Casual play/learn to play! Try out the Reformation expansion or Rebellion G54 system. Try our other games while you're here!
Description:
You are head of a family in an Italian city-state, a city run by a weak and corrupt court. You need to manipulate, bluff and bribe your way to power. Your object is to destroy the influence of all the other families, forcing them into exile. Only one family will survive... In Coup, you want to be the last player with influence in the game, with influence being represented by face-down character cards in your playing area.
Casual play/learn to play! Try out the Reformation expansion or Rebellion G54 system. Try our other games while you're here!
Description:
You are head of a family in an Italian city-state, a city run by a weak and corrupt court. You need to manipulate, bluff and bribe your way to power. Your object is to destroy the influence of all the other families, forcing them into exile. Only one family will survive... In Coup, you want to be the last player with influence in the game, with influence being represented by face-down character cards in your playing area.
2 of the brothers behind Terraforming Mars talk about what makes a game good - or bad! As designers, their focus is to make games where the underlying theme shapes all other choices. Time for Q&A.
A fast-paced game of strategy, negotiation, and pure hilarity - battle royale style.
Description:
Craft your plan, convince the crowd to join in, then count down and draw your finger guns. Hand gestures show everyone's actions and targets. Eliminate players with pistols, dynamite, and power shots, or stand to the side and lasso up an ally. Learn how to play the game in preparation for the 2023 U.S. National Finger Guns at High Noon Championship (BGM23ND234430) Sarturday at 10:00 AM.
The party word game in which you rewrite the Phrase, while following the Rule, to meet the Goal.
Description:
Players have 3 minutes to create a Glom. Players that break the rule or use any words in the phrase are disqualified, and the player who best met the goal wins the round. Simple to play, trivial to teach, and the base deck alone includes over 30,000 possible rounds. Anyone can win the game, but being good at Glom is a life skill, and being bad at Glom is pretty fun too.
The party word game in which you rewrite the Phrase, while following the Rule, to meet the Goal.
Description:
Players have 3 minutes to create a Glom. Players that break the rule or use any words in the phrase are disqualified, and the player who best met the goal wins the round. Simple to play, trivial to teach, and the base deck alone includes over 30,000 possible rounds. Anyone can win the game, but being good at Glom is a life skill, and being bad at Glom is pretty fun too.
The party word game in which you rewrite the Phrase, while following the Rule, to meet the Goal.
Description:
Players have 3 minutes to create a Glom. Players that break the rule or use any words in the phrase are disqualified, and the player who best met the goal wins the round. Simple to play, trivial to teach, and the base deck alone includes over 30,000 possible rounds. Anyone can win the game, but being good at Glom is a life skill, and being bad at Glom is pretty fun too.
The party word game in which you rewrite the Phrase, while following the Rule, to meet the Goal.
Description:
Players have 3 minutes to create a Glom. Players that break the rule or use any words in the phrase are disqualified, and the player who best met the goal wins the round. Simple to play, trivial to teach, and the base deck alone includes over 30,000 possible rounds. Anyone can win the game, but being good at Glom is a life skill, and being bad at Glom is pretty fun too.
The party word game in which you rewrite the Phrase, while following the Rule, to meet the Goal.
Description:
Players have 3 minutes to create a Glom. Players that break the rule or use any words in the phrase are disqualified, and the player who best met the goal wins the round. Simple to play, trivial to teach, and the base deck alone includes over 30,000 possible rounds. Anyone can win the game, but being good at Glom is a life skill, and being bad at Glom is pretty fun too.
The party word game in which you rewrite the Phrase, while following the Rule, to meet the Goal.
Description:
Players have 3 minutes to create a Glom. Players that break the rule or use any words in the phrase are disqualified, and the player who best met the goal wins the round. Simple to play, trivial to teach, and the base deck alone includes over 30,000 possible rounds. Anyone can win the game, but being good at Glom is a life skill, and being bad at Glom is pretty fun too.