Lightning fast game where two players race to be the first to play all of their cards. Using sharp eyes and fast hands, players quickly try to match the shape, count, or color on the cards. The first player out of cards wins the hand. Winner of most hands wins tournament.
Lightning fast game where two players race to be the first to play all of their cards. Using sharp eyes and fast hands, players quickly try to match the shape, count, or color on the cards. The first player out of cards wins the hand. Winner of most hands wins tournament.
From the GM who brought you Bureau 13: The Untouchables. Bureau 13: The secret government agency charged with protecting the world from monsters, magic and things that go bump in the night. Inspired by the writing of Nick Polatta. Game uses the Hero System but is "mechanics-light." No rules system knowledge needed but a great sense of humor necessary. Role playing stressed.
Bureau 13: The secret government agency charged with protecting the world from monsters, magic and things that go bump in the night. Inspired by the writing of Nick Polatta. Game uses the Hero System but is "mechanics-light." No rules system knowledge needed but a great sense of humor necessary. Role playing stressed.
The Army of the Queen of Darkness has invaded Romanios and encircled the Royal Hunting Palace. The WitchQueen has already proclaimed the king of Romanios and the Holy Father to be dead. Neither is dead yet, but if they are not soon everyone in the castle may die. Whoever makes Her Awful Majesty happy could end up saving and ruling the whole land. So intrigue and murder will be the rule for the rulers. Role playing and problem solving stressed.
Champions XXV â Don't Stop Thinking About Tomorrow
Description:
Our 'Century of Heroes' smashes into the 1980s. For 80 years the evolution of the Elan Vital has paced the explosion of power in the changing landscape of Heroes and Villains alike. The world looks to our heroes for guidance and protection from their latest plans for world domination. But some days... some days just being powerful isn't enough. [Role-Playing emphasized, but there will be dice for all!]
Champions XXV â Don't Stop Thinking About Tomorrow
Description:
Our 'Century of Heroes' smashes into the 1980s. For 80 years the evolution of the Elan Vital has paced the explosion of power in the changing landscape of Heroes and Villains alike. The world looks to our heroes for guidance and protection from their latest plans for world domination. But some days... some days just being powerful isn't enough. [Role-Playing emphasized, but there will be dice for all!]
Champions XXV â Don't Stop Thinking About Tomorrow
Description:
Our 'Century of Heroes' smashes into the 1980s. For 80 years the evolution of the Elan Vital has paced the explosion of power in the changing landscape of Heroes and Villains alike. The world looks to our heroes for guidance and protection from their latest plans for world domination. But some days..... some days just being powerful isn't enough. [Role-Playing emphasized, but there will be dice for all!]
Champions XXV â Don't Stop Thinking About Tomorrow
Description:
Our 'Century of Heroes' smashes into the 1980s. For 80 years the evolution of the Elan Vital has paced the explosion of power in the changing landscape of Heroes and Villains alike. The world looks to our heroes for guidance and protection from their latest plans for world domination. But some days..... some days just being powerful isn't enough. [Role-Playing emphasized, but there will be dice for all!]
Champions XXV â Don't Stop Thinking About Tomorrow
Description:
Our 'Century of Heroes' smashes into the 1980s. For 80 years the evolution of the Elan Vital has paced the explosion of power in the changing landscape of Heroes and Villains alike. The world looks to our heroes for guidance and protection from their latest plans for world domination. But some days..... some days just being powerful isn't enough. [Role-Playing emphasized, but there will be dice for all!]