and a cryptic message left behind. Can you enter the building and solve the age-appropriate fun puzzles, riddles and games and save Christmas?
The first group of kids chosen to visit the North Pole arrives to find the workshop door locked and a mysterious message from the big man himself. Can you find out what’s happening and save Christmas?
Description:
Anticipation is great as the first group of kids approach the door of Santa's workshop at the North Pole, only to find it locked and a cryptic message left behind. Can you enter the building and solve the age-appropriate fun puzzles, riddles and games and save Christmas?
Tabletop Escape Room: To The Aid Of Santa, Part II
Summary:
Workshop is open, but everyone’s asking: Where’s Santa? Track down the big guy in time for his big night! You don’t have to have played Part I to play in this one.
Description:
Santa is missing and it's Christmas Eve! Who better to track down the big guy than kids? Can this team of Christmas morning maniacs solve the age-appropriate fun puzzles, riddles and games in time to find out what happened to Santa in time to send him on his way in time for the biggest night of the year?
Tabletop Escape Room: To The Aid Of Santa, Part II
Summary:
Workshop is open, but everyone’s asking: Where’s Santa? Track down the big guy in time for his big night! You don’t have to have played Part I to play in this one.
Description:
Santa is missing and it's Christmas Eve! Who better to track down the big guy than kids? Can this team of Christmas morning maniacs solve the age-appropriate fun puzzles, riddles and games in time to find out what happened to Santa in time to send him on his way in time for the biggest night of the year?
Tabletop Escape Room: To The Aid Of Santa, Part II
Summary:
Workshop is open, but everyone’s asking: Where’s Santa? Track down the big guy in time for his big night! You don’t have to have played Part I to play in this one.
Description:
Santa is missing and it's Christmas Eve! Who better to track down the big guy than kids? Can this team of Christmas morning maniacs solve the age-appropriate fun puzzles, riddles and games in time to find out what happened to Santa in time to send him on his way in time for the biggest night of the year? For kids only.
Tabletop Escape Room: To The Aid Of Santa, Part II
Summary:
Workshop is open, but everyone’s asking: Where’s Santa? Track down the big guy in time for his big night! You don’t have to have played Part I to play in this one.
Description:
Santa is missing and it's Christmas Eve! Who better to track down the big guy than kids? Can this team of Christmas morning maniacs solve the age-appropriate fun puzzles, riddles and games in time to find out what happened to Santa in time to send him on his way in time for the biggest night of the year?
Tarsh. 1610. Moonson sends a group of Lunar heroes to escort his adopted daughter to court the new king of Tarsh, but some don’t want Tarsh wed to the Red Moon. Role-playing stressed.
Description:
The year is 1610. King Moirades has passed. Long live King Pharandros of Tarsh. The Red Emperor, Moonson, wishes his adopted daughter to marry Pharandros so that Tarsh will forever be bound to the Lunar Empire. Dissidents in Tarsh, however, still recall the horrors unleashed upon them during the battle of Grizzly Peak. They seek an opportunity to strike back against the Lunars. Moonson sends a group of Lunar heroes to escort the Red Bride to Tarsh so she can prove that she has the blessings of the Earth goddesses. They will, however, be opposed by the Tarshite rebels who will stop at nothing to prevent the wedding. Can the Lunar heroes set aside their own differences and issues so they can assist the Red Bride in fulfilling her destiny? Role-playing stressed. Some knowledge of Glorantha is helpful. Simplified rules will be used.
To retrieve an eldritch artifact vital to an ongoing quest, our band of adventurers will need to enter the stronghold of a sinister cult with ties to a powerful and manipulative lich.
Description:
The Band of the Nine-Tailed Fox are a veteran party of slayers who may have found a way to bring back the gods, and are backtracking the path of the great heroes who sealed away the God of Lies over 300 years ago. Unfortunately, their search has led them to a sinister, apocalyptic cult with ties to a powerful and manipulative lich. The cult possesses an eldritch artifact that is able to perceive into any place, even the sealed Divine Realm. To retrieve this vital clue, the Bot9TF will need to enter the cult’s stronghold, an ancient, and haunted mine known as the Amber Spiral. 12th level characters provided.