There's an activated slayer defending the hellmouth in Cleveland for the past 6 months. What will she and her newfound friends encounter today? Role playing stressed.
There's an activated slayer defending the hellmouth in Cleveland for the past 6 months. What will she and her newfound friends encounter today? Role playing stressed.
There's an activated slayer defending the hellmouth in Cleveland for the past 6 months. What will she and her newfound friends encounter today? Role playing stressed.
The Anglesian Royal Family has angered someone very powerful in Scaul. Can the Court set matters right with a few murders to placate the Dark Queen? Role playing and problem solving stressed.
D'Arcade: The Mob among the shapeshifting himsati races. Ruthless and cunning, they'll sell to the highest bidder whether it's the Tribes, the Droves, or other rogue Immortals. Now they're here to wheel and deal with you, so you'd better watch your back. Who to trust? Keep potential friends close, enemies even closer. Bring your own 3rd Ed. Diceless Theatre character or one will be provided.
1930's film noir with magic mobsters, molls, gumshoes, goons and ghouls. And lets not forget about the stuff that dreams are made of! Role playing and problem solving stressed.
Now you can play John Kovalic's Dork Tower characters...as they play their characters...in a magical quest for the ultimate prize where no strategy is too low, no player too Munchkiny, and no rule is safe! Adventure through the land of Aurora, smiting monsters and growing in power, until you are strong enough to challenge the evil wizard in his tower. Slay him and you win...fail, and be cast from the heights...
Two fisted pulp action adventure gets distorted into fantastical farce. A case of mistaken identity puts pretenders as the members of Justice Inc. A willingness to be silly a must, despite some mature themes. Role playing in a "one-camera" environment. An III anniversary event.
Two fisted pulp action adventure gets distorted into fantastical farce. A case of mistaken identity puts pretenders as the members of Justice Inc. A willingness to be silly a must, despite some mature themes. Role playing in a "one-camera" environment. An III anniversary event.