Seven gamers must fight their way through a GM's imagination come to life, armed only with sarcasm, a flashlight, and a single bag of snack foods. Roleplaying stressed.
Description:
Let's play a game, Bobby said. Awesome source material and supplements, Bobby said. It's not a LARP, Bobby said. But Bobby is busy working his way through the digestive tract of that thing that ate him, and the adventure isn't over. Seven gamers must fight their way through a GM's imagination come to life, armed only with sarcasm, a flashlight, and a single bag of snack foods. Roleplaying stressed.
Seniors at the World's only High School for Superheroes have to pick hero or villain, study or cheat on that Mad Science exam. It's all about saving the world... one homework assignment at a time.
Description:
You attend the worlds only High School for Superheroes, so sports are a little different, music can affect your mind, and parties are super too. In senior year you have to think about your path - solo or group, hero or villain, studying or cheating for that last Mad Science exam. It's all about saving the world... one homework assignment at a time.
Seniors at the World's only High School for Superheroes have to pick hero or villain, study or cheat on that Mad Science exam. It's all about saving the world... one homework assignment at a time.
Description:
You attend the worlds only High School for Superheroes, so sports are a little different, music can affect your mind, and parties are super too. In senior year you have to think about your path - solo or group, hero or villain, studying or cheating for that last Mad Science exam. It's all about saving the world... one homework assignment at a time.
Seniors at the World's only High School for Superheroes have to pick hero or villain, study or cheat on that Mad Science exam. It's all about saving the world... one homework assignment at a time.
Description:
You attend the worlds only High School for Superheroes, so sports are a little different, music can affect your mind, and parties are super too. In senior year you have to think about your path - solo or group, hero or villain, studying or cheating for that last Mad Science exam. It's all about saving the world... one homework assignment at a time.
Welcome to an alternate Victorian Age, an age where change is accelerating. Players get to choose from 3 stories. Note, this will have adult themes and flawed characters. Role playing emphasized.
Welcome to an alternate Victorian Age, an age where change is accelerating. Players get to choose from 3 stories. Note, this will have adult themes and flawed characters. Role playing emphasized.
Welcome to an alternate Victorian Age, an age where change is accelerating. Players get to choose from 3 stories. Note, this will have adult themes and flawed characters. Role playing emphasized.
Welcome to an alternate Victorian Age, an age where change is accelerating. Players get to choose from 3 stories. Note, this will have adult themes and flawed characters. Role playing emphasized.
The humans have disappeared! Have the truly good toys been taken with them only to leave the rest to fight a battle against agents the Dark Fuzz? For the young or young at heart, Everyone gets a toy.
Description:
As prophesized, the humans have all disappeared! Some of the toys disappeared with them, but most have been LEFT BEHIND!!! Have all the truly good toys been taken with them only to leave the rest to fight a battle against the agents of the Dark Fuzz? Or is all of this just a bunch of meaningless mumbo-jumbo meant to scare the other toys. Is there an explanation for the disappearance that all makes sense? A lighthearted LARP for the young or young at heart based very, Very, VERY loosely on the premises of a a very popular apocalyptic novel about the end times. All rules taught and everyone who plays gets a toy to keep.
This is not your 1936 . The Adventurers Club is dedicated to unravelling the mysteries of a clockwork world, driven by steam, caught up in a web of magic. A role-playing emphasized steampunk event.
Description:
The year is 1936. The world is mired in depression, and war lurks on the horizon as one man seeks to elevate his people as the supreme race. Sound familiar? Enter the Adventurers Club, dedicated to unravelling the mysteries of a clockwork world, driven by steam, caught up in a web of magic. Join them as they find themselves tangled in intrigue that will determine the future of mankind. A role-playing emphasized steampunk event.