A party game in which each player tries to play a card that fits the judges chosen category. Can you figure out which card is the best match?
Description:
The judge begins by playing a “People Who…” card. Everyone then plays a card they think match the same people as the judge’s card. After some semi-healthy discussion, the judge gives a point to the card they like the best. Then start the next round with a new judge, likely harboring some minor resentment. Is the judge’s choice terrible? Once per game cash in you I Feel Attacked! Card, tell everyone why it’s wrong, and make the group vote on a better option. Get the right amount of points to win!
A party game in which each player tries to play a card that fits the judges chosen category. Can you figure out which card is the best match?
Description:
The judge begins by playing a “People Who…” card. Everyone then plays a card they think match the same people as the judge’s card. After some semi-healthy discussion, the judge gives a point to the card they like the best. Then start the next round with a new judge, likely harboring some minor resentment. Is the judge’s choice terrible? Once per game cash in you I Feel Attacked! Card, tell everyone why it’s wrong, and make the group vote on a better option. Get the right amount of points to win!
A party game in which each player tries to play a card that fits the judges chosen category. Can you figure out which card is the best match?
Description:
The judge begins by playing a “People Who…” card. Everyone then plays a card they think match the same people as the judge’s card. After some semi-healthy discussion, the judge gives a point to the card they like the best. Then start the next round with a new judge, likely harboring some minor resentment. Is the judge’s choice terrible? Once per game cash in you I Feel Attacked! Card, tell everyone why it’s wrong, and make the group vote on a better option. Get the right amount of points to win!
A party game in which each player tries to play a card that fits the judges chosen category. Can you figure out which card is the best match?
Description:
The judge begins by playing a “People Who…” card. Everyone then plays a card they think match the same people as the judge’s card. After some semi-healthy discussion, the judge gives a point to the card they like the best. Then start the next round with a new judge, likely harboring some minor resentment. Is the judge’s choice terrible? Once per game cash in you I Feel Attacked! Card, tell everyone why it’s wrong, and make the group vote on a better option. Get the right amount of points to win!
A party game in which each player tries to play a card that fits the judges chosen category. Can you figure out which card is the best match?
Description:
The judge begins by playing a “People Who…” card. Everyone then plays a card they think match the same people as the judge’s card. After some semi-healthy discussion, the judge gives a point to the card they like the best. Then start the next round with a new judge, likely harboring some minor resentment. Is the judge’s choice terrible? Once per game cash in you I Feel Attacked! Card, tell everyone why it’s wrong, and make the group vote on a better option. Get the right amount of points to win!
A party game in which each player tries to play a card that fits the judges chosen category. Can you figure out which card is the best match?
Description:
The judge begins by playing a “People Who…” card. Everyone then plays a card they think match the same people as the judge’s card. After some semi-healthy discussion, the judge gives a point to the card they like the best. Then start the next round with a new judge, likely harboring some minor resentment. Is the judge’s choice terrible? Once per game cash in you I Feel Attacked! Card, tell everyone why it’s wrong, and make the group vote on a better option. Get the right amount of points to win!
A roll-and-write with a modular board composing the route. On the boat everyone follows the same route, but you can take your tourists on tours. Plan ahead but beware, the dice may change your plans.
Description:
You start each round by rolling dice into a common pool. Simultaneously, each player chooses one die of one specific color (without physically taking it) and fill seats on the matching guiding boat on their own player sheet. Whenever they have completed a row of seats, they have sold a group ticket of the corresponding color (excursion). The longer the row, the more points they get. Additionally, this ticket is valid for the remainder of the game: Every time they go on an excursion in a village of this color, they take this group with them to earn even more points. The player with the most points wins the game. Riverside offers tough decision-making within a short playing time: Some rows are short with low points and bonuses, while other rows are long with higher points and bonuses. Which one do you start to fill?
A roll-and-write with a modular board composing the route. On the boat everyone follows the same route, but you can take your tourists on tours. Plan ahead but beware, the dice may change your plans.
Description:
You start each round by rolling dice into a common pool. Simultaneously, each player chooses one die of one specific color (without physically taking it) and fill seats on the matching guiding boat on their own player sheet. Whenever they have completed a row of seats, they have sold a group ticket of the corresponding color (excursion). The longer the row, the more points they get. Additionally, this ticket is valid for the remainder of the game: Every time they go on an excursion in a village of this color, they take this group with them to earn even more points. The player with the most points wins the game. Riverside offers tough decision-making within a short playing time: Some rows are short with low points and bonuses, while other rows are long with higher points and bonuses. Which one do you start to fill?
A roll-and-write with a modular board composing the route. On the boat everyone follows the same route, but you can take your tourists on tours. Plan ahead but beware, the dice may change your plans.
Description:
You start each round by rolling dice into a common pool. Simultaneously, each player chooses one die of one specific color (without physically taking it) and fill seats on the matching guiding boat on their own player sheet. Whenever they have completed a row of seats, they have sold a group ticket of the corresponding color (excursion). The longer the row, the more points they get. Additionally, this ticket is valid for the remainder of the game: Every time they go on an excursion in a village of this color, they take this group with them to earn even more points. The player with the most points wins the game. Riverside offers tough decision-making within a short playing time: Some rows are short with low points and bonuses, while other rows are long with higher points and bonuses. Which one do you start to fill?
A roll-and-write with a modular board composing the route. On the boat everyone follows the same route, but you can take your tourists on tours. Plan ahead but beware, the dice may change your plans.
Description:
You start each round by rolling dice into a common pool. Simultaneously, each player chooses one die of one specific color (without physically taking it) and fill seats on the matching guiding boat on their own player sheet. Whenever they have completed a row of seats, they have sold a group ticket of the corresponding color (excursion). The longer the row, the more points they get. Additionally, this ticket is valid for the remainder of the game: Every time they go on an excursion in a village of this color, they take this group with them to earn even more points. The player with the most points wins the game. Riverside offers tough decision-making within a short playing time: Some rows are short with low points and bonuses, while other rows are long with higher points and bonuses. Which one do you start to fill?