Trapped in the Unseelie Rathe, the Fae of Eiren & Briton must join forces to discover who has trapped them & how to escape. Role playing & Problem solving stressed, Irish accents encouraged.
Description:
Matters are still shaky as THE BALANCE between the Dark and Light Fae Courts, the Wildlings, and the Humans of Eiren teeters on the brink of collapsing. So a visit from the King and Queen of the Fae Courts of Briton is not going to help matters at all. The last time the Fae Courts met the war lasted a hundred years and raged across the two islands and the continent. But that was a long time ago and surely......
After almost destroying the world in 1917, the great Powers have made a disquiet peace. New players take the field in the Shadow Game played in Europe while the US thinks it is safe.
Description:
After almost destroying the world in 1917, the great Powers have made a disquiet peace. New players take the field in the Shadow Game played in Europe while the US thinks it is safe. WWII spies with a Magic twist? Role Playing & Problem Solving stressed..
A group of Rose Quartz's rebellion soldiers are on a mission to take out the Homeworld supply spire on the island of Crete. Roleplaying & problem-solving stressed.
Description:
The Rebellion received word that Homeworld is scheduled to send a shipment of injectors to Crete for the next Kindergarten. Rose Quartz has assigned a team to disrupt the cargo and destroy the island’s spire and galaxy warp if possible. The Rebellion can’t afford to let Homeworld’s ranks of quartz soldiers swell. It won’t be easy, especially with the local humans poking around, but the team will find a way; they always do.
North Africa/ Sicily '43, Italy '44, France '44. Your team is back from the Netherlands & Monty's fiasco. You are sent to the Ardennes to regroup, the easy life even if it is freaking cold.
Description:
You have survived North Africa, Sicily, Italy, France and Monty's bridge disaster. Your team is sent to the Ardennes forest in Belgium. A nice quiet sector to watch just north of Bastogne. All is going just fine until thousands of German soldiers show up. You need to make it to Bastogne and safety. Nuts!
It's spring 1983. Delta Flight, Canada's most junior super-team has been tasked with making a trip to Japan to determine if the mysterious group based there is friend or foe. Role playing stressed.
Description:
It's spring of 1983. Delta Flight, Canada's most junior super-team has been asked to journey to a mysterious location in Japan to contact the group that they encountered on their last mission. It was an uneasy alliance and Department H wants to know if this ‘Celestial Order’ will turn out to be useful allies, or dangerous foes. It's action, adventure, mystery and maybe a little romance on the fringes of the Marvel Universe. Role playing stressed over game mechanics.
It's spring 1983. Delta Flight, Canada's most junior super-team has been tasked with making a trip to Japan to determine if the mysterious group based there is friend or foe. Role playing stressed.
Description:
It's spring of 1983. Delta Flight, Canada's most junior super-team has been asked to journey to a mysterious location in Japan to contact the group that they encountered on their last mission. It was an uneasy alliance and Department H wants to know if this ‘Celestial Order’ will turn out to be useful allies, or dangerous foes. It's action, adventure, mystery and maybe a little romance on the fringes of the Marvel Universe. Role playing stressed over game mechanics.
It's spring 1983. Delta Flight, Canada's most junior super-team has been tasked with making a trip to Japan to determine if the mysterious group based there is friend or foe. Role playing stressed.
Description:
It's spring of 1983. Delta Flight, Canada's most junior super-team has been asked to journey to a mysterious location in Japan to contact the group that they encountered on their last mission. It was an uneasy alliance and Department H wants to know if this ‘Celestial Order’ will turn out to be useful allies, or dangerous foes. It's action, adventure, mystery and maybe a little romance on the fringes of the Marvel Universe. Role playing stressed over game mechanics.
The last mission went well, for some. You even brought back some stuff for the techies to analyze. The Colonel says this one just might kill the company, but that is why you go. Derelicts Provided.
Description:
The last mission went well, for some. You even brought back some stuff for the techies to analyze. The Colonel says this one just might kill the company, but that is why you go. You cheat death. Derelicts Provided.
The last mission went well, for some. You even brought back some stuff for the techies to analyze. The Colonel says this one just might kill the company, but that is why you go. Derelicts Provided.
Description:
The last mission went well, for some. You even brought back some stuff for the techies to analyze. The Colonel says this one just might kill the company, but that is why you go. You cheat death. Derelicts Provided.
The last mission went well, for some. You even brought back some stuff for the techies to analyze. The Colonel says this one just might kill the company, but that is why you go. Derelicts Provided.
Description:
The last mission went well, for some. You even brought back some stuff for the techies to analyze. The Colonel says this one just might kill the company, but that is why you go. You cheat death. Derelicts Provided.