2 of the brothers behind Terraforming Mars talk about what makes a game good - or bad! As designers, their focus is to make games where the underlying theme shapes all other choices. Time for Q&A.
A fast-paced game of strategy, negotiation, and pure hilarity - battle royale style.
Description:
Craft your plan, convince the crowd to join in, then count down and draw your finger guns. Hand gestures show everyone's actions and targets. Eliminate players with pistols, dynamite, and power shots, or stand to the side and lasso up an ally. Learn how to play the game in preparation for the 2023 U.S. National Finger Guns at High Noon Championship (BGM23ND234430) Sarturday at 10:00 AM.
The party word game in which you rewrite the Phrase, while following the Rule, to meet the Goal.
Description:
Players have 3 minutes to create a Glom. Players that break the rule or use any words in the phrase are disqualified, and the player who best met the goal wins the round. Simple to play, trivial to teach, and the base deck alone includes over 30,000 possible rounds. Anyone can win the game, but being good at Glom is a life skill, and being bad at Glom is pretty fun too.
The party word game in which you rewrite the Phrase, while following the Rule, to meet the Goal.
Description:
Players have 3 minutes to create a Glom. Players that break the rule or use any words in the phrase are disqualified, and the player who best met the goal wins the round. Simple to play, trivial to teach, and the base deck alone includes over 30,000 possible rounds. Anyone can win the game, but being good at Glom is a life skill, and being bad at Glom is pretty fun too.
The party word game in which you rewrite the Phrase, while following the Rule, to meet the Goal.
Description:
Players have 3 minutes to create a Glom. Players that break the rule or use any words in the phrase are disqualified, and the player who best met the goal wins the round. Simple to play, trivial to teach, and the base deck alone includes over 30,000 possible rounds. Anyone can win the game, but being good at Glom is a life skill, and being bad at Glom is pretty fun too.
The party word game in which you rewrite the Phrase, while following the Rule, to meet the Goal.
Description:
Players have 3 minutes to create a Glom. Players that break the rule or use any words in the phrase are disqualified, and the player who best met the goal wins the round. Simple to play, trivial to teach, and the base deck alone includes over 30,000 possible rounds. Anyone can win the game, but being good at Glom is a life skill, and being bad at Glom is pretty fun too.
The party word game in which you rewrite the Phrase, while following the Rule, to meet the Goal.
Description:
Players have 3 minutes to create a Glom. Players that break the rule or use any words in the phrase are disqualified, and the player who best met the goal wins the round. Simple to play, trivial to teach, and the base deck alone includes over 30,000 possible rounds. Anyone can win the game, but being good at Glom is a life skill, and being bad at Glom is pretty fun too.
The party word game in which you rewrite the Phrase, while following the Rule, to meet the Goal.
Description:
Players have 3 minutes to create a Glom. Players that break the rule or use any words in the phrase are disqualified, and the player who best met the goal wins the round. Simple to play, trivial to teach, and the base deck alone includes over 30,000 possible rounds. Anyone can win the game, but being good at Glom is a life skill, and being bad at Glom is pretty fun too.
The party word game in which you rewrite the Phrase, while following the Rule, to meet the Goal.
Description:
Players have 3 minutes to create a Glom. Players that break the rule or use any words in the phrase are disqualified, and the player who best met the goal wins the round. Simple to play, trivial to teach, and the base deck alone includes over 30,000 possible rounds. Anyone can win the game, but being good at Glom is a life skill, and being bad at Glom is pretty fun too.
A party game in which each player tries to play a card that fits the judges chosen category. Can you figure out which card is the best match?
Description:
The judge begins by playing a “People Who…” card. Everyone then plays a card they think match the same people as the judge’s card. After some semi-healthy discussion, the judge gives a point to the card they like the best. Then start the next round with a new judge, likely harboring some minor resentment. Is the judge’s choice terrible? Once per game cash in you I Feel Attacked! Card, tell everyone why it’s wrong, and make the group vote on a better option. Get the right amount of points to win!